how would you have done World of Warcraft?

Discussion in 'Space Junk' started by ijffdrie, Aug 2, 2009.

how would you have done World of Warcraft?

Discussion in 'Space Junk' started by ijffdrie, Aug 2, 2009.

  1. ijffdrie

    ijffdrie Lord of Spam

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    yes, this is a serious thread.

    i hear people complaining about errors in WoW all the time(mostly about lore), so i thought, lets think up an improved version.

    of course every idea we have will be futile, for we have no influence at all, but its always nice to think up ideas.



    we will still be working from 2 factions, not more then that
     
  2. i2new@aol.com

    i2new@aol.com New Member

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    BURNING CRUSADE.

    i would of done the game completely different for burning crusade, but not of changed in wotlk

    illidan would not of been the main enemy, the legion would of been.
    kail'jaeden, kazzak, mag, fel orc army, fel blood elfs....ect

    i would of tryed and introduced demon hunters as a class.

    illidan wouldnt be dead.
    ________________________________________
    WRATH OF THE LICH KING

    no lvl 80. (making 10 more lvls killed alot of balance.)

    malygos would not be a boss. Theres just no way in hell any of the main dragons would be bosses not yet anyways.

    i guess thats all i can think of that shouldnt of been in the game.
     
  3. exe

    exe New Member

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    I think it should have been a racing game where you have to race with super fast tanks that fires heat seeking misiles and can deploy decoys :D
    And during the course you can pick up stuff for upgrades which popup randomly :D
     
  4. Meee

    Meee New Member

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    drie, if you can come up with something that would hurt the lore but still be as enjoyable as a game Blizz should hire you. Again.
     
  5. ijffdrie

    ijffdrie Lord of Spam

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    hire me again?


    OH SHI-

    You caught onto me

    *ryan sohmer teleports away*


    But anyways, one of the main lore complaints seem to be coming from warlocks as a playable class for orcs, and the undead and blood elf joining the horde, and the NE joining the alliance.

    I think that especially the blood elf and night elf races have been wasted as part of the horde or alliance. They are ancient races, one bending energy, the other one controlling nature. They are supposed to be miraclous creatures, not equals to the friggin dwarfs and taurens(no offense there mister mancow).

    On the other hand, of course players would want to play undead, BE or NE, they are like friggin awesome. So you have to include them as a playing class, but you dont need to ease down their territories, so they are as easy as the tauren territories.

    Basically, i am thinking they should have been made neutral races at the beginning, joining a faction at the end of their starting zone.


    ...

    not my best idea, but still decent
     
  6. Redlazer

    Redlazer New Member

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    Considering the game was 100% better before the expansions and before they ruined world PvP with cross-server battlegrounds, I would start by going back to that time.

    - Remove cross-server battlegrounds to maintain the server/community feel, renew world PvP, and prevent honor farming. This would also force people to actually play the few battlegrounds they do get into.
    - Rewards for world PvP at all levels.
    - Ability to gain experience by world PvP'ing at lower levels.
    - Continue making 40-man raids for the most hardcore players.
    - Remove resilience from the game; it's a horrible stat that forces people to conform to certain spec builds in PvP and to wear specific 'PvP' itemization.
    - Return of the ranked PvP system, perhaps with some tweaking to make it less unrelenting. It was a little too hardcore, but still worked in design.
    - Maintain class uniqueness; Currently, all the classes are becoming more and more similar, which is pointless.
    - More emphasis on racial abilities; Undead Priests get Devouring Plague, Troll Priests get Shadow Touch, etc; This mechanic should be the same with every race and class combination to create more uniqueness in the game.
    - Challenging 5-mans. Quadriplegics can complete the new content.
    - Tier upgrades; The tier 1 to 1.5 upgrade quest-line was a fantastic addition. It gave casuals the option to get epic gear and gave starting raiders more reliable gear to begin raiding with.
     
  7. ijffdrie

    ijffdrie Lord of Spam

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    Pvp stuff, never did much.
    I dont have trouble with cross-realm battlegrounds, and i think the reason that world pvp is rarely done is that there are no good rewards(wintergrasp in an exception, but that is almost like a battleground anyways). Had they worked in some good rewards for world PvP, then it would have worked better.

    It is nice to be able to solo stuff once in a while you know, i partially agree with you, but saying that it is pointless to be able to do stuff on your own


    because 50 new spells would have worked wonders for the balance

    you just insulted me.
    please apologize

    okay, here i agree with you, i love that questline.
     
  8. Redlazer

    Redlazer New Member

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    If you played when the game first came out, you would understand. World PvP was the only PvP, and everyone did it. Cities were raiding, everyone ganked newbs, it was great. And there was rewards through the old ranked honor system. Battleground queues were hours long, so people just didn't sit in town and camp battlegrounds all day; Hell, there was no battlemasters, so you had to physically go to the battleground. In the mean time, people were raiding southshore/tarren mill, killing racial leaders, killing whatever and whoever they wanted because anyone on the opposing faction was worth killing in the old system. You could kill flightmasters, questgivers, everything, just to grief the other faction. It was how WARcraft, was supposed to be.
     
  9. ijffdrie

    ijffdrie Lord of Spam

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    i started playing the game a few months after it came out/

    and yeah, i think its the "just to grief the other faction" that killed it, not the cross realm battlegrounds.
     
  10. Redlazer

    Redlazer New Member

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    Cross server battlegrounds ruined it; People gained the ability to sit in town and PvP all day, against random scrubs who suck, for triple the honor. It ruined the community of the game because it didn't matter who you were facing. You gained more honor for sitting in a battleground doing nothing, losing, and starting again, than you did for slaughtering everything in sight for world PvP.

    Griefing was a good part of the game; You're level 7 and they're 60 and fully epic'd out? You should get your ass beat, they earned it. Try harder and maybe you can do that some day too.
     
  11. ijffdrie

    ijffdrie Lord of Spam

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    these two points had waay more to do with it.
     
  12. Redlazer

    Redlazer New Member

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    Yeah, exactly. And without cross-server battlegrounds, people were very limited on how many battlegrounds they could get into; the queues could be hours long and guilds usually rolled them in packs (I know we did.). It was so much better. You learned who the people on the opposing faction were and there was huge guild rivalry before cross-server came about.
     
  13. Kaaraa

    Kaaraa Space Junkie

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    How would I have done WoW?

    I wouldn't have.
     
  14. ijffdrie

    ijffdrie Lord of Spam

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    yes, and i, with my playing time of 2 hours per day, couldnt get in any battleground ever, nor get into a capital raid.

    They should have improved world PvP when they improved battleground PvP, not improve neither.



    and when i made this thread, i was thinking more along the lines of integrating lore faults without sacrificing gameplay then about reimbursing vanilla WoW PvP
     
  15. Redlazer

    Redlazer New Member

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    Well, WoW butchered lore anyway, and honestly nobody cares about lore except for LOLRP servers, which are basically only there for people to grief the LOLRP'ers, a very fun activity.
     
  16. ijffdrie

    ijffdrie Lord of Spam

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    i know most WoW players dont care much about lore, but people on this forum complain about it a lot and its kind of a hot topic so i made it a topic =D

    of course gameplay mechanics are discussable here too, as long as we dont go into too much detail, like talent X on talent tree Y of class Z.

    Also, i would have liked if the dungeons and battlegrounds actually had a place on the map, it always bugs the hell out of me that Dire Maul didnt fit on the map(but thats prolly just me)
     
  17. Bthammer45

    Bthammer45 New Member

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    never played wow don"t plan on starting either so ill have to go with kaaraa

    but you could always add puppies they make everything better
     
  18. ijffdrie

    ijffdrie Lord of Spam

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    bumping this for 2 main complaints:


    1. dont just say something happened show it happening
    list of things that should have been shown:
    -Grimtotem and Sylvanas allying and tricking the horde into letting them join
    -actually showing the alliance and Blood Elves negotiating, not only the alliance's betrayal.
    -attack on icecrown citadel by the scarlet onslaught
    -Draenai escaping with the Exodar

    I hope that in Cataclysm we get some new starting zone quests showing this kinda stuff, like they are gonna do with the Worgen.

    2. horde are either partially evil or fighting for redemption darn it, we dont need your "treat horde and alliance as equal" thingie. I want apples thrown to my head in Dalaran when i am an orc, i want people whispering behind my back when i am a Blood Elf. Place the horde area on the ground or something and have it connected with one of those teleporter crystals. Alliance can get dwarves getting free beer from the barkeeper, and stuff like that.
     
  19. jasmine

    jasmine New Member

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    I only played the trial version and that was more than enough to reject the game. I found it dull and repetitive. I don't understand how people can find so much pleasure in endless "collect X of Y and return to Z for W reward."

    From what I experienced, combat consists of standing nearby the opponent and pressing the number keys in some order. If I designed the game, combat would have been far more tactical, and with a greater sense of solidity to the characters.

    I'd have built the game around cooperative play from the beginning, with distinct classes that really need to work together to be successful. Also, I wouldn't have made higher level players so powerful. That fact that a lvl 60 can defeat a swarm of 200 lvl 1s is unrealistic imo. I'd scale that back to maybe 20 lvl 1s.

    The game world would just be a hub for people to mingle, and take on quests. The quests could be acepted by fully arranged teams, partial teams+random allies, or fully random teams. Similar to the custom game lobby of WC3, but represented as interaction with a quest giving NPC.

    Quests would be expiring. Once a team completes one, it is gone, but new quests are randomly generated and added to the game to keep the number constant.

    Accepting a quest would typically give a soul-bound key, allowing that group of players to access an area in the game where the quest happens. This would typically be a dungeon scenario, involving a twisty cavern and a series of challenging creeps and some boss at the end. These creeps drop gear, coins, and give experience to the team members.

    Unwanted gear can be sold to vendors, and coins could be spent on potions and things from vendors. All that stuff with harvesting minerals and herbs land forging metals looked like nonsense to me. I'd scrap that.
     
  20. ijffdrie

    ijffdrie Lord of Spam

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    jasmine, with all due respect, that has to be one of the lamest MMORPG ideas i ever read. It wouldn't work at all, maybe you'd get a few hardcore players, but i doubt it would last a year. The amount of quests that would be designed is undoable, even with resorting to kill X, gather Y. Not to mention the amount of areas that need to be designed.
    Not to mention the fact that you elimate solo-play.


    the thing that made WoW popular is that it appealed to hardcore players and casual players alike.
     
    Last edited: Oct 12, 2009