1up. 4 hour gameplay with Protoss

Discussion in 'Protoss' started by Ych, Jul 28, 2007.

1up. 4 hour gameplay with Protoss

Discussion in 'Protoss' started by Ych, Jul 28, 2007.

  1. Ych

    Ych New Member

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    [img width=640 height=225]http://www.starcraft2forum.org/gallery/10_28_07_07_7_03_09.jpg[/img]​

    1up had a 4 hour gameplay with the Protoss. A lot of new and interesting things.
    http://www.1up.com/do/feature?cId=3161564

    Some interesting things to note:
    -Yellow minerals yield back 12 minerals per trip instead of the usual 8.

    -It is stated that Reapers are faster then we actually anticipated in that even with Zealots charge ability, it is hard to land a hit on them

    -Thor can attack both air and ground units. Mentions that it has a very long range bombardment ability that is longer than phase cannons, reavers and can pummel a Nexus out of existence. It also moves very slow, like mentioned before, so I guess anything hitting the Thors from behind, the Thors won't be able to fight back unless they turned around.

    -Banshees are weak against anti-air defense

    -A huge table for the units/buildings build time as of current build. Also has a lot of new buildings name. (It is still subjected to change).

    -Both the Star Relic Tempest has a build-time of 60 sec, while the Warp-Rays has a build-time of 90 sec. :eek: :eek: :eek:. Looks like the Warp-Rays are really going to replace the Protoss Capital ships. :-\. But of course, this is still subjected to change.

    - Research Detonate: Star Relic cloak field ability. Star Relic will explode after a short time when activated. Hit points determines damage. Kind of confused with the Star Relic will explode after a short time. Does he mean, the enemy units will explode? Or is that detonate thing similar to a suicide bomb?

    - Research Hardened Shield: Increases power of Immortal Shield, reducing damage of single attacks by 10. Confused on how this works also.

    Anyways, enjoy.


    Bonus 300 minerals for a great find.
     
  2. im a roc

    im a roc New Member

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    Re: 1up. 4 hour gameplay with Protoss.

    Good Find!!! :powerup:
     
  3. PowerkickasS

    PowerkickasS New Member

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    Re: 1up. 4 hour gameplay with Protoss.

    :powerup: as usual :p
     
  4. ninerman13

    ninerman13 New Member

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    Re: 1up. 4 hour gameplay with Protoss.

    I also noticed that they found the Black Hole to be way overpowered and therefore they are going to 'nerf' it. I wonder how exactly they are going to do this. I personally think they should make the radius of affect much smaller.
     
  5. PowerkickasS

    PowerkickasS New Member

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    Re: 1up. 4 hour gameplay with Protoss. (Lots of new info)

    lolololololol apparently ATM the tempest doesnt require fleet beacon! you can produce them straight off any stargate XDDDD sweet. btw does anyone know whether the interceptors can get killed or what
     
  6. wuffle

    wuffle Member

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    Re: 1up. 4 hour gameplay with Protoss. (Lots of new info)

    I dont think 700 minerals and 700 vespene for something that punishes you for placing your air uniots too close together when attacking a mothership is overpowered. MASS TEMPESTS! lol.
     
  7. Lemmy

    Lemmy New Member

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    Re: 1up. 4 hour gameplay with Protoss. (Lots of new info)

    The black hole should be usable only tu suck the mothership that casted it.
     
  8. zeratul11

    zeratul11 New Member

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    Re: 1up. 4 hour gameplay with Protoss. (Lots of new info)

    yes black hole is imba. i think the number of units the black hole can take out should be base on the air unit size. Cause like if they say that a black hole can take out maximum of 8 air units only, what if you use it against like 20 mutas and lets say you can only take out 8? lame. and if your are facing 12 battlecruisers and lets say you can take out 8? hhmm.. imba. so i dont exactly know how they balance this, kinda really hard. my idea is that it depends on the air unit size, say big units like battlecruisers, warprays, tempests maximum of 4 units can be black hole. while small units like phoenix, banshee, mutas etc. maximum of 10 units can be black hole. so like if you black hole 5 bc and and 12 viking fighters, 4 bc and 8 vikings will be gone considering that they are all in AOE range of the skill. <- i think this mechanics adds more strategy on when to use the skill effectively.

    anyway the simplest way to balance out the black hole is by reducing the AOE effect of the skill. like said above.

    cybernetics core, forge, fleet becons, templar archieve are all back. i wished that they have given them new names etc. to add more excitement and new feel.

