Do you feel terran is lacking any role?

Discussion in 'Terran' started by DKutrovsky, Dec 12, 2007.

Do you feel terran is lacking any role?

Discussion in 'Terran' started by DKutrovsky, Dec 12, 2007.

  1. DKutrovsky

    DKutrovsky New Member

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    Such as:

    Air to Air fighter
    Air to Ground fighter
    All around non Battlecruiser fighter
    Ground to air Unit
    Ground to Ground unit
    Tanker unit
    Spellcaster
    Raider

    Do you think any of the current roles need improving or tonning down?

    Do you feel that there is a hole in the terran arsenal?

    Right now i think our Air defense is slightly lacking both Air to Air and Ground to Air.
     
  2. Gasmaskguy

    Gasmaskguy New Member

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    AtA = Viking

    AtG = Banshee

    AanBf = We don't really need another one -_-

    GtA = Terran might have to live without a dedicated one, but nonetheless, most Terran units can target air.

    GtG = Siege Tank, Firebat

    Tanker = Thor

    Spellcaster = Ghost, Nomad

    Raider = Reapers, Vikings.
     
  3. DKutrovsky

    DKutrovsky New Member

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    Thanks for the listing, are you happy with the units fulfilling their roles though?
     
  4. DarkTemplol

    DarkTemplol New Member

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    Viking will be killed often, I doubt it will be as good as a Pheonix, and Muta's will kill them by sheer numbers. Our air defence is strongly lacking.
     
  5. Zacron

    Zacron New Member

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    i think viking is at least better than a wraith right?Although it seem to be slower ,it must have higher hp or soemthing...........maybe blizz should bring predator back.The Muta will get killed by marines,reapers ,cobras etc.so i dun think there is a serious trouble with the terrans.
     
  6. L89

    L89 New Member

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    Viking is not necessary better than wraith...the latter can cloak, which makes up for the hit points difference. Right?
     
  7. Maelstrom

    Maelstrom New Member

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    Methinks that.. if Vikings are as good as wraiths in AtA, and kinda like goliaths on ground.. that would be almost like having both a goliath and a wraith in the same unit.. so maybe terrans won't be lacking but these viking toys must be quite expensive to build.
    BUT you'll be able to get them faster compared to wraiths because they're built from the factory, so maybe than balances stuff a little bit.
    Still.. in a match mutas vs vikings.. all my money goes to the zerg.
     
  8. Wrathbringer

    Wrathbringer New Member

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    I'm thinking that Terran need a dedicated AtA fighter. I remember reading somewhere that the Viking was designed to be a heavy hitting fighter and so it's better to use against capital ships rather than individual fighters. If this is the case (and it stays this way) then the Terran really do need something that can deal with mass Muta's and such.
     
  9. happypills

    happypills New Member

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    I really thought they should have brought the Valk. back from SC1...it was very balanced I thought...maybe haha...and it served its role well. Terrans are definitely lacking a 1v1 AtA fighter I think...but I cant really say without playing the game...I jus feel like the Toss already have a TON of air units and could overwhelm the terrans if they chose to play that way....but again...its hard to say now.
     
  10. ninerman13

    ninerman13 New Member

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    I am going to borrow Gasmaskguy's listing format to express my opinion about the Terrans:

    Air to Air Capability

    Marines, Ghosts, Vikings (air form), Battlecruisers, and Thors can all attack air units. However, there is no real air to air specializer. Marines are decent, but only good in large groups. Vikings, as said earlier, are good against enemy capital ships. Ghosts are no good against air units, the Thor shoots too slowly to be really effective, and the Battlecruiser is better against strong targets or masses of ground troops. I think the Predator should make a return, or a new unit made.

    Air to Ground Capacity

    I think the Terrans are pretty well covered here. As mentioned above, the Battlecruiser is going to be a monster ground-pounder, and in tangent with the Banshee should prove to be an amazing anti-ground force. Barrage of Banshee rockets + Plasma Array = lots of dead enemies.

    All Around Non-Battlecruiser Fighter

    Not really sure what you were going for here. The Wraith worked for the original, but was weak against ground. The Terran air armada is pretty formidable as is, and with the Nomad's abilties I don't think this is a necessary category.

    Ground to Air Capacity

    Ground units that can attack air: Marine, Ghost, Viking (when transformed), Thor. If you throw in the Missile Turret too, I think the Terrans aren't really lacking. Yeah, the Viking isn't as good against enemy fighters, but this weakness can be countered with Marine backup and using the Nomad's abilities well. The Goliaith was sweet, but I think it is time to move on. The Viking is a great replacement. Maybe give the Thor some sort of aerial bombardment or deployable air mines (Ghillie's idea).

