1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Arbitrary Zerg Resource Pack

Discussion in 'Zerg' started by Malzen, Aug 3, 2012.

Arbitrary Zerg Resource Pack

Discussion in 'Zerg' started by Malzen, Aug 3, 2012.

  1. Malzen

    Malzen New Member

    Joined:
    Aug 3, 2012
    Messages:
    2
    Likes received:
    0
    Trophy points:
    0
    View attachment Sc2 Arbitrary Zerg Resource Pack01.docx

    Complete Pack available for download through GoogleDocs in word format with tables, pics, etc. (View from browser will appear disorganized. Once downloaded and viewed in Word everything will be structured on a page to page basis)
    https://docs.google.com/open?id=0B-nc_aECKi_jeS1zbXlCMjVBOG8
    Contents of Pack (Word.docx)
    Pg.1) Contents /Acronyms /Key
    Pg.2) Zerg Units Table
    Pg.3) Zerg Structures Table /Zerg Upgrades Table
    Pg.4-6) Zerg Counters Terran Table /Zerg Counters Protoss Table /Zerg Counters Zerg Table
    Pg.7) Unit Distance Speeds Tables /Distance and Movement Speed
    Pg.8) Game Mechanics /Zerg Mechanics
    Pg.9) General Play /45sec Rotation System
    Pg. 10-12) 1v1 Maps
    Pg. 13-16) 1v1 Maps Analyzed and Edited

    Contents /Acronyms /Keys
    Acronym /Symbol
    “ ^ “ - Upgrade
    MF - Mineral Field
    BT - Build Time
    CD - Cool Down
    RPM - Resources Per Minute
    Bur - Burrow
    Cr - Creep
    nCr - no creep
    CrS - Creep Spread
    CrR - Creep Recess

    Distance: Measured in Grids
    1 Distance Unit /Grid = the size of a Creep Tumor
    Grid - “ ‘ “ ( example: 90’ = 90 grids)
    Cam - Camera View
    Hor - Horizontal
    HorCam - 31’
    Ver - Vertical
    VerCam - 17’
    X - Diagonal

    Maps
    Map Name (Player Size) Grid Size x Grid Size (Size Smallest - Largest X/8)
    M: Distance from Base to Middle Map
    X: Distance from Base to Diagonal Base
    Hor: Distance from Base to Horizontal Base
    Ver: Distance from Base to Vertical Base
    RPM: # of Workers: Minerals Per Minute
    X-Fer - Time it takes a Drone to get from MainMF to NatMF
    PSpawn: Player Spawn Locations
    MF: Total Mineral Fields on the Map
    Expo: Expansions + left over Mains /Naturals (+Used Mains)(+Used Naturals)
    Xel: # of Xel’Naga Tower(s) on Map
    Brush: # of Sight /LOS Blockers (High Grass)

    Game Mechanics
    Time/Game Time
    Faster/Normal %Ratio 72.5% /1.0%(2/3)
    Faster/Normal Second 0.725 /1.0
    Faster/Normal Minute 43s /60s

    Faster 1.38
    Fast 1.21
    Normal 1.0
    Slow 0.83
    Slower 0.599

    Arbitrary
    Math Equations
    Percent: % / 100 * Z (Number seeking % of)
    Adding Minutes: 0:00 + 0:00 => 60 + 40
    - Energy Regen Rate: 0.5625e /PerGameSec
    - Xel'Naga Tower Sight: 22 (22x22’)

    Minerals /Vespene
    Avg. Base Resources
    1-Base /2-Base
    Minerals 8 x 1500ea. = 12000 x 2 = 24000
    Vespene 2 x 2500ea. = 5000 x 2 = 10000
    Gather Rates PerTrip
    5 Minerals (Regular MF)
    7 Minerals (Gold MF)
    Occupies MF for 2.786s
    4 Vespene (Regular)
    6 Vespene (Gold)
    Occupies Geyser for 1.981s
    Mineral Rates PerPatchPerMinute
    2 Workers = 40x2 (80)
    3rd Worker = 20
    3 Workers = 100
    Vespene Rates PerGeyserPerMinute
    1 Worker = 38
    3 Workers = 114
    Investment Return Rates (Minerals)
    < 2 Workers PerPatch (1-15) = 90s /1:30 (Including WorkerBT)
    = 2 Workers PerPatch (16) = 150s /2:30 (Including WorkerBT)
    Transfer: Worker from Main to Nat (MF to MF)
    Avg. X-fer Time = 15s (1v1 Maps) 21s (2v2 Maps)
    Saturation
    Avg. Minerals PerMinute
    Partial: 2 Workers PerPatch = 80
    16 workers PerMF = 635 - 675
    18 workers PerMF = 705 - 715
    20 workers PerMF = 735 - 745
    22 workers PerMF = 765 - 775
    Full: 3 Workers PerPatch = 100
    24 Workers PerMF = 795 - 815
    12 Workers Per 2 MF = 1000