    i notice that all protoss air units are new and not any air units from the original make the cut. but many ground units of the protoss from the original are back, (high templar, zealots, reaver, dark templars , and twilight archons(, i consider them old). i just hope they change the reaver (name and model) unit with a new one with same ability. protoss ground units is kinda boring if they only have few new units (immortals, stalker and the colossus.). sorry, but i like most units to be new, i find the reaver boring not in gameplay value, but the look and feel in starcraft 2. in the original its ok, but in starcraft 2 its kinda not exciting (i mean same style of playing with the same upgrade *increase scarab damage*..nothing more.), i just hope they remodel it, rename, or change with a new unit with the same ability. maybe a vehicle canon or something(slow movement) that shoots scarabs like energy with long cooldown. im ok with the zealots cause they have charge and look way cooler than the reaver in starcraft 2. twilight archon may have new abilities, and the way it looks, move and attack is good. dark templar may get an ability too, i hope they can jump cliffs. so the reaver awesome as it was in starcraft 1, is not exciting and not cool for starcraft 2 if they dont do something new with it.
     
  9. Wlck742

    Wlck742 New Member

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    From:
    In your head
    Re: 1up. 4 hour gameplay with Protoss. (Lots of new info)

    Well the reason there's so many old ground units is because they're tried and tested, but I agree with the part about the reavers getting changed. Nothing too big, obviously, I'd like to see a different scarab or some other ability.
     
  10. DontHate

    DontHate New Member

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    awesome!!! i don't like the idea of the warp ray being the capital ship though, seems too... small.
     
  11. Wlck742

    Wlck742 New Member

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    Yeah, the Tempest should be the capital ship, and it needs to be bigger. Warp Ray should be a long-range support air unit, not a capital ship unto its own. Plus, how a carrier-type ship could be so small, I can't guess.
     
  12. funnystuff

    funnystuff New Member

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    awesome sounds good
     
  13. funnystuff

    funnystuff New Member

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    hmmm howcome the 1up site says that the developement team has only been working for nealry 2 years? I thought it was already a project for 3 or 4 years?
     
  14. GuiMontag

    GuiMontag New Member

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    he probably means the 'full' team, or he has just forgot it was 4 years.
     
  15. FlyingTiger

    FlyingTiger New Member

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    nice find Ych9! wooooo! :powerup:

    haha maybe they'll scratch the mothership. LOL
     
  16. ShoGun

    ShoGun Guest

    I believe the mothership can be classified as a protoss capital ship. :p
     
  17. wuffle

    wuffle Member

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    I think Black hole shouldn't suck in a number of units but an amount of food in units. This will solve zeratul11's problem.
     
  18. ninerman13

    ninerman13 New Member

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    Here's what I think they should do:

    You cast Black Hole on a specific enemy airship. The Mothership starts casting black hole, using the ship you targeted as the point of origin. Therefore, the targeted ship dies no matter what, but any enemy ships around it have a chance to escape while the hole opens up. However, anybody stupid enough to not move nearby ships out of the way from the targeted one would lose those too. Visually, the black hole would open in such a way so that you could easily be able to see it and be like "crap, a black hole is opening around my BC run away RUN AWAY!" But at the very least your BC is gone.

    As far as the game description, they could say that the Mothership utilizes the enemy air unit's mass to open a singularity.
     
  19. Ych

    Ych New Member

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    Did anyone check out the Immortals shield and Star Relic Detonate ability?

    - Research Detonate: Star Relic cloak field ability. Star Relic will explode after a short time when activated. Hit points determines damage.
    - Research Hardened Shield: Increases power of Immortal Shield, reducing damage of single attacks by 10.

    Detonate sounds like that the Star Relic can become a suicidal bomb. The description seems different then the ones that were learned from before. Immortals reducing damage by single attacks by 10 is also very confusing. Does that mean all units hitting it would have its damage reduced by 10? So that means Marines and Zerglings won't deal any damage to it? Then that doesn't make sense at all because isn't the shield suppose to counter heavy weapon units? -10 damage wouldn't really be that effective against Siege Tanks IMHO. Unless they mean that the reduced damage are only from heavy weapon units. But then, -10 damage doesn't seem that much IMHO.

    Maybe thats why Dustin Browder posted on the Blizzard forum saying that all the units are in training camp still. From these 2 abilities we learned, it is clear that they seemed different then the ones we know about from before. Blizzard also stated that a lot of units that we currently know have under go changes and we will learn them at BlizzConn. Some units will be axed while other units will have combined abilities. I guess the Detonate and the Immortal shield ability are the ones that has been changed recently.
     
  20. zeratul11

    zeratul11 New Member

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    no no, blizz will find a way. why do you want to remove such a cool skill? black hole is one of the best skill ever created for starcraft. ^^

    i think the relic charges all its energy to itself and then it will explode (like what tassadar did on his garinthor carrier) . i dont like the name detonate for this skill.