    Ground to Ground Attacks

    The Terrans are also very, VERY set here. Siege Tank in siege mode + Thor's artillery barrage = certain death for enemy ground units. Throw in the Marine, Firebat, and Medic combination, and you can eliminate threats to the siege weapons. Ghost's nuke and drop pod? Game over, man. I don't see any need for improvement here. I like the new Cobra's role as a skirmisher and battle disruptor (with it's slowing attack).

    Tanker

    One word - Thor.

    Spellcaster

    The Terrans have the Ghost, Medic, and Nomad. The Ghost, with it's improved HP and armor, plus Cloak, Snipe, Drop Pod, EMP, and Nuke is simply amazing. For spellcaster, one could almost call it a day right there. Add in the Medic, with it's healing and scouting powers (the new Flare) and you have potent ground casters. The Nomad holds its own in the air, with the Nano-Repair ability and the stationary defenses I am satisfied.

    Raider

    I absolutely love the Reapers. They are quick, they can traverse rough terrain, and they can throw mines. What else do you need?

    Defense

    Bunker + Siege Tank + Missile Turret + Sensor Tower + Planetary Fortress will probably once again give the best defense to the Terrans. Add in the stationary defenses by the Nomad, as well as defensive uses of the Ghost, Battlecruiser, etc., and I believe the Terrans are again set.

    Scouting

    Scanner Sweeps will again be beautiful for this purpose. Sending out the quick Reaper or the long-sight Ghost also can do the trick. Medic's Flare useful as well. No issues here.

    Overview

    All in all, I think the only place the Terrans are really lacking is air-to-air. Once Blizzard fixes that, no role will be missing. Of course, I don't think the Terrans are finished - I'd like to see some new units and tweaks that will further differentiate them from their counterparts in the original Starcraft.
     
  11. Wlck742

    Wlck742 New Member

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    ATA:

    I think vikings will be able to do the job. I think the reason people think they're good only against capital ships is because that's what they said in the gameplay video, but that's not really the case. The viking has no damage modifiers meaning it does full damage to all units. They do as of blizzcon 20 damage per shot with a pretty fast attack rate and a decent health. In groups they can definitely take on mutalisks and pheonix. Of course, their cost is a bit steep and they have no attack against ground, so this could turn into a problem, but for the most part I'm positive the viking's capable.

    ATG:

    Again, no problems here. Banshees and BCs got this covered, especially with the Banshee's Cloak and the BC's weapon upgrades, they're good to go.

    AanBf:

    Well, if I'm thinking this just means an all-around fighter that's not the BC, then I see no problems. In Starcraft Terrans didn't have a real AanBf unit. Wraiths had a pitiful attack against ground with a slow attack speed, and their cloaking was hardly good enough to compensate for that against ground. Wraiths were more of an air superiority fighter. No real changes needed here. Just mix and match units and you'll be fine.

    GTA:

    This is where I think the real problem is. Units that can attack air are Marines, Ghosts, Reapers, Thors, and Cobras. Marines have a tough time later on against capital ships unless in large numbers, and even then they'll have to be supported by medics. Ghosts, while being much stronger than they were in Starcraft still won't be of much use here. Thors are probably too high on the tech tree and expensive to use solely for GTA. Plus, their slow trn speed and slow rate of fire will open it up to air attacks. My solution would be to give Cobras a good ability against air or give it increased damage against air.

    GTG:

    This is where the Terrans excel at. Siege Tanks, Thors, M&Ms, and Cobras will be a great way to fight off enemies. Easily the strongest aspect of the Terrans.

    Tanker:

    Thor, obviously.

    Spellcaster:

    Ghosts and Nomads will do the trick. While neither have the pure power that Protoss spellcasters have, they all have useful support abilities. Snipe will save Ghosts in a pinch, EMP knocks out shields and energy, making enemy spellcasters and Archons dead meat. Nukes will of course be a huge damage dealer against bases, and Drop Pods will be a good way to reinforce your forces or make a surprise attack on an enemy base.

    Raiders:

    Reapers will do the trick here in early game. With their jump packs they'll be able to get from place to place quickly, making fast strikes possible. Later you could also use cloaked Banshees for base raids.

    Defense:

    Easy. One of the tricks Terrans excel at. a wall of supply depots + bunkers + tanks in siege mode + sensor towers + missile turrets + planetary fortress make one tough base.

