Help to improve Reaper rush

Discussion in 'StarCraft 2 Strategy Discussion' started by Ricky1990, Oct 3, 2010.

Help to improve Reaper rush

  1. Ricky1990

    Ricky1990 Guest

    Hey guys im a bronze player and have only been playing for about a week. I am very exp in War3 but have never played SC1.

    Aite im a terran player and first was my first attempt at a reaper rush. I tried to copy what i seen from commentarys on youtube Husky and HD.

    What are some areas I could improve.

    I know i shoudnt have let my 2 reapers get probe surrounded obv.

    Thanks.

    http://www.mediafire.com/?2cdp4o844wdau9r
    http://www.mediafire.com/file/2cdp4o844wdau9r/reaper rush.SC2Replay

    ^^ both should work not sure which link it is. Mabye both
     
  2. kuvasz

    kuvasz Corrections Officer

    Joined:
    Jul 26, 2007
    Messages:
    5,143
    Likes received:
    15
    Trophy points:
    38
    From:
    Hungary
    Don't allow yourself to get supply blocked - anticipate what you'll produce and how much supply you'll need. Don't queue unit production as you can't use the resources invested.

    As a more general advice, don't gg first when you're winning, and don't boast about the outcome of a battle or the game. Or ask whether the other one was mad... o_O
     
  3. Ricky1990

    Ricky1990 Guest

    Thanks for the advice. I was boasting because hes my best mate irl and its the first time ive ever beaten him and he always gives me ****. It was a fun match.

    Also what about how to defend my base besides uplifting?
     
  4. kuvasz

    kuvasz Corrections Officer

    Joined:
    Jul 26, 2007
    Messages:
    5,143
    Likes received:
    15
    Trophy points:
    38
    From:
    Hungary
    Oh, sorry then :D

    As for defending, if you macro well you can just wall off a little later than you would without rushing. Alternatively you could kill zealots in their base to be able to pump resources into more reapers rather than a wall, but obviously that allows a development of your opponent's economy, which might not be desirable. That said, they can't do much as reapers are OP against buildings so cannons are out of the question. However, the Protoss player didn't seem level with you as a single stalker would've made your task much more difficult - you're lucky he had no gas.
     
  5. Guplup

    Guplup New Member

    Joined:
    Oct 2, 2010
    Messages:
    7
    Likes received:
    0
    Trophy points:
    0
    Well I don't recomend reaper rushing at all nowadays simply because of the time nerf. Before the patch, the chronoboosted stalker always made it out in time. Now with the build time nerf, the stalker will be timed a good 10 seconds before that first reaper ever makes it into thier base.

    At higher level play, most Protoss players will rush for that first stalker just to prevent a reaper, because up till stalkers there is no unit to kill the reaper unless it's mismicroed
     
  6. toochaos

    toochaos New Member

    Joined:
    Apr 29, 2010
    Messages:
    193
    Likes received:
    0
    Trophy points:
    0
    you know that the time change was only 5 seconds and chrono removes about 10 seconds. though i agree that reapers rushing a protoss is not the best idea zerg and terran on the other hand fun fun. also when you reaper ask yourself this, what do i have if this fails if the answer is nothing you have an unstable build. also i like to go for reaper speed first and then have 2 reapers.
     
  7. sSoulSs

    sSoulSs New Member

    Joined:
    Sep 30, 2010
    Messages:
    36
    Likes received:
    0
    Trophy points:
    0
    From:
    Portugal
    hey hey,

    like toochaos said, first do the speed upgrade and then send the reap-dudes in...

    you guys are saying that reap's against P's arent that effective now...buuuuuut.....if you do it well, it will be always a pain in the A*S for the P player....its just annoying to see those little bumblebees jumping around

    sSoulSs
     
  8. KHaYMaN

    KHaYMaN New Member

    Joined:
    May 1, 2010
    Messages:
    474
    Likes received:
    0
    Trophy points:
    0
    From:
    Oregon
    I don't if it works for rated matches or not, but in 2v2 custom games I've been using a modified reaper strategy that doesn't center on rushing with the reapers, but instead getting a critical mass/tri-barracks production underway asap.

    Then I rush in with more like 9-12 reapers and target vulnerable units/critical structures either with all of them, or breaking up into smaller groups to lure away the stalkers.

    The fact they don't see any early reapers also seems to help. I think they end up assuming I'm going fast mm right away, or tanks.

    When doing this I focus on economy and getting tri-barracks going first, getting my speed upgrade a little late. I get my 2nd gas in anticipation of pumping from all 3, since 2 gas refineries just supports tri-rax reapers.

    Depending on unit placement a lot of times you can straight out kill their nexus (micro the reapers that get targeted by stalkers to the back to continue firing on the nexus).
     
  9. Guplup

    Guplup New Member

    Joined:
    Oct 2, 2010
    Messages:
    7
    Likes received:
    0
    Trophy points:
    0
    @toochaos,
    The 5 seconds may not seem like much, but it's the difference between no loses, and 3-5 probes. The standered Protoss opener will have them build that first stalker imediatly after cybercore, and generally chronoboost it. It's to easy for the Terran to build a reaper right off, then transition to marauders.