View attachment Sc2 Arbitrary Zerg Resource Pack01.docx Complete Pack available for download through GoogleDocs in word format with tables, pics, etc. (View from browser will appear disorganized. Once downloaded and viewed in Word everything will be structured on a page to page basis) https://docs.google.com/open?id=0B-nc_aECKi_jeS1zbXlCMjVBOG8 Contents of Pack (Word.docx) Pg.1) Contents /Acronyms /Key Pg.2) Zerg Units Table Pg.3) Zerg Structures Table /Zerg Upgrades Table Pg.4-6) Zerg Counters Terran Table /Zerg Counters Protoss Table /Zerg Counters Zerg Table Pg.7) Unit Distance Speeds Tables /Distance and Movement Speed Pg.8) Game Mechanics /Zerg Mechanics Pg.9) General Play /45sec Rotation System Pg. 10-12) 1v1 Maps Pg. 13-16) 1v1 Maps Analyzed and Edited Contents /Acronyms /Keys Acronym /Symbol “ ^ “ - Upgrade MF - Mineral Field BT - Build Time CD - Cool Down RPM - Resources Per Minute Bur - Burrow Cr - Creep nCr - no creep CrS - Creep Spread CrR - Creep Recess Distance: Measured in Grids 1 Distance Unit /Grid = the size of a Creep Tumor Grid - “ ‘ “ ( example: 90’ = 90 grids) Cam - Camera View Hor - Horizontal HorCam - 31’ Ver - Vertical VerCam - 17’ X - Diagonal Maps Map Name (Player Size) Grid Size x Grid Size (Size Smallest - Largest X/8) M: Distance from Base to Middle Map X: Distance from Base to Diagonal Base Hor: Distance from Base to Horizontal Base Ver: Distance from Base to Vertical Base RPM: # of Workers: Minerals Per Minute X-Fer - Time it takes a Drone to get from MainMF to NatMF PSpawn: Player Spawn Locations MF: Total Mineral Fields on the Map Expo: Expansions + left over Mains /Naturals (+Used Mains)(+Used Naturals) Xel: # of Xel’Naga Tower(s) on Map Brush: # of Sight /LOS Blockers (High Grass) Game Mechanics Time/Game Time Faster/Normal %Ratio 72.5% /1.0%(2/3) Faster/Normal Second 0.725 /1.0 Faster/Normal Minute 43s /60s Faster 1.38 Fast 1.21 Normal 1.0 Slow 0.83 Slower 0.599 Arbitrary Math Equations Percent: % / 100 * Z (Number seeking % of) Adding Minutes: 0:00 + 0:00 => 60 + 40 - Energy Regen Rate: 0.5625e /PerGameSec - Xel'Naga Tower Sight: 22 (22x22’) Minerals /Vespene Avg. Base Resources 1-Base /2-Base Minerals 8 x 1500ea. = 12000 x 2 = 24000 Vespene 2 x 2500ea. = 5000 x 2 = 10000 Gather Rates PerTrip 5 Minerals (Regular MF) 7 Minerals (Gold MF) Occupies MF for 2.786s 4 Vespene (Regular) 6 Vespene (Gold) Occupies Geyser for 1.981s Mineral Rates PerPatchPerMinute 2 Workers = 40x2 (80) 3rd Worker = 20 3 Workers = 100 Vespene Rates PerGeyserPerMinute 1 Worker = 38 3 Workers = 114 Investment Return Rates (Minerals) < 2 Workers PerPatch (1-15) = 90s /1:30 (Including WorkerBT) = 2 Workers PerPatch (16) = 150s /2:30 (Including WorkerBT) Transfer: Worker from Main to Nat (MF to MF) Avg. X-fer Time = 15s (1v1 Maps) 21s (2v2 Maps) Saturation Avg. Minerals PerMinute Partial: 2 Workers PerPatch = 80 16 workers PerMF = 635 - 675 18 workers PerMF = 705 - 715 20 workers PerMF = 735 - 745 22 workers PerMF = 765 - 775 Full: 3 Workers PerPatch = 100 24 Workers PerMF = 795 - 815 12 Workers Per 2 MF = 1000 Zerg Mechanics - Health Regen Rate (Zerg): 0.27 /PerGameSec; Active the moment damage is taken. - 1 Larva will spawn every 15s at each Hatch, once there are 3 Larva at one Hatch the spawn timer will stop for that Hatch. 