Exchange/share resources amongst allied players?

Discussion in 'StarCraft 2 Strategy Discussion' started by mc2, May 21, 2007.

Exchange/share resources amongst allied players?

Discussion in 'StarCraft 2 Strategy Discussion' started by mc2, May 21, 2007.

  1. mc2

    mc2 New Member

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    Just imagine......in an allied game with 4 players vs 4 players

    wouldn't it be GREAT if the 4 allied players can share minerals and vespene gas.
    all the resources harvested from each player will go towards a common resource pool.

    so that in mid and late game u can have 1 player from a team that SPECIALISES in expanding into resources centers and focus on mining minerals and gathering gas.

    therefore allied players can assist each other if one should run low on resources.

    ofc there should be an option to choose whether u want to share or not.
     
  2. mc2

    mc2 New Member

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    Re: Share resources amongst allied players?

    yeah ur right......probably resource exchange is a better idea than just purely "common resource pool"

    I often use protoss and always run out of gas in late-game....
     
  3. Senator

    Senator New Member

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    Re: Share resources amongst allied players?

    LOL, i'm the opposite. Have plenty of gas, it's the minerals I need. But this is when playing zerg. I mine gas like crazy!
     
  4. gnom

    gnom New Member

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    Re: Share resources amongst allied players?

    Mhh i guess sharing resources wont work for starcraft.
    Starcraft is an high speed game within the first 5-10 a lot of games are still over
    Such an fast game must be Completely Balanced.. Maybe some of you can still remember once they patched zergling pool from 150 to 200. First i asked myself huh so much trubble about so less resources.. But after playing i saw it changed a lot.
    For example it was much harder to defend and expansion agains Toss
    However what i want to say is..if allied players can share ressources They wont be able to Balance the game.
     
  5. orphean

    orphean New Member

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    Re: Share resources amongst allied players?

    I definetly think resource sharing should be in there. Maybe it should just be an optional setting when you start a game but that would make alliance battles so much more interesting.

    Maybe have it set to on only when alliance-victory is checked?
     
  6. Fenix

    Fenix Moderator

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    Re: Share resources amongst allied players?

    Anyone play Age of Empires? If you have, you know what I mean.
     
  7. orphean

    orphean New Member

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    Re: Share resources amongst allied players?

    I thought it worked well in AoE, are you saying you're for or against it?
     
  8. Fenix

    Fenix Moderator

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    Re: Share resources amongst allied players?

    Very much for. I loved the way it worked.
     
  9. orphean

    orphean New Member

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    Re: Share resources amongst allied players?

    I'm all for it as long as it can be turned off. I can see a situation on b.net where it could be exploited.

    Lets imagine a game with three players, Alice, Bob, and Chuck.

    Alice and Bob form an alliance against Chuck. However, Bob is just there to be a fall guy for Alice because Alice wants to boost her b.net ranking. So Bob gathers resources as long as he can while doing some minimal defensive work and then right before Chuck destroys him he transfers all the resources he gathered over to Alice giving her a huge resource boost.

    Now Alice isn't gaurenteed a win at this point (especially if Chuck doesn't suck), but, especially in the earlier-mid game, getting a whole crap ton of resources is definetly going to give Alice a big advantage over Chuck.

    My 2 mins anyway
     
  10. operationCWAL

    operationCWAL New Member

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    Re: Share resources amongst allied players?

    The only experience I've had with this was in a game called "Dark Reign". It was actually a fun game, too bad it didn't get very popular. Although it was a novel idea to sharing resources, it was a bit cumbersome to use. It was a pain to ask for and give away resources when you're supposed to be smashing things. it's starcraft... not ... bartercraft* ...

    *does that even make sense? i dunno - i made up that word. it works better with WARcraft as an example... :-[
     
  11. Fenix

    Fenix Moderator

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    Re: Share resources amongst allied players?

