2v2 strategy Protoss+Terran team

Discussion in 'StarCraft 2 Strategy Discussion' started by Gonzapwnz, Jul 24, 2010.

2v2 strategy Protoss+Terran team

  1. Gonzapwnz

    Gonzapwnz Guest

    okay first at all i never played sc 2
    i am gonna get it the 27, anyways i have seen alot and alot of vids and read alot about it so i came out with an idea:
    Protoss + Terran

    Protoss:
    Some sentry for the obiously task (shield)
    Zealot on the front line
    (Charge hability research + weapons +1)
    Terran:
    Marauders
    some marines with no upgrades(except stim pack)
    and rush to starport and get some banshees but i still don't know how much time takes to do a starport-banshee rush.

    the main idea is to have zealots in the front line and some marauders to slow targets so they can't run (Marauder slow + the zealot "charge") using banshee as a huge damage against a large ground army , sentry as a shield backup + air defense and marines for air def and ground damage.
    There is a problem i didn't test the game so i dont know the starport rush time.i dont know the amount of units and the efectiveness of any of it.
     
  2. sc2strategy

    sc2strategy New Member

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    You will realize when you start playing that games are not as simple as this. You can't go into a game thinking, "Okay, I'm going to do this and that" without even knowing what races your opponents are and what they're building.

    If you've been watching a lot of videos, then you'll know how often pros tech switch.

    Anyways, regarding your strategy, it's a bit faulty. The Toss player is given the task to build nothing but Tier 1/1.5 units while the Terran has to build the same + fast tech to Banshees. If the Terran goes straight Banshees (which should take ~5 minutes to build the first one), then the Toss should get a solid ground army. But fast Banshees can fail for so many reasons.

    Just play and learn. :)
     
  3. Payzant

    Payzant Guest

    Static strategies like this almost never work as well as they look on paper. What if you scout your opponent to see they are fast teching to battlecruisers and voids? If so, you'll have to adapt your strategy or scratch it all together to produce more anti-air. What if you scout to see they are 6 pooling you? Again, you would have to change your strategy to prevent from being overrun by lings early on. Fluid strategies are the way to go.