2-Hatch /2-Inject = Larva-x12 per 45s … Larva-x36 per 2:00. Supply Overlord 200 /0 x 25 200 /60 x 18 + 24 x 3 + 48 x 6 09-Overlord: [0:47]-[1:05] 10-Overlord: [ 14-Hatch: [2:01]-[3:41] 14/18 - rally Drone(14) Egg @ Nat (D(14)Egg-[1:31]) (D(14)Pop-[1:49]) 15-Hatch: [ 16-Hatch: [2:13]-[3:53] 15/18 - move Drone from Main Mineral Line @ Nat between [1:57-2:03] Creep - Zerg Structure without creep loses 2.73hp PerSec. (-3.0hp PerSec +0.27hp PerSec from Zerg Regeneration) -Rate of CrS is multiplied by each nearby Cr source. Example: OLord GenCr + CrTumor = 2x faster CrS. Simultaneously build 9 Hatcheries in a 3-column /3-row box (15x15’) and view the CrS upon completion. -CrS is also facilitated if there is less ground to cover. Example: a CrTumor with 10’ of regular terrain ahead and 10’ of creep already laid behind it.Also walls or cliffs. Source Size Radius CrS CrR Quick Cancel Hatch 3x3’ 1.5’ Instant 13-15s Hatchery 25x25’ 10’ 160s 160s Overlord GenCreep 12x12’ 6’ 35-50s 70s Creep Tumor 21x21’ 10’ 60-85s 120s Nydus Worm 21x21’ 10’ 120s Creep Tumor: Ideal /Full CrS: 21x21’ (2/3rd of HorCam) 15s CrTumor BT + 60s CrS = 75s /1:15 - Quick CrS: 1) - Spawn CrTumor x2 simultaneously and spread in the same direction. 2) - Focus edge of Cr on edge of HorCam (right or left) roughly Mid VerCam - Move-Click an OLord to the center of the Cam (at the low screen, between CG 9-0 /at the end of the top “Help” button) then GenCr. - Place x2 CrTumors (+15s for CrTumor BT +15s CrTumor CD = 30s x 2) before relocating the OLord & GenCr General Play Game Start - First 3 Seconds [Ctrl]+[F1] (Selects all 6 starter Drones) > [R-Click] (Nearest Mineral Patch) > Quickly select Drones to split from the initial Mineral Patch you selected > [R-Click] (a different Mineral Patch 2-3 patches down from the first selected - the one you sent all 6 drones to 0.3 seconds ago) [L-Click] Hatchery > + [D]. Drone (8) should begin at 0:17. [Ctrl]+[F1] > [R-Click] MP1 > L-Selection > [R-Click] MP2 > [L-Click] Hatch > +[D] -or- [L-Click] Hatch > +[D] > [Ctrl]+[F1] > [R-Click] MP1 > L-Selection > [R-Click] MP2 [C] - When transitioning 3 Drones from Minerals to a Vespene Geyser, select the 3 Drones > [R-Click] the Extractor > Then hit [C] [F1] - idle Drones should be rare; they are either mining or are the structures they built (therefore not an idle Drone upon building completion). Intentionally idling a Drone and tapping [F1] can be utilized similarly to the Base ( [BackSpace] ) cycling, customize your Drone location without the need for Control Groups. Mobile Rally - Select all of your Hatcheries > [Shift] + [R-Click] on unit(s) to have newly hatched Zerg follow the mobile unit(s) (be sure to Bind the mobile Rally units). I