Game Idea

Discussion in 'Space Junk' started by Hayden351, Feb 4, 2009.

Game Idea

Discussion in 'Space Junk' started by Hayden351, Feb 4, 2009.

  1. Hayden351

    Hayden351 Member

    Joined:
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    I don't know where to post this so here it is.

    Name: (working on title)
    Type: MOG
    Units: Swordsman, Archer, Magician, Assassin, Necromancer and the Druid
    NPC (ally): Skeleton, Soldier, Tutor Nighn, Bone Reaver, and Tree Warrior
    NPC (enemies): Battle Drone, Training Drone, Enemy Soldier and Ghoul
    Keys: W, Q, S, E to move A and D to turn and quick keys like L for lightning bolt
    1st person fighter
    Unit Descriptions:
    Swordsman
    Weapons: Dagger, Sword, Axe and Hammer
    Armor:
    Shield: yes
    Helmet: yes
    Breastplate: yes
    Gloves: yes
    Leggings: yes
    Boots: yes
    The Swordsman has a lot endurance, defense and strength cannot use that many spells and is weak against magic, the Swordsman is a fighter that takes enemies head on with the heavy strength and endurance.

    Archer
    Weapons: Dagger, Bow, Crossbow and longbow
    Armor:
    Shield: no
    Helmet: yes
    Breastplate: no
    Gloves: yes
    Leggings: no
    Boots: yes
    The Archer has low defense against melee, medium endurance and medium strength can use an assortment of spells, has a medium defense against magic. The Archer mainly assists but can shoot away at enemies at a distends or from above.

    Magician
    Weapons: Dagger, Staff, Magic Staff and a wand
    Armor:
    Shield: no
    Helmet: no
    Breastplate: no
    Gloves: yes
    Leggings: no
    Boots: yes
    The Magician has low defense against ranged and melee, has strong defense against magic, has low endurance and low strength however can use many spells. The magician is great a assisting and keeping away from opponents.

    Assassin
    Weapons: Dagger, double wield Daggers and the Bow
    Armor:
    Shield: no
    Helmet: yes
    Breastplate: yes
    Gloves: yes
    Leggings: yes
    Boots: yes
    The assassin can double wield Daggers has medium defense against magic, melee and ranged has a medium amount of spells. The Assassin is dexterous and a master a disguise and keeping unseen.

    Necromancer
    Weapons: Dagger, Staff, Magic Staff and a wand
    Armor:
    Shield: no
    Helmet: no
    Breastplate: no
    Gloves: yes
    Leggings: no
    Boots: yes
    The Necromancer has low defense against ranged and melee, has strong defense against magic, has low endurance and low strength. The Necromancer focuses on the dead to create undead servants can use an assortment of spells as well.

    Druid
    Weapons: Druid Staff
    Armor:
    Shield: no
    Helmet: no
    Breastplate: no
    Gloves: no
    Leggings: no
    Boots: yes
    The Druid has low Defense against melee attacks has a strong defense against magic and a medium defense against ranged. The Druid uses nature to fight off his enemies and can turn into animals.

    Spells:
    Swordsman
    LV 1: force jab, shield push and behead
    Archer
    LV 1: tri shot, energy arrow, eagle eyes
    Magician
    LV 1: fire bolt, ice shards and lightning bolt
    Assassin
    LV 1: assassination and unlock
    Necromancer
    LV 1: raise skeleton, darkness blast and bone wall
    Druid
    LV 1: summon tree nymph, nature blast and raise tree

    Defenses:
    Magic
    Melee
    Ranged

    Any ideas?