6 Pool

Discussion in 'StarCraft II Beta' started by EonMaster, May 10, 2010.

6 Pool

Discussion in 'StarCraft II Beta' started by EonMaster, May 10, 2010.

  1. EonMaster

    EonMaster Eeveelution Master

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    So today I met a random person while playing 2v2. Both of us were zerg and decided to 6 pool to see if it would work. After our success, we decided to add each other and see how we would do constantly double 6 pooling.

    So far we got into the gold league and have a 5-1 record, only losing to a reaper rush.

    Any thoughts about this? I know its a cheap strat, but it's actually fun to do and helping me balance my army and base construction after the initial attack.
     
  2. RHStag

    RHStag New Member

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    I say work your way up the platinum league and see if it works there ;)
     
  3. Supahboih

    Supahboih New Member

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    hmm, I tought it was worthless in sc2 since no-one uses it, guess I was wrong :eek:
     
  4. DeckardLee

    DeckardLee Guest

    Don't bother. It won't. Not even the larvae abuse bug with closde to 15 lings coming at me when I had only two zealots could defeat me. And, I'm by no means the best of platinum.
     
  5. KHaYMaN

    KHaYMaN New Member

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    Those people needed better micro imo. Properly splitting up the lings and kiting your zealots while they sniped at pylons/probes should have devestated you.

    Eon, do you know what the pop time for your 6 lings on a 6 pool is? Just curious, never bothered to do sooner than a 7 pool myself.

    As for your question, it depends on who your opponents are. I don't think AT's are necessarily pitted against other AT's, nor will you necessarily have 2 people used to dealing with rushes just because you yourself are rated platinum. I think against a good AT you'd probably lose, or at least have to get creative for defeating the 2nd opponent who will be in a superior economic position, e.g. resource pooling to bump one of you ahead of him, or different techs requiring him to respond with different counters and then exploiting whichever he can't sufficiently cover.
     
  6. EonMaster

    EonMaster Eeveelution Master

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    I never checked the pop time, but I do know in our first match, I went 7 pool(since I already started a drone when he told me to go 6 pool), and he did get his pool before I did and lings were half done when my pool finished.

    Strat we used was roughly:

    6/10 save up 200 for pool
    5/10 build drone
    6/10 build drone, now save larva for lings.
    7/10 build 3 pairs of lings

    At this point, when the lings are done, send them to the enemy's base. If enemy is zerg, send a drone with them to make a spine crawler while he is busy fighting off the lings.

    10/10 build overlord
    10/18 queen
    12/18 mass a few drones
    15/18 get extractor then switch to roach
     
    Last edited: May 11, 2010
  7. Archangel

    Archangel New Member

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    Actually you can finish the game easily with lings if you keep producing them (you only get the queen once you are out of larva and have 150 extra) while you keep the ones in their bases alive while more arrive. If you do it well enough you will get a critical mass of lings and then it is all over no matter what they do. Of course the ones in the base are supposed to harrass as much as possible while staying alive.

    Of course you are each to attack their own target, not both the same target. If not the one you left untouched can finish you both if he is a good enough player.

    Against good opponents I like to call this 6 poll harass because you cannot defeat them with 6 lings and you should not try. But once 4 more arrive and then 4 more you should be winning.
     
    Last edited: May 18, 2010
  8. Ragels

    Ragels New Member

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    As far as I know eight Pooling is actually faster then six pool.

    Also, KHaYMaN, if a Protoss player almost chokes his ramp, and just puts two Zealots on hold position, they can take on a nearly infinite number of Zerglings.
     
  9. Archangel

    Archangel New Member

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    6 pool can get your zerglings in his base before his 1st zealot is made. If the player went economy route you can be there before the gateway is done.
     
  10. KHaYMaN

    KHaYMaN New Member

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    It isn't. I'm a bit fuzzy on the time frames but it is approximately*:

    1:50 for 6 pool
    2:05 for 7 pool
    2:15 for 8 pool

    Again, time stamps are a bit fuzzy, but 6 pool is considerably faster (close to 15 seconds) then 7 pool, and 7 pool is a bit faster (around 9 seconds) than 8 pool. This is a lot of time with rush based strats of course. However, the quicker pools are also more damaging on your economy.

    And Ragels, like the poster above said, a good rush will arrive as or before your first zealot pops. This is why some Protoss players will utilize a few probes as well as completely choking their ramp with a pylon to hold off 6 pool rushes.

    On a side note, probes > lings. If the lings get in the probes should just keep mining and let the zerglings come to them, then attempt to surround/kill them. The lings should try to keep picking off probes on the outliers of the resource line and harrass buildings. Outlier probes should be micro'd to safety in response, and 1-3 probes should be sent to harrass lings trying to raze buildings. And so on the micro dance goes.

    Will you, won't you, will you, won't you, will you join the dance?
    Will you, won't you, will you, won't you, won't you join the dance?

    *I think this was time stamped in non-ladder 2v2s, which I believe are set by default on the "faster" speed setting. If that is the case the time stamps will be a bit later for ladder games, but the relative speeds should be equivalent.
     
    Last edited: May 18, 2010
  11. Archangel

    Archangel New Member

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    Wait, ladder games run on normal speed?
     
  12. Terrible_Terran

    Terrible_Terran New Member

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    A friend and I actually got to rank 15 Platinum by doing the early pylon in their base/2 warp-gates/produce zealots for a ridiculously early zealot rush.
     
  13. Archangel

    Archangel New Member

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    2 protoss doing nothing but zealot rushes worked well in Sc1 as well, but here putting a pylon in the base and winning a lot means some crappy players are in the platinum league.
     
  14. Ragels

    Ragels New Member

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    @Archangel and KHaYMaN,

    I guess I had heard wrong, as I have had a couple people tell me that eight pool was faster, and it seemed that they were fairly serious.

    I haven't dealt with early Ling rushes often, and never do them personally. It can be effective in getting them off the minerals, but often times you won't do more harm to their econ then you have to yours by rushing, since workers generally beat Lings if micro'd properly.
     
  15. canirunit?

    canirunit? New Member

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    double 6 pool is only good if your playing trash players.

    @ deckard if you beat someone doing the larve expolit as toss they were doing it wrong, if done right it was unbeatable in any matchup but ZvZ
     
  16. Subversion

    Subversion New Member

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    double 6pool will get owned buy better players, especially protoss. zealots absolutely mop the floor with zerglings.

    2 protoss going proxy-gates actually works better :)
     
  17. KHaYMaN

    KHaYMaN New Member

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    On small maps if both zerg players 6 pool the toss player will be dead if they didn't build for it, which means a cannon. If they build for it and the zerg players don't rush then that will give the zerg an economical advantage. It is kind of funny imo, especially against other zerg players (rather than protoss) who are more likely to overcompensate it seems for fear of a 2x 6 pool rush.

    I personally don't like double 6 pool, but I wouldn't say it gets owned by better players, or at least those better players are few and far between from what I've seen.

    edit: I'm currently in platinum, random partners.