    Well, the way I meant in AoE* was not the gift system, but the Markets. Where you sell wood, stone, and food for gold, and vice versa. I think that's work well if they added in one more resource, but they won't, and it doesn't work with two.


    *Not Area of Effect.
     
  12. orphean

    orphean New Member

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    Re: Share resources amongst allied players?

    Ahhh I see. Yeah you're right that's not going to work with just two resources unless they count pop. cap as a resource (like you have to buy it to raise your pop. cap which makes no sense to me, and why would you ever sell it, so that probably won't work ;) )
     
  13. Computer

    Computer Guest

    Re: Share resources amongst allied players?

    I 100% disagree with resource sharing or bartering.
    It'll totally change the gameplay, and if you want that type of game go play AoE.
    Everyone should fend for themselves, and then help the team, not the other way around.
     
  14. Bumbaloe

    Bumbaloe New Member

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    Re: Share resources amongst allied players?

    I would like the resource sharing to be where you could give resources to your allies. That way someone who was being attacked could get some extra resources to make units quicker, which would hopefully end up with them not dying. And to avoid making another topic, does anyone think that there will be a new resource? :O
     
  15. orphean

    orphean New Member

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    Re: Share resources amongst allied players?

    I'm fine with it being in the game and supported but as I've said I'd want the default for it to be turned off. Its not like if its in the game it'll be forced down anybody's throats. Look at games like UT with tons of different mutators, etc. You can just play how you want to play.
     
  16. iBliss

    iBliss Guest

    Re: Share resources amongst allied players?

    I hope Blizzard wont add another resource, cuz 2 is very nice. I hate how AoE has 4 different ones, then i try and build something, and I have a lot of 3 of the resources, but I just forgot to get meat.
     
  17. ZerglingRUSH

    ZerglingRUSH New Member

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    Re: Share resources amongst allied players?

    yep, 2 resources are enough! Though I have no idea how zerg manage to produce units with minerals and gas ;p Hell, how do anything of them produce units with minerals and gas?! :eek:
     
  18. Fenix

    Fenix Moderator

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    Re: Share resources amongst allied players?

    Actually, it's kinda funny....If your read the Brood War manual, it talks bout how "prolonged exposure to Vespene Gas has caused mutations in some of the more prolific Zerg strains" or something.

    Well, with the other races, it makes sense.....The minerals (Funny how they don't have a name) can be refined into a hard metal, and the Vepsene Gas is what they burn to do it. Also provide a fuel source.
     
  19. mc2

    mc2 New Member

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    Re: Share resources amongst allied players?

    don't worry it's very unlikely they'll add a new resource to the game

    if they do they'll have a hard time balancing the "already balanced" game
     
  20. SpoonGuard

    SpoonGuard New Member

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    Re: Share resources amongst allied players?

    I think they're going to make it be like an edited version of the warcraft 3 system, which will be a very good thing. For those of you without a ton of Wc3 experience, hitting F11 brought up a list of your allies and enemies. Then next to each person's name on your allies, you had the option to send gold or lumber in 100 increments.

    Now what made this really cool was when you did 2v2 or 3v3, arranged team (AT is having a team of people who know each other, IE you invite your friend and if he accepts, you are a 2 guy team, who will in turn play against other two person teams who have the same team level as you. When you win the 2v2 or 3v3 or 4v4 AT games, you get a score for your team. So if you play later, your score keeps getting bigger), you had the ability to send money to one guy in the beginning, to make really interesting strategies. For example, the orc player gives the night elf player almost all of his gold, and uses what little he has left to build a hero and a bunch of towers for defense. The night elf then takes this big chunk of money and powers out huntresses at a double or triple rate, giving a very interesting surprise attack. It's called a Sling.

    As long as you lose money to give money, it's fine. Ultimately, your friend spending 200 vespene gas instead of you both spending 100 is the same thing. You still get 200 vespene gas worth of units, just it comes all from one guy.

    Therefore, allowing the trading of resources would make team games have interesting strategy gameplay, aside from the fact that the amount of people is larger.