Help me! I got crushed in a Z v P game on scrap station. Had my natty up and the guy comes in and rolls me with a 3 Gate Robo push. He broke down the natural barrier of rocks to attack me sooner, then the barricade near my natty so he didn't have to fess up against the spines. I don't know how to beat this one. I've attached the replay. Someone with an answer is much appreciated. Please tell me how to defend this push while still keeping my natty up. I'm watching the replay now. At the time I did the build I was going to go from speedlings into a hydra drop and felt safe against his push. But now I think I should have cancelled the hydra drop and gone roaches to respond to his attack off the early robo I had spotted....
I'll take a look at it. Edit: gg A few things. 1. Scout more, you didn't have that much knowledge of unit composition, you knew he had a robo, you knew he had gateways, but it's always important to actually see his army. Some things you can do to help this. Control the watch towers, instead of running 4 lings in to his base, run 1 and scout around. leave one outside his base, another at his rocks and another at your rocks. Zerg is reactionary so when you see the units, you need to make yours. 2. Instead of putting down larvae for your first 25 energy, try putting down a tumor. You can't afford to turn all those larvae in to units, the tumor is better at the beginning. 3. Know where your going to spend your money, you had 1000 gas towards the end of the game. That's horrible considering you didn't make a single gas unit. (Hydras don't cost that much gas). 4. Find a balance between tech and units. a roach warren for 150 would of been awesome because you don't actually have to build the roaches unless you need to. Also, if you had spotted those units earlier you could of made more lings, faster, and cut off his reinforcements or taken out the first batch. If you need more help. Just play more, and if you still feel like something is wrong, you can ask me for help. gl
depending on the gate unit mixture your best bet is lings with armor upgrade since it can counter robo and stalkers+ sentry. On debris station i usually avoid any 1 base play and go for 15 FE into muta/ling. Which does very good on that map. also get the creep spread down to the destructable rocks and reinforce that area with spines and a good spread on your units. i use that area as a staging point for my units and if you secure that area you can control the destructable rocks between you and your opponent and your own natural while being relatively close to your 3rd base.
I'm just bad z v p on scarp station. It's funny because you'd always think scrap station is a good map for most zerg players, but I feel really uncomfortable playing it most the time.
I looked at the replay and tbh, I don't really agree with going zerglings, as I consider zerglings a more offensive/harass unit and not that good to keep you alive... Imo if you had made a roach warren and pumped out roaches you would have been better, and then transition to hydras and if he ended up with colossi respond with corruptors... Generally I think what killed you was scouting, imo zerg has less of an option to play blindly than other races due to the way zerg production works-drones and army are exclusive since they use up the same resource. 2 things that I noticed and believe would have helped you are these: -Better overlord placement: having an ovie at his natural's mineral line to detect presence or lack of a nexus there, will warn you of 1base play and protect against early pushes like this. Another ovie by the rocks outside of his base so you can scout for when he goes to kill them off, and if he does, proceed to the rocks by your base. A zergling to keep the xel'naga tower and another ling by the smoke outside of his base, and finally an ovie above the ledge at the destructible rocks outside of your natural. These scouts would provide and early enough warning to allow you to stop droning up and power-pump units, instead of making a few spine crawlers at random. -Also you had a little bit too much larvae, you could have instead went for a fast tumor and have some better creep spread, which provides more map control and better ability to defend, plus would allow to def plus would allow for better crawler placement -Lastly, you had farmed a bit too much gas that you were unable to use. Those ~700 gas by the end of the match could have been another ~900 minerals which means you could have had either a better army to defend with or roaches which are an awesome defensive unit(hydras without roaches are also a little weak since they die too easily, roach/hydra is very potent because hydras have better range so roaches move in front of them and tank damage) or you could have had an evo chamber or two and had more zerglings and upgraded with 1/0 or 1/1. Any of these 3 would have saved you, imo, though I'm more fond of the roaches against protoss since they're extremely resilient units... And scouting: zerg needs to have info on enemy movement in time to prepare defenses, other races have seperate worker/army productions so they can keep them up both and even when playing blind have good chances of surviving when they have a good mix(like your protoss enemy, he didn't even scout you at all, but he played it safe and won with a good army mix) Generally if your had survived that push then you'd have won, cause you had a better economy than him, 2 bases up and running and surviving such a 1base play would have let your economic advantage kick in and put you in a comfortable position...
What stirlitz said, we pretty much both said the same thing, think of all that gas converted in to minerals. And then units, you would of had the game.
Hey guys, I agree I basically went about the entire wrong way, but I was lost that game lol. When I don't have an answer to something new I feel completely stuck and how I normally play goes out the window. I lose my rhythm. I didn't know what the timings were or what he was heading at me. Long story short, I guess I just need to play more of a standard game when I see this build kind of build and now I know how to recognize this on S-station. Thanks for the help.
Apparently I'm really susceptible to early pressure on scrapstation in my z v p matchup because I just got another game handed to me off a four gate...ROFL....no more fast expo for me on this map- Just good ol' 14 gas 14 pool .
Attached a replay in relation to FE on this map I tend to minimise my ling army because P goes for colossi more often than mass stalkers. And when they do, I'm sometimes lazy to get a spire and just roll over them with mass roaches. I'm starting to find PvZ quite boring because of this. P players are reluctant to get immortals for some reason. As for more specific stuff, 1 ovie is enough to scout both sets of rocks, and the most optimal place for it is on the side closer to the tower. You also need 1 ovie at their natural, as has been already said, and I also tend to place 1 ovie at each expansion with creep spread to avoid lone-probe expos.
Oh man, really? lately I see more premptive robo or stargate play. Did you mean to post that stupid replay of the six pool or was it by mistake? lolz.