I was wondering, in the Terran Display video... The Vikings when attacking the BC, just sit there... Did they remove air units from slowly drifting away from each other? Fixed positioned air units doesn't look too appealing, I'd rather keep the SC1 style of units floating away from each other until they look scattered, not in a formation.
i didn't like the drifting in starcraft 1, it made microing a lot harder. the effect didn't look good anyway so i'm glad it's gone. i wouldn't mind seeing air superiority fighters swerve and bank though because unlike drifting it would look amazing
Yeah there was nothing more graphically unappealing than a group of Scouts slowly and jaggedly drifting away from eachother, looked so gross and choppy.
Indeed , You get them in a gang then they all trun around every 2 second's and make a circle *ok we're now going to play duck duck goose! *
It didn't look that great indeed, it's a good thing that they have implemented formations now. Easier microing and a lot less frustration. But I would like to see the Zerg flyers to be a little bit drifting or something, they are flying with wings after all and only one kind of bird can fly that good and that's the colibri or something. And since the Mutalisks don't flap their wings like 200 times per second they should at least go up and down slowly when stationary.
The drifting always looked wrong. It seemed more like bad design than a deliberate impediment to easy micro.
yes, but i don't think static will look too good for air superiority fighters, so i think capital ships should stay stationary while air superiority fighters would swerve and bank
Swerving and banking I agree with it looks great, but when units are stationary I don't think they should drift. A sort of back and forth animation would be ok but they shouldn't end up having moved away completely after a minute or two.
We had a formation thread forever ago, and we talked about the drift, but it's so old, I don't think we wanna dig it up. Basically, we said that Terren should definitely have formations, most likely Protoss (I was in favour of more obscure ones, such as a wedge or windmill), and not at all for Zerg. The ones that pissed me off most were the Carrier and Battlecruiser. Why in the heck would they drift? It makes no sense really. Also, I'd like to bring this in to discussion, if you don't mind Hodl pu, what does everyone think about the stacking of air units?
This is a good observation. I hated it when I tried to cluster up all my Mutalisks and micro them real well. I hope that this gets removed, it will look much cooler.
i can understand with mutalisks flapping their wings that they will sometimes drift but yeah capital ships drifting is way too stupid
I don't really care about the drifting but I wish the units would stop bobbing up and down like they are in the ocean
Absolutely agree, with their large engines and high powered technology why wouldn't they be able to keep still? You mean air units all on top of each other in game? I don't like it, looks visually wrong and if you think about the concept, capital ships shouldn't be able to stack and manoeuvre and fire at the same time. Whether stacking or not occurs would hugely change the dynamic with AoE abilities by the way
The whole argument of 'drifting looked wrong' or 'air units stacking looked wrong' can't be used for StarCraft2. It was to do with the StarCraft1 graphics and mechanics. If it was reimplemented in StarCraft2 then they would be able to make it look much more natural, without the jagged movement of drifting or the strange overlapping of stacked air units or whatever. I'm not saying that I still think that they should drift, but to me those arguments seem kind of void. Also I very much doubt that stacking will be reimplemented because it is 3D now, so either the units would have to go inside other units or they would have to move further up or down to avoid hitting them. If drifting doesn't come back, I still think that air units should not just be able to stop on the spot, but they should slowly come to a halt. Maybe they could just slowly drift in the direction that they were going for a 1 or 2 seconds before coming to a complete halt.
if any of you people played with EE submarines you should know why staking is good: simply because you cant use more than 2 units at the same time because they all get stuck in each other, units sizes are square and in the case of battlecruisers that takes much more space than the cruiser itself
not allowing air units to stack will have a major effect on game play, firstly they wouldn't be able to concentrate fire as effectively and secondly aoe spells will be less effective against air units. this isn't necessarily a bad thing, it all depends on how people wants to play their games
I think one of the best ideas for an AoE attack would be something like, 100 damage per second to the selected area, doing a maximum of 20-or-so explosive-damage per second to an individual unit. So... If there is only one unit in the area, then it only does 20 explosive-damage/sec to that unit If there are 5 units then it does 20 explosive-damage/sec to each unit. If there are 10 then it does 10 explosive-damage/sec Etc. I think that the Dreadlord's Carrion Swarm might have worked like this in WarCraft3, except it was only a single charged item, not a constant attack.