personally choose 2 Overseers as they are quick /Terrain tolerant, blatant, reminds me where my OSeers are should I need a detector, better management in keeping my OSeers near my army but still in the backlines. Drops Que-Carpet Drop: [Shift]+[R-Click] (Range of drop location; outside LOS /a corner) [Shift]+[R-Click] (Mineral Patch (1) - Opponent Mineral Line) [Shift]+[D] [Shift]+[L-Click] (Once on each Overlord) [Shift]+[R-Click] (Mineral Patch (8) - Opposite of 2nd [R-Click] /first Mineral Patch selected) [Shift-Hold]+[R-Click] > [R-Click] > [D] > [L-Click] > [R-Click][R-Click](x2) > [R-Click] Patrol Drop: Arbitrary Info - No Detector (OverSeer /Spore): effects still trigger on cloaked units from Infestor Fungal Growth [F] & Baneling manual explode [X]
Distance and Movement Speed Distance: Measured in Grids 1 Distance Unit /Grid = the size of a Creep Tumor Grid - “ ‘ “ ( example: 90’ = 90 grids) Unit Speed = Grid PerSec (Queen (nCr) moves about 1 grid PerSec) Unit Sight = Grid Vision Radius (OLord Si: 11’ in all directions; 22x22’) Unit Speed = Vision gained PerSec (in grids) while moving (& Si lost) (Zergling MovSpd = 3.0 = 3’ grid PerSec Screen Sizes Mid Horizontal: 31’ Vertical: 17’ Top Horizontal: 35’ Low Horizontal: 27’ Avg. VerBase (Ves-Ves): 17x8’ Hatchery: 5x5’ Ves-Geyser: 3x3’ Avg. 1v1 Map Distances: Ground (From Base - Base) Diagonal: 175’ Mid: 87’ Horizontal: 153’ (x5 HorCam 31’ea.) Vertical: 155’ Creep - Rate of CrS is multiplied by each nearby Cr source. Example: OLord GenCr + CrTumor = 2x faster CrS. Simultaneously build 9 Hatcheries in a 3-column /3-row box (15x15’) and view the CrS upon completion. - CrS is also facilitated if there is less ground to cover. Example: a CrTumor with 10’ of regular terrain ahead and 10’ of creep already laid behind it.Also walls or cliff. Cloud Kingdom LE (2) 126x132 (Size - 1/8) M: 87 X: 175 RPM: 16: 659.166 X-Fer: 15s PSpawn: 1, 7 MF: 12 Expo: 8 (+2M)(+2N) Xel: 2 Daybreak LE (2) 148x120 (Size - 4/8) M: X: RPM: X-Fer: 15s PSpawn: 1, 7 MF: 12 Expo: 8 (+2M)(+2N) Xel: 2 Ohana LE (2) 128x135 (Size - 2/8) M: 80 X: 160 RPM: X-Fer: 15s PSpawn: 5, 11 MF: 10 Expo: 6 (+2M)(+2N) Xel: 2 Brush: 8 Antiga Shipyard (4) 132x136 (Size - 3/8) M: 90 X: 180 Hor: 150 Ver: 150 RPM: 16: 654.285 8/8: 670.00 X-Fer: 13s PSpawn: 2, 5, 8, 11 MF: 14 Expo: 4 + 2G + 4M/N (+2M)(+2N) Xel: 1 Condemned Ridge (4) 208x200 (Size - 8/8) M: X: Hor: Ver: RPM: 16: 675.156 8/8: 680.25 X-Fer: 13s PSpawn: 1, 5, 7, 11 MF: 16 Expo: 8 + 4M/N (+2M)(+2N) Xel: 2 Brush: 6 Entombed Valley (4) 148x148 (Size - 6/8) M: 85 X: 170 Hor: 138 Ver: 146 RPM: 16: 663.125 X-Fer: 17s PSpawn: 2, 4, 8, 10 MF: 16 Expo: 8 + 4M/N (+2M)(+2N) Xel: 1 Brush: 5 Shakuras Plateau (4)* 156x128 (Size - 5/8) M: 87 X: 175 Hor: 160 Ver: 160 RPM: 16: 659.583 X-Fer: 15s PSpawn: 1, 5, 7, 11 MF: 14 Expo: 6 + 4M/N (+2M)(+2N) Xel: 2 Brush: 6 Tal'Darim Altar LE (4) 176x176 (Size - 7/8) M: 95 X: 190 Hor: 160 Ver: 160 RPM: X-Fer: 17s PSpawn: 2, 5, 8, 11 MF: 16 Expo: 8 + 4M/N (+2M)(+2N) Xel: 4 Brush: 4