    Scouting:

    Scanner sweep. As mentioned above reapers and ghosts as well as the flare can also do the trick, but for mobile detecting, what Terrans need it the nomad. Unfortunately it looks hideous, but I can live with it. This might end up as their greatest weakness once again, as detection for them is hard with just scanner sweep until late game.

    Overview:

    Contrary to what many people seem to think, I think Terrans are pretty well covered on ATA. Only on GTA am I really worried, and that's not such a huge issue. Right now Terrans seem quite capable of taking on the other two races.
     
  12. Gasmaskguy

    Gasmaskguy New Member

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    It costs around 100 mins 50 gas, it's not that bad. I am not 100% sure though.
     
  13. Zacron

    Zacron New Member

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    I tyhink Wraiths should returned and scrapped their ground attack.If valkyries are going to return,fair enough but i would want their attck to be logical not 5 per target,coz that is more ridiculous than medic healing marine armour.^^btw,the valkyrie portrait and voice should remained the same.
     
  14. ninerman13

    ninerman13 New Member

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    If Wraiths were to return sans their ground attack they would be almost exact replicas of the Viking air form - so no.

    Valkyrie's should not return either. They weren't that useful, but mainly, I want to see something new. The Predator should return or Blizzard should come up with an awesome new unit with an ability we have not seen before.
     
  15. Psionicz

    Psionicz New Member

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    Well currently Terran and Protoss have 14 units which is the maximum amont, right? So somehwere along the line one unit has to be cut from Terran for a all role air fighter which terran is lacking.

    But with Terran all units are supossed to back each other one way or another so I doubt not having that unit will be a problem. Just stop being lazy wanting all areas covered and adapt your play style to the changes its not hard.

    If you see Phoenixes and Warp rays coming for you simply get some Vikings in the air with some marine or cobra support and you'll be fine. And if the Phoenixes decide to overload simply transform the vikings and you won't get touched or very little then while they are offline they will die, spread out the vikings to fuck up the Warp Rays, plus you can lock them.

    See a big mass of Mutas coming, again use Marines and Vikings spread out enough so the bouncing effect of the Mutalisk isn't so bad.
     
  16. longlivefenix

    longlivefenix New Member

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    why does there have to be 14 units max?
    y cant they add more?
    just make it (your army) more customizable and it would let you mass units with good abilities with units that have good brute strength
     
  17. ninerman13

    ninerman13 New Member

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    Blizzard has said that they aim to keep the unit total approximately the same as the original Starcraft. I take this to mean thirteen units (Starcraft original total), maybe one or two more. So I don't necessarily think that they have to/are going to cut anything without replacing it.

    Adding more would give a more customized experience, but would make the game extremely difficult to balance. Plus, Blizzard has found that around thirteen units is perfect - enough diversity to satisfy everybody, not impossible to balance, and lots of possible strategies.
     
  18. Gasmaskguy

    Gasmaskguy New Member

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    ninerman knows his stuff.
    What I slightly fear is that some units will be scrapped to let new in when the inevitable expansion pack comes out, just to stay around that balanced number of units.
    Starcraft 2 will have, just like you said, one or two extra units per faction, so it might be like 16-17 units per faction in the expansion, if nothing gets removed.
     
  19. DKutrovsky

    DKutrovsky New Member

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    When i said all around fighter i was thinking of a fighter that can attack both air and ground.

    Neither the banshee nor the Viking can do that.

    Warp Ray, Phoenix, and Mutalisc can currently attack both air and ground.

    Protoss covers air to air and air to ground at the same time. The wraith although not a huge puncher still served as a decent air to ground attacker.

    The viking, it has no potential vs masses of small units. Its missles will overlap too much, not being efficient at killing many small flyers. Phoenixes(spelling?) will be a major pain in the but if used properly.

    Tanker, Thor is currently a tanker, but Blizzard said that they may change the role, do you think regardless of the roll change he should remain with buff HP?

    Raider, although the reaper is a great raider, its very flimsy, making me think that a few towers will stop the reapers, making them not as usefull mid to late game, as opposed to the Colossus who is a raider/army killer.

    Spell casters: We have the ghost the medic and the nomad, but are you happy with them? Do you like the ghost being so low on mana overall just so he's not overpowered early on? Or would you prefer to have him a bit later but more powerful?
     
  20. Gasmaskguy

    Gasmaskguy New Member

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    But the BC can. Don't disclude it without good reasons.

    Heh, you even forgot the Carrier. ^^
    But that's the way things are. In SC, Zerg had only ONE GtA.
    In SC2, Terran will only have one AtA + AtG. No problem man.