    Zerg Mechanics
    - Health Regen Rate (Zerg): 0.27 /PerGameSec; Active the moment damage is taken.
    - 1 Larva will spawn every 15s at each Hatch, once there are 3 Larva at one Hatch the spawn timer will stop for that Hatch.
    2-Hatch /2-Inject = Larva-x12 per 45s … Larva-x36 per 2:00.
    Supply Overlord
    200 /0 x 25
    200 /60 x 18
    + 24 x 3
    + 48 x 6
    09-Overlord: [0:47]-[1:05]
    10-Overlord: [
    14-Hatch: [2:01]-[3:41] 14/18 - rally Drone(14) Egg @ Nat (D(14)Egg-[1:31]) (D(14)Pop-[1:49])
    15-Hatch: [
    16-Hatch: [2:13]-[3:53] 15/18 - move Drone from Main Mineral Line @ Nat between [1:57-2:03]
    Creep
    - Zerg Structure without creep loses 2.73hp PerSec. (-3.0hp PerSec +0.27hp PerSec from Zerg Regeneration)
    -Rate of CrS is multiplied by each nearby Cr source.
    Example: OLord GenCr + CrTumor = 2x faster CrS. Simultaneously build 9 Hatcheries in a 3-column /3-row box (15x15’) and view the CrS upon completion.
    -CrS is also facilitated if there is less ground to cover.
    Example: a CrTumor with 10’ of regular terrain ahead and 10’ of creep already laid behind it.Also walls or cliffs.
    Source Size Radius CrS CrR
    Quick Cancel Hatch 3x3’ 1.5’ Instant 13-15s
    Hatchery 25x25’ 10’ 160s 160s
    Overlord GenCreep 12x12’ 6’ 35-50s 70s
    Creep Tumor 21x21’ 10’ 60-85s 120s
    Nydus Worm 21x21’ 10’ 120s
    Creep Tumor: Ideal /Full CrS: 21x21’ (2/3rd of HorCam) 15s CrTumor BT + 60s CrS = 75s /1:15
    - Quick CrS:
    1) - Spawn CrTumor x2 simultaneously and spread in the same direction.
    2) - Focus edge of Cr on edge of HorCam (right or left) roughly Mid VerCam
    - Move-Click an OLord to the center of the Cam (at the low screen, between CG 9-0 /at the end of the top “Help” button) then GenCr.
    - Place x2 CrTumors (+15s for CrTumor BT +15s CrTumor CD = 30s x 2) before relocating the OLord & GenCr

    General Play
    Game Start - First 3 Seconds
    [Ctrl]+[F1] (Selects all 6 starter Drones) > [R-Click] (Nearest Mineral Patch) > Quickly select Drones to split from the initial Mineral Patch you selected > [R-Click] (a different Mineral Patch 2-3 patches down from the first selected - the one you sent all 6 drones to 0.3 seconds ago) [L-Click] Hatchery > + [D]. Drone (8) should begin at 0:17.
    [Ctrl]+[F1] > [R-Click] MP1 > L-Selection > [R-Click] MP2 > [L-Click] Hatch > +[D]
    -or-
    [L-Click] Hatch > +[D] > [Ctrl]+[F1] > [R-Click] MP1 > L-Selection > [R-Click] MP2

    [C] - When transitioning 3 Drones from Minerals to a Vespene Geyser, select the 3 Drones > [R-Click] the Extractor > Then hit [C]

    [F1] - idle Drones should be rare; they are either mining or are the structures they built (therefore not an idle Drone upon building completion). Intentionally idling a Drone and tapping [F1] can be utilized similarly to the Base ( [BackSpace] ) cycling, customize your Drone location without the need for Control Groups.

    Mobile Rally - Select all of your Hatcheries > [Shift] + [R-Click] on unit(s) to have newly hatched Zerg follow the mobile unit(s) (be sure to Bind the mobile Rally units). I personally choose 2 Overseers as they are quick /Terrain tolerant, blatant, reminds me where my OSeers are should I need a detector, better management in keeping my OSeers near my army but still in the backlines.

