Honestly, I thought this was under space junk. With the colossus what's the point of bringing back the reaver? The immortals deal a massive amount of damage to armoured units. Plus their hardened shields rock. Yes, the reaver deals AOE damage and has a long range but it dies too fast when focused.
Reavers and immortals fill 2 completely different roles. If you take out immortals, who's gonna tank damage and kill armored targets for the protoss army? With the added mobility of SC2 reavers would be a seriously crappy unit because: 1) They are extremely slow 2)They cannot cliff walk, but even if they could 3)Their attack requires pathing{scarabs need a clear, walkable path from the reaver to the enemy} Protoss have enough of a mobility issue right now to have a relatively mobile unit replaced by something as immobile as the reaver. Back when dragoons couldn't walk a straight line, zealots didn't have charge, speedlings had a speed <c and the medic was another pixel in the bloody splash reavers filled in an awsome role, but the game has moved past them, imo...
Yes I know they die very fast if they are focus fired but in huge battle they usually are behind the main army and while immortals deal a massive amount of damage to units, so does the reaver.
They'd have to change the other two races to balance this...atm I think the game is fine and no one has any idea what the game would be like if it was completely rebalanced for reavers instead of immortals and all the other new units that would involve.
Reaver would ignore this +Armored or +Light, and deal 100 damage on any units. And reavers Are supposed to be with warp prisms like reavers with shuttles in Brood War. Immortals can't cliff walk and scarabs are So small, was even smaller than a size of zergling in Brood War. Dragoons can walk a straight line, Zealots had Leg Enhancements. This permanent speed upgrade is better than Charge right now.
Um. Charge is also a speed upgrade xD... although I think its less of one, but still, it is great! Hmm, yes I miss the reaver. Note that Colossi are very fragile when focus-fired as well! Although the reaver is a good idea, I think that it would overlap with the Colossus. I'd rather up the colossus' damage, because: you need to somewhat MASS Colossi Note the word "MASS". as in like 4 or 5 for the mechanic to work well. Note that the protoss must also MASS Zlots and Stalkers. This is PROTOSS that we're talking about. WTF IS THIS?! *end troll*
I like all the statements in the original post to back up this idea. Oh. Well. And no, Colossi are fine when it comes to taking the Reaver's role. Immortals are good at what they do and would throw some unnecessary disarray into the Protoss army if they were removed.
I think that you have your ">" , "<" , and "=" signs mixed up. Faster than c does NOT equate to <c lol
I said <c back in the broodwar days. Used it as a contrast(therefore the opposite is >=c). At least I think, I didn't re-read my post to make sure as I'm typing this
Oh I give you props, but I thought maybe "she" left it out because she didn't get your reference And zerglings may have had a speed <c in BW, but they've always had <3
Aw, rite, rofl! I responded to something not directed at me! Because yeah! I'd never forget the awsomeness that is zergling playing fetch with photon cannon shots...
Reaver is epic in SC2+1 map. For mobility just get the phase prism, its transports reavers and is a mobile pylon for just 200 minerals. When you get warpgates you should get a prism anyways so you can always warp new units near your army no matter where they are on the map. Colossus has nothing on the reaver when it comes to harassment.