Info On some Zerg units

Discussion in 'Zerg' started by Rex, Dec 8, 2007.

Info On some Zerg units

Discussion in 'Zerg' started by Rex, Dec 8, 2007.

  1. Rex

    Rex New Member

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    Zergling
    [img width=250 height=204]http://www.gamereplays.org/community/uploads/post-3795-1180391876.jpg[/img]
    Synopsis: Morphing from the larva crawling amongst the creep come the tiny Zerglings. These creatures might be small but they are anything but what you want to meet face to face. They are similar to the Protoss Zealot and the Terran Marines in the fact that they are the basic Zerg unit. They differ from these units in their strength though and being the weakest unit in the game, you will need a horde of them for your bidding. When in massive numbers they are a force to be reckoned with.

    Perhaps the best-known use of the Zerglings is the Zerg rush. A good player can get enough of these units up quickly enough to devastate an opponent’s economy. When fighting against the Zerg be certain that you prepare for such a rush. Many a player has lost as a few Zerglings deal enough damage early enough to cripple the player for the rest of the game.

    One must be careful how they use Zerglings, however, for if the ‘lings’ attack a fortified position in a nice little column their will be nothing but a path of the blood of Zerglings. Instead, when as many Zerglings hit the enemies’ line at once as possible, these weak hit point and relatively high attack units will deal the maximal damage and minimal self-losses.

    Zerglings can be used as a scout or ambusher with its ability to burrow into the ground. Set a few ‘lings’ burrowed nearby a resource spot and when the enemy comes to harvest in the area, the ambush is set. Finally, in Starcraft II Zerglings also have the bonus of being able to morph into Banelings.

    Banelings
    [img width=220 height=197]http://www.gamereplays.org/community/uploads/post-3795-1180369614.jpg[/img]
    Synopsis: Morphing from Zerglings, these are one of the first new units announced for the race of the Zerg. These creatures are made for one and only one purpose, suicide. As seen in the screenshot they roll, and as they hit their opponent, they explode releasing corrosive acid onto the enemies’ armor. Banelings are exceptional lethal against melee units like zealots, and are functional similar to Infested Terrans of Starcraft.

    Little is known about these but one can speculate sending a few dozen at a vital enemy Nexus, crippling their expansion. Alternatively, perhaps one could use these in cohesion with a Nydus Worm, having the Nydus Worm pop up near a Terran bunker defense, wreaking the defense for a massive assault with Zerglings.

    Mutalisk
    [img width=250 height=249]http://www.gamereplays.org/community/uploads/post-3795-1180369623.jpg[/img]
    Synopsis: Just as the Zerg ground units do below, the Mutalisks swarm in dark clouds above. The Mutalisk is a light air unit that does best in large numbers. When in a swarm the Mutalisks hide one another, meaning that a skilled player can hinder the enemies’ ability to force fire on their Mutalisks.

    In the original Starcraft when the Mutalisk fired its spore, they can bounce around to near by enemies a maximum of three times, dealing successively less damage each time. Starcraft 2 seems to have the same bonus for the Mutalisks however; they only bounce to nearby enemy twice. With this bonus, the Mutalisk works great against masses of light units. Be careful about the Protoss Phoenix, however, for if a few of these overload on your Mutalisks it will be just moments before the Protoss are victorious.

    Nydus Worm
    [img width=250 height=247]http://www.gamereplays.org/community/uploads/post-3795-1180391795.jpg[/img]
    Synopsis: The Nydus worms were seen in Blizzards video popping out of the ground and releasing swarms of Zerglings on the enemies above. There has been much debate on whether these are technically a building or unit. In the original Starcraft, the Zerg had a structure called the Nydus canal. One could build this anywhere that creep was located, and then they could have the organic building tunnel over to another creep location that the player to which had line of site. Once this tunnel was created, the Zerg player could send an endless number of units instantaneously across the map into the battlefront. This was especially useful if one could send it the canal into the back of an enemy’s base.

    In Starcraft 2 not too much is known about the Nydus worms but they seem to be similar to the Nydus canal. One might speculate that they are a unit by looking at there name, but what they actually are has yet to be seen. We know Terran still have their classic drop ship and it would seem the Protoss shuttle has been replaced with teleportation. Perhaps the Zerg now use their worm unit to transport units.

    Overlord
    [img width=184 height=211]http://www.gamereplays.org/community/uploads/post-14673-1196728869.jpg[/img]
    Synopsis: The Zerg is a race that survives and thrives by assimilating other species. The Zerg Overlord is one such example, coming from the species called Gargantis Proximae. While the exact role of the Overlord in Starcraft 2 has yet to be officially revealed, all indications are that it will be similar to the original overlord.

    The Gargantis Proximae were one of the more intelligent species assimilated by the Zerg and this is seen in their role in the game. They hover over the battlefield detecting cloaked or invisible units below. At any given time a Zerg player will have a horde of these since they provide population support for the rest of the Zerg Horde. This gives a Zerg player a unique ability to have detector support from the very earliest points in the game. To offset this, however, the Overlord is very slow when the appropriate upgrades have not been researched. The Overlord is a prime target for air raids since it is slow and essential for any Zerg army.

    Another ability of the Overlord is transportation. The Overlord can stowaway units in its Ventral Sacs. When a group of Overlords flies over your base it’s a sign that your about to have company, and plenty of it.

    Hoped it helped a bit
    I found the info from a site so if you have anymore please post them Thx
     
  2. TerranGod

    TerranGod New Member

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    nice for putting this up

    :powerup:

    good job!
     
  3. Rex

    Rex New Member

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    Umm dude you got anything I wanna learn more about the Zerg before SC2 come out thankz for the power!
     
  4. Psionicz

    Psionicz New Member

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    Hmm theres a site with all the info such as mineral cost, damage, speed etc... when I remember it I'll edit this post and you'll learn what you need to know.
     
  5. Rex

    Rex New Member

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    Awesome!
     
  6. Psionicz

    Psionicz New Member

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    From:
    Under Your Bed
    Larvae
    Hit Points: 25
    Minerals: 0
    Modifiers: Fleshy
    Size: Small
    Hotkey: L
    Mutates From: Hatchery
    Abilities: Morph
    Defense: 10 Type: Light Movement: Slow
    --
    Overlord
    Hit Points: 200
    Minerals: 100
    Build Time: 40
    Supply: 1
    Modifiers: Fleshy, Organic
    Size: Large
    Hotkey: O
    Mutates From: Larva
    Abilities: Transport, Detection
    Defense: 0 (+1) Type: Armored Movement: Slow
    --
    Zergling
    Hit Points: 35
    Minerals: 25
    Build Time: 28
    Supply: 0.5 (per single Zergling)
    Modifiers: Fleshy, Organic
    Size: Small
    Hotkey: O
    Mutates From: Larva
    Abilities: Mutate
    Defense: 0 (+1) Type: Light Movement: Fast
    Armament: Claws
    Damage: 3 (+1)
    Attacks: 2
    Range: 1
    Speed: Fast
    Targets: Ground
    --
    Baneling
    Hit Points: 55
    Minerals: 25
    Build Time: 10
    Supply: 1
    Modifiers: Fleshy, Organic
    Size: Small
    Hotkey: B
    Mutates From: Zergling
    Defense: 1 (+1) Type: Light Movement: Normal
    Damage: 75
    Range: 2
    Speed:
    Targets: Ground
    --
    Mutalisk
    Hit Points: 120
    Minerals: 100
    Vespene: 100
    Build Time: 40
    Supply: 2
    Modifiers: Fleshy, Organic
    Size: Small
    Hotkey: M
    Mutates From: Larva
    Defense: 0 (+1) Type: Light Movement: Normal
    Armament: Glaive Worm
    Damage: 9 (+1)
    Range: 3
    Speed: Fast
    Targets: Ground, Air
    Bonus: Multiple Targets
    --
    Nydus Worm (classed as a structure)
    Hit Points: N/A
    Minerals: N/A
    Build Time: 45
    Modifiers: Structure, Organic
    Hotkey: W
    Defense: 1
    Type: Heavy
     
  7. Rex

    Rex New Member

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    Is that From the Old Starcraft (Some Of the Info)???
     
  8. Psionicz

    Psionicz New Member

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    No all new from what I can see, of course those units are from Sc1 anyway so they may retain the same points.
     
  9. DarkTemplol

    DarkTemplol New Member

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    Cool, thanks for the info. I love the new Nydus Worm, I wonder how they're going to work.
     
  10. Rex

    Rex New Member

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    I Think they don't require creep they are living organisms >.> that can pop up anywhere I guess.
     
  11. kraft

    kraft New Member

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    That's is nice... I hope all the information of zerg's be soon in the oficcial website of Starcraft II... I must see them... to now... the zergs are amazing
     
  12. Rex

    Rex New Member

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    Yes but lets try to figure it out before the game and info comes out. Get bits and pieces and use it :D
     
  13. Psionicz

    Psionicz New Member

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    All I wanna know is how the Hydralisk will work, the concept art for it looks fxcking amazing

    But I'm disappointed with the Mutalisks as its one of my favourite Zerg units as it looks too blocky and nothing like the cinematic trailer were it looked perfect.
     
  14. Rex

    Rex New Member

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    In Starcraft one the Mutalisk was quite simple, but now in Sc II Its Complicated like

    Eyes
    Mouth
    (
    (
    (
    ((((( ) <---ANother Mouth that shoots Glave Wurms

    So In Starcraft the Mouth that shoots Glave Wurms were the Main Mouth So Now which is the Main Mouth for Sc II (I think I saw it in art).
     
  15. dadouw

    dadouw New Member

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    I approve this thread
     
  16. Rex

    Rex New Member

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    What? you mean you like it... :-\
     
  17. dadouw

    dadouw New Member

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    haha

    yes
     
  18. Rex

    Rex New Member

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    Then say you like it NOT APPROVE IT lol just say its Helpful
     
  19. nEveR_LifT

    nEveR_LifT New Member

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    I think that the zerg nydus worm is a lot more efficiant the the nydus canal becuase it looks as if you don't need to be on creep to send the worm there.........
     
  20. The Watcher

    The Watcher Guest

    Gj with this rex!

    and welcome to the forums never lift. have a nice time here (its physically impossible to not)

    *snicker snicker, I got the last 3 posts!