Leavers must wear the Avatar of SHAME!

Discussion in 'General StarCraft 2 Discussion' started by TooManyRequests, Jul 16, 2010.

Leavers must wear the Avatar of SHAME!

  1. TooManyRequests

    TooManyRequests New Member

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    Are you sick and tired of having to take over your allies units because they lost one lousy rush and decided to quit? Or because they were trying to do something lame like cannon an enemies base, got caught and left?

    And after all that you take over their units and you actually WIN!! It's so frusterating to see allies that quit just when the game is going badly. SC2 is meant to be played like that, the battle switches back and forth and your ability to recover from a bad situation is what separates a good player from the one-trick wonders. You dont' just leave! ARGH!!

    So here's my idea. There should be an avatar of a guy holding his head down in shame. A player that leaves a game that is later WON by his allies should automatically be forced to wear the avatar of shame for a least a couple of games.

    I think it would go a long way to curb the trend of people just leaving games, but at the same it wouldn't stop people from leaving games that are hopeless. I think this should only apply to people that leave voluntarily, not people that are disconnected.

    Let's make this a reality!
     
  2. DarkCommander

    DarkCommander New Member

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    This won't make them play until they have no more unit and no more scrutures or whatever. First it is stupid to put that avatar, all the effects would be that he will just be frustrated of having that avatar and make another account or just continue to piss even more people off.

    Instead we could think of an inteligent and not a vengful way to solve this issue. I mean for example if he looses to a photon canon rush, instead of saying: OMG you suck dude!!! You could say: No problem mate, don't worry we can still win. And if his move or rush was so noobish, just explain him why it ain't good to do it.

    1. He might not leave the game because you say positive things.
    2. He might not do that stupid move/rush again in the future.

    This is just a 100 times better way to solve this than putting a dammned avatar that will just have negative effects...


    DC
     
    Last edited: Jul 16, 2010
  3. TooManyRequests

    TooManyRequests New Member

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    Nope, sorry, you're just wrong.

    Once again, the avatar would only be applied if someone leaves voluntarily a game which is later WON by their team.

    People pulling stuff like this makes the game less enjoyable for everyone. You seriously think I should try to coax someone into staying in a game? If my allies come back and eventually WIN a game that I left then clearly I left before the game was OVER.

    It has nothing to do with building supply depots all over the board just to prolong the game, because that has nothing to do with WINNING. You can't win by porlonging a lost game and the avatar of shame has nothing to do with people losing, losing is part of starcraft, just leaving winnable games isn't. It only is applied to someone that leaves a game that is later won by their team.
    And your comment about them just creating a new account in order to avoid the avatar? Who cares? You want me to feel sorry for them that they had to create a new account because they didn't want their team to know they were a leaver? Boo hoo, pass the tissues please.
     
    Last edited: Jul 16, 2010
  4. ijffdrie

    ijffdrie Lord of Spam

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    What about people who quite a game when their partner is busy hunting down all those annoying supply depots that are built to prolong the game?

    Their partner still wins, they still left, and get the avatar of shame, even though it was the other side prolonging the game.
     
  5. Archangelclk

    Archangelclk New Member

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    i hate when ppl do this, ive found that in most cases getting the 2nd base actually helps in winnign the game against 2 other places assuming that it is mid to lat game and ur already racking in money with slaves.
     
  6. TooManyRequests

    TooManyRequests New Member

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    I don't see this as an issue, I mean after all, once the player's last base is destroyed all the supply depots/turrets/extractors or whatever beceome visible and hunting them down isn't a problem.

    But you bring up a good point. Why would anyone leave when the enemy's bases are destroyed and it's a sure win? I think that a person that just leaves their teamates to do all the cleanup work like we're they servents or something totally deserves the avatar of shame, dont you?
     
  7. Caiaphas

    Caiaphas New Member

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    I agree with DarkCommander. Convincing your ally to stay is the only good way to do this, only then will people learn that getting rushed early in the game doesn't mean it's all over.

    Take this scenario: Platinum Player + Bronze Player vs. Silver Player + Silver Player. The Bronze player loses most of his base to an early rush, and since he doesn't think anyone can win a 1v2 match, he gg's and leaves. The Platinum Player is basically pro, however, and easily takes out both of his opponents. I don't think it's fair that the Bronze Player gets punished in this case. He was completely useless to his ally and didn't expect that his ally could take both opponents easily.

    The only problem I have with leavers is when they leave early on for no reason. I think if someone leaves before the five minute mark, they should get this "Avatar of Shame" for however long.
     
  8. IronyNinja

    IronyNinja New Member

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    ...then if the Bronze player