Hello worshipers of Blizz, Blizz Anyway I have what I think is a great idea for one unit, the Terran Dropship. Imagine this, you make one Dropship, fill it with 8 marines or whatever, and set out to enemy territory. Ok, now the enemy has a Turret(or cannon or Zerg spore) and it shoots your Dropship to zero Hp and your Dropship is supposed to explode but, instead of exploding it crashes down (of course on basic physics laws of "free fall", which are run by the game engine, the same as BC crushing in some campaign maps) and it doesn't explode , instead a countdown timer in some part of your screen goes for, 20 seconds(varies) and after that time Marines normally come out and you do whatever you wanted to do. That's main idea, and I think it's great contribution to tactics in SC2, would be great to have that option. As far as unbalanced theory or something, there should be an option that Dropship has to be upgraded for that "Free fall", and after it's upgraded it also take additional food(supply) number. For example: Dropship(non upgraded): 4 supply, Upgraded: 6 supply, It depends on other units and balance in game. Also turrets should be able to upgrade to Level 2, and if a player does that turret then completely crush the Dropship if it's not upgraded, but if the Dropship is upgraded then Dropship does "free fall" and on impact takes a minor damage(Blizzard's choice) if it hits the building or it just does a small radius of damage on the ground. If dropship stands still it does a little "side fall" when it comes to 0 Hp, also it also uses "free fall" laws. Eh, that would be it, hope some of Blizz people will also see this and i hope they could implement it, really think it's good tactical thing Maybe I missed something, anyway you just say your opinion, what you think P.S.: Sorry for grammar mistakes, and maybe a little confusing text, read it twice please, it's really good idea Edited for clarity. Please use spell check and proofread in the future.
Re: IMBA idea!plz read I think this is a good idea, but it should be given to all transports, not just dropships, since I think the Protoss and Zerg would also want their troops to survive crash land. I think it shouldn't be an upgrade, but an initial, passive ability. Also, some of the troops should die, but not all of them.
I meant, that this "upgrade" should be made available to all races (at least Terrans and Protoss) and it should be available the instant you build your first Dropship. I think, that some of the units carried inside the Dropship should be killed, should a crash land occur. Something like 50%. The units would be determined randomly, and one slot would be one unit, so a siege tank would represent 4 units, and a marine would be 1.
Yeah, that seems like a pretty good idea, I've thought a lot about the game engine physics and well. Why not if an air unit gets shot down, as in ranged non-explosive rounds, it wouldn't just explode, it would be on fire and slowly come down and crash into the ground. Of course it would be different for zerg, a mutalisk that gets gunned down would just plummet to the ground and slide/roll a bit. So yeah, protoss shuttles and terran dropships should be able to crash land and some units would be still alive in there, albeit it wasn't shot out of the sky by missles or any other explosives.
Actually, with the Protoss using Phase Prisms now, I don't see it as being likely for the cargo to survive a crash. When the thing falls out of the sky the crystal would certainly shatter, destroying all of the transport data, very seriously killing everything "inside." The way I'd go about implementing a crash-landing mechanic would build on what Itchy suggested: drop the unit from the sky, and start a timer. But instead of releasing the units at zero on the clock, you kill them: the ship blows up. When a transport is shot down, it becomes the player's job to evacuate the units before they die.
That's a good idea. Maybe the cooldown between releasing units could be longer when the ship has crash landed, since they might be having a hard time getting out of the wreck. Also, only infantry units should survive, because tanks and other vehicles couldn't probably use the emergency exit. That would also make infantry drops more popular than vehicle drops, due to the fact that even crashed Drop Ships can contribute to the drop.
should being infantry or not matter for Protoss? Are they even inside the Prism while transporting is taking place?
As 10-Neon said, the units inside Phase Prisms shouldn't survive, since they are stored as energy inside the Prism. However, there could be an upgrade for Protoss, which would let the Phase Prism "drop" some of the units inside, should the Prism crash.
