Protoss - Zealot shields reduced from 60 to 50 - Immortal life/shields changed from 150/100 to 270/80 - Immortal min/ves/supply changed from 175/75/3 to 250/100/4 - Immortal damage upped to 20 from 9 ( 10 vs armored as well) - Archon damage reduced to 25 but gets bonus 10 vs Biological - Nullifier vespene reduced from 125 to 100 - Nullifier energy buffed to 200 - Nullifier gets 3 vs Biological damage bonus - Colossus life reduced from 250 to 200 - Colossus min/ves changed from 200/300 to 300/200 - Colossus gets 8 vs Shields damage bonus - Phase Prism renamed to Warp Prism - Warp Prism min/ves changed from 100/200 to 200/0 - Phoenix now has 200 energy - Phoenix min/ves changed from 150/100 to 125/75 - Void Ray life/shields changed from 140/80 to 150/100 - Carrier min/ves/buildtime changed from 200/400/90 to 350/250/120 - Mothership life/shields/energy changed from 600/600/1000 to 400/400/200 - Cybernetics core vespene reduced from 100 to 0 - Null circuit vespene reduced to 150 from 200 Terran - Reaper life upped to 60 from 50 - Reaper min changed from 50 to 75 - Reaper gets 4 vs Light damage bonus - Ghost min/ves changed from 100/200 to 150/150 - Viking gets 8 vs Massive damage bonus in air form - Tank min/ves changed from 175/100 to 200/150 - Tank gets 10 vs Armored damage bonus in tank form - Tank siege form damage reduced to 50 from 80 - Tank gets 50 vs Armored damage bonus in siege form - Nighthawk vespene reduced to 200 from 300 - Banshee min/ves changed from 100/150 to 150/100 - Battlecruiser life upped to 600 from 500 - Thors life upped to 400 from 300 - Marauder life reduced to 125 from 150 - Marauder min/ves changed from 150/50 to 100/25 - Marauder damaged upped to 14 from 10 - Hellion life upped to 90 from 75 - Hellion vespene reduced to 0 from 25 - Hellion damage upped to 12 from 9 - Hellion gets 6 vs Light damage bonus - Bunker life upped to 400 from 350 - Merc Haven renamed to Shadow Ops - Shadow ops min/ves changed from 100/100 to 150/50 - Factory vespene reduced from 125 to 100 - Ghost Academy min/ves changed from 150/100 to 150/50 - Turret minerals reduced from 125 to 100 - Sensor Tower min/ves changed from 50/0 to 125/100 - Deep Space Relay was scrapped - Anti-Matter Core was added - Starport vespene reduced to 100 from 125 Zerg - Baneling life reduced to 35 from 45 - Baneling min/ves changed from 25/25 to 50/0 - Baneling damage upped to 55 from 40 - Baneling gets 45 vs Structure damage bonus - Mutalisk vespene reduced to 100 from 125 - Queen life upped to 250 from 160 - Queen min/ves/supply changed from 100/150/0 to 200/100/2 - Roach life upped to 100 from 90 - Roach min/ves changed from 75/25 to 100/0 - Roach damage reduced to 8 from 10 - Roach gets 8 vs Bio damage bonus - Hydralisk life reduced to 80 from 90 - Hydralisk min/ves changed from 100/100 to 100/50 - Hydralisk damaged reduced to 10 from 13 - Hydralisk gets 6 vs Armored against air units - Corruptor life upped to 120 from 100 - Corruptor damage upped to 12 from 7 - Corruptor gets 8 vs Armored damage bonus - Guardian damage reduced to 22 from 25 - Infested Terran life upped to 80 from 30 - Ultralisk min/ves/supply changed from 200/400/4 to 300/200/6 - Lurker damage upped to 15 from 10 - Overser min/ves changed from 50/50 to 50/100 - Broodling added into the system - Nydus Network vespene upped to 200 from 150 - Hydralisk den vespene reduced to 50 from 100 - Lair life reduced to 1600 from 1800 - Roach warren min/ves changed from 150/100 to 100/50 - Deep warren min/ves changed from 50/100 to 150/200 - Baneling nest min reduced to 100 from 150 Source http://www.sc2armory.com
that not all the changes, just most of them. when i went looking threw the each page, i notice that about 3 unit of each race got a slight build time change, other got slightly longer range, and other such minor things. but i do note that Roaches and the Banelings dont need gas at all now.
I don't trust sc2armory anyway. Nothing personal, it's just that their unit stats don't get updated often enough
well i do my best to keep mine updated, to the best of our knowledge, i tend to use SC2Armory after a major event like this, and for build times, for some reason almost all other unit database dont put in how long it takes for a unit o be built.
So if I understand correctly: The Colossus has now less HP than an immortal. The Mothership has as much energy than most other units. The Battlecruiser can almost now, correct me if I am wrong, challenge a Mothership. If you mass ultralisks, you can't basically mass anything else to support them anymore. The hydralisk was previously buffed but is now back to his original state.