    Drops
    Que-Carpet Drop: [Shift]+[R-Click] (Range of drop location; outside LOS /a corner) [Shift]+[R-Click] (Mineral Patch (1) - Opponent Mineral Line) [Shift]+[D] [Shift]+[L-Click] (Once on each Overlord) [Shift]+[R-Click] (Mineral Patch (8) - Opposite of 2nd [R-Click] /first Mineral Patch selected)
    [Shift-Hold]+[R-Click] > [R-Click] > [D] > [L-Click] > [R-Click][R-Click](x2) > [R-Click]
    Patrol Drop:

    Arbitrary Info
    - No Detector (OverSeer /Spore): effects still trigger on cloaked units from Infestor Fungal Growth [F] & Baneling manual explode [X]
     
    Last edited: Aug 3, 2012
  2. Malzen

    Malzen New Member

    Joined:
    Aug 3, 2012
    Messages:
    2
    Likes received:
    0
    Trophy points:
    0
    Distance and Movement Speed

    Distance: Measured in Grids
    1 Distance Unit /Grid = the size of a Creep Tumor
    Grid - “ ‘ “ ( example: 90’ = 90 grids)
    Unit Speed = Grid PerSec (Queen (nCr) moves about 1 grid PerSec)
    Unit Sight = Grid Vision Radius (OLord Si: 11’ in all directions; 22x22’)
    Unit Speed = Vision gained PerSec (in grids) while moving (& Si lost) (Zergling MovSpd = 3.0 = 3’ grid PerSec

    Screen Sizes
    Mid Horizontal: 31’
    Vertical: 17’
    Top Horizontal: 35’
    Low Horizontal: 27’

    Avg. VerBase (Ves-Ves): 17x8’
    Hatchery: 5x5’
    Ves-Geyser: 3x3’

    Avg. 1v1 Map Distances: Ground (From Base - Base)
    Diagonal: 175’
    Mid: 87’
    Horizontal: 153’ (x5 HorCam 31’ea.)
    Vertical: 155’

    Creep
    - Rate of CrS is multiplied by each nearby Cr source.
    Example: OLord GenCr + CrTumor = 2x faster CrS. Simultaneously build 9 Hatcheries in a 3-column /3-row box (15x15’) and view the CrS upon completion.
    - CrS is also facilitated if there is less ground to cover.
    Example: a CrTumor with 10’ of regular terrain ahead and 10’ of creep already laid behind it.Also walls or cliff.

    Cloud Kingdom LE (2) 126x132 (Size - 1/8)
    M: 87
    X: 175
    RPM: 16: 659.166
    X-Fer: 15s
    PSpawn: 1, 7
    MF: 12
    Expo: 8 (+2M)(+2N)
    Xel: 2

    Daybreak LE (2) 148x120 (Size - 4/8)
    M:
    X:
    RPM:
    X-Fer: 15s
    PSpawn: 1, 7
    MF: 12
    Expo: 8 (+2M)(+2N)
    Xel: 2

    Ohana LE (2) 128x135 (Size - 2/8)
    M: 80
    X: 160
    RPM:
    X-Fer: 15s
    PSpawn: 5, 11
    MF: 10
    Expo: 6 (+2M)(+2N)
    Xel: 2
    Brush: 8

    Antiga Shipyard (4) 132x136 (Size - 3/8)
    M: 90
    X: 180
    Hor: 150
    Ver: 150
    RPM: 16: 654.285
    8/8: 670.00
    X-Fer: 13s
    PSpawn: 2, 5, 8, 11
    MF: 14
    Expo: 4 + 2G + 4M/N (+2M)(+2N)
    Xel: 1

    Condemned Ridge (4) 208x200 (Size - 8/8)
    M:
    X:
    Hor:
    Ver:
    RPM: 16: 675.156
    8/8: 680.25
    X-Fer: 13s
    PSpawn: 1, 5, 7, 11
    MF: 16
    Expo: 8 + 4M/N (+2M)(+2N)
    Xel: 2
    Brush: 6

    Entombed Valley (4) 148x148 (Size - 6/8)
    M: 85
    X: 170
    Hor: 138
    Ver: 146
    RPM: 16: 663.125
    X-Fer: 17s
    PSpawn: 2, 4, 8, 10
    MF: 16
    Expo: 8 + 4M/N (+2M)(+2N)
    Xel: 1
    Brush: 5

    Shakuras Plateau (4)* 156x128 (Size - 5/8)
    M: 87
    X: 175
    Hor: 160
    Ver: 160
    RPM: 16: 659.583
    X-Fer: 15s
    PSpawn: 1, 5, 7, 11
    MF: 14
    Expo: 6 + 4M/N (+2M)(+2N)
    Xel: 2
    Brush: 6

    Tal'Darim Altar LE (4) 176x176 (Size - 7/8)
    M: 95
    X: 190
    Hor: 160
    Ver: 160
    RPM:
    X-Fer: 17s
    PSpawn: 2, 5, 8, 11
    MF: 16
    Expo: 8 + 4M/N (+2M)(+2N)
    Xel: 4
    Brush: 4