I think when a transport is shot down the units should take damage. Low HP units would be dead or near death but a tank would still be good to go It would work the same for the prism. The crystal takes damage o it is unable to recreate the units fully so they have less HP. Also the damage taken should be transport specific. Zerg would take the least since an organism is squishy and would absorb more damage the prism should cause the most due to the storage mechanism being fragile
Hmm nice opinions. But in the first place i really thought that only terran should have that ability with his dropship, cause the variety of unit's abilites and things makes the game really great. In the end the point is that every race give something to each player that makes him every time to choose that specific race and yet the game is balanced. Really think that only terran should have that ability. I also like the idea of mechanic units get "stuck" in dropship so they are unable for a use after crash, thou goliaths(depends ofc on new units in SC2) maybe could survive.Dmged hp is also very nice add. And yea that thing about crashing dropship and doing small area dmg....it would only happen if dropship is taken down by advanced turret or i don't know some specific unit ability(like in old SC, upgreaded goliaths rocket), it really depends on other units too and gameplay.
Personally, I don't like this idea. I think a big part of Transport strategy is finding an opportune place/time to use it. For example, I often use a Marine Drop into the enemies resources. I would have to maneuver around turrets, unload, kill, pick up and drive off. I think it would simplify things too much if i could just suicide my Dropship and hope it gets to the enemy. I know it has a time limit and that but still, I think Dropship content, if it gets shot down, should go down with the ship. Just my opinion though.
anyway i like the idea of upgraded turrets. or new static defense for all races. bunker, turret, canon, sunken, etc are OLD and BORING.
I agree with DarkTemplol. The skill in using transporting mechanisms lies in a player's prowess at getting the transport in alive. If a crash-landing or evacuation type ability was added one could simply suicide one's Dropships to quickly and easily access an enemy position. A player needs to be able to protect his/her transport in order to reap the benefits.
what if like 0 - 100 % of units get killed ( with a higher chance of some getting killed then none geting killed, and the rest have a 50% chance of taking 25-75% damage,. That way their will be at least two unitsget killed, with a probability of them all dying, and then for the ones that do live, they may just take damage, and if the unit was already on low health then it would probably die. of course this type of mechanin would take a lot of probablitly into consideration, but i think it owuld be rather realistic. For example, a dropship has 8 marines in it, so it gets shot down and if their is land near it, it will crash near their. then perhaps 3 marines will initially get killed, and then 1 unit may take 25% damage, the other 50% and the last 75% damage. and the last two will take no damage, and be perfectly normal. It would be rather realistic, because as i said their is still a chance of all of them dying, as i would believe that in alot of crashes most people die. but then again for those lucky to live, they may take damage, or they may just all live through it. anyways, i know its sort of confusing, just bare in their.
Yeah but that still makes it so that a suicide transport attempt could succeed. Not to mention that Starcraft is not, and should not, be a game of chance (Cliffs and stuff don't count, because a player actively has to seek the high elevation). Even though your idea would be more realistic, I'd rather that the game have balance and certainty - elements that helped to make the original so good.
Though your idea is an interesting one I think that it shouldn't be implemented. The concept of a transport that doesn't kill its internal units is compelling and provides a new avenue of strategy but I don't believe its necessary. I mean things like this are possible but when you add an upgrade to a game that forces you to add an upgrade to counter it then you are being inefficient. Its like going, if we make them thirsty, then we can add a water fountain into the game. We shouldn't add things for the sake of adding them and then to compensate for the imbalance, add in something else. Furthermore the purpose of having a base aerial defense is to ensure that if an opponent attempts a drop in your base you will annihilate his drop. If he notices your aerial defense he will be deterred to do a drop unless he has a means to get by it. With this new upgrade he won't need to get by it. He just needs to crash land.
Well said Peter. Cant agree more. Dropships is manuverd with skills. Not by chans. or by uppgrade that makes units survive. Its a good ide, but still not good enough. When u consider the changes.
I agree with the very 1st reply, each race shold have this ability, not just the terrans, I do actually like this idea though! Way to use ur noggin, ur the man.