Force Fire

Discussion in 'StarCraft 2 Strategy Discussion' started by coalescence, Jun 21, 2007.

Force Fire

  1. coalescence

    coalescence New Member

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    Remember that you always saw cloaked/burried units a bit by the weird disturbed air moving around?
    What if you could force fire on the ground to try to kill it (and this time damage the unit). It wouldn't destroy the advantage of the cloak because it would require ALOT of micro + the luck of noticing a cloaked passive unit.
    Also the chance of destroying a moving unit would be minimal. But it would allow alot more chances for people who are skilled in micro or just have a good sense of observation, to make the game more fun.

    Plus you are a little bit less vurnerable against units that you can see (only if you observe well enough) but can't hit.
     
  2. Zerat

    Zerat New Member

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    some time ago while playing BW I used lukers wyth some small air backup in some missions
    as we know the atack if a luker is an aoe atack in a form of a line. Several times there wore death sounds if protos units, but there wore none there moments before the sounds. SO I think they did atack the cloaked units.
    I don't remeber all of the units but I think some units could atack ground
     
  3. paragon

    paragon Guest

    People would put SCVs next to cloaked ghosts that were trying to nuke and then attack the SCV with their siege tanks. SCV died, ghost died, nuke failed.
     
  4. Dxun

    Dxun New Member

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    ive done the same thing with lukers and drones :powerup:
     
  5. coalescence

    coalescence New Member

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    They really can't without having a detector.
     
  6. PowerkickasS

    PowerkickasS New Member

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    i prefer no attack ground options eh. it's always nice to allow a high-tech to nearly totally dominate an unprepared player. or if only units with ranged splash attacks can attack ground.
     
  7. Ghost

    Ghost New Member

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    I recon cloaked units should be able to be attacked while seen as little rifts. I recon they should be able to even be targeted.
     
  8. coalescence

    coalescence New Member

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    Agreed, one of the big differences between good players and less good players is how good they're observing the battlefield. Cloaked units will still have a big advantage because they won't be auto attacked (unless theres a detector). Also alot of less skilled players won't even see where a dark templar is between lots of zealots for example.

    The only thing that should not be auto attacked are ghosts, because it would totally destroy the whole nucleaur launch tactic.
     
  9. Ghost

    Ghost New Member

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    Agreed, cuz imagine this:

    Your in a Frigate.. A wraith comes towards you and fires a set of Gemini missiles to you, you get hit and retaliate with about 8-10 misilies, the wraith gets owned and cloaks to protect itself while still firiny, you can still SEE the source of fire, what do you do?

    a) you fly around in circles and call in to HQ: "OMG IM GTTNG PWNS SND DTECTORZ!"
    b) you fire straight at the source of fire.
     
  10. coalescence

    coalescence New Member

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    Yeah well, real wraiths would be flying around at like mach 5 ;)

    But you have a big point.
     
  11. Ghost

    Ghost New Member

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    True and thx =D
     
  12. paragon

    paragon Guest

    Plus you can just modify your sensors to look for a big energy output or something else equally "suspiciously convenient and yet only done in some circumstances" like in star trek... god i hate those shows/movies

    Officer: "Oh no a cloaked ship is firing at us!"
    Captain: "Ah just adjust the sensors to look for a massive power source somewhere near us and target it"

    Officer: "Oh no a cloaked ship is firing at us!"
    Captain: "Oh noes abandon ship!"
     
  13. coalescence

    coalescence New Member

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    And what are your opinions gameplay wise? :p
     
  14. paragon

    paragon Guest

    Attack ground on siege units, that is all.
     
  15. mc2

    mc2 New Member

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    The Queen's ensnare can ''force out'' a cloaked unit, the green goo shows exactly where the cloaked unit is and the player can see where they are moving. There should be more different types of unit that have a detecter ability so we don't have to limit ourselves to the weak observer or the slow overlord.
     
  16. paragon

    paragon Guest

    Or the awesome science vessel.
    Or the awesome observer... cause it's always cloaked... which is awesome. And it's very inexpensive. Sometimes I would just build a bunch and scout places cause they are so awesome.
    And overlords aren't too bad when they have the speed upgrade... although they aren't awesome.

    Having another detector unit would decrease the usefulness of these. Especially the observer cause thats all it does.
     
  17. PowerkickasS

    PowerkickasS New Member

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    lol thats great

    actually ill change my mind and say no to this. there's no point having ground cloaking when attack ground is possible. invisible guy attacks, "your building/unit is under siege", spotboomdead....
     
  18. paragon

    paragon Guest

    Unless they make the cloaked units completely invisible like in WC3.
     
  19. PowerkickasS

    PowerkickasS New Member

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    if that's the case then sweet i think all units should have attack ground =D
    "WHERE IS IT!?"
    "JUST FIRE YOU STUPID PRIVATE!"
    and obviously friendly-fire should be enabled for dummies who walk their own units into it
     
  20. coalescence

    coalescence New Member

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    Then we need a new building; terran military court.