hi, in this thread we can discuss build orders. what do you guys think about this one? 10 depot 12 rax 13 refinery 16 depot 18 rax 20 refinery 23 factory 30 command center I could make some little changes like: instead of 2nd rax at 18, I could morph my OC if i wanna go and opt for economy. Obviously this is more of a: I go weak on units, I expand and then I make a kick *** army and i attack. you could make some bunkers to protect your expo. aswell.
9 pylon 13 gate 15 pylon ....yes i know; im too lazy to focus for a longer one, but i do build a cyber core when gate finishes! and a gas somewhere in there....oh and then a pylon around 24/25! U shud see a rep of me as toss...my first 3 pylons all follow specific rules for placement
Dark how do you defend against an early rush with that early? Either proxy gate rush or 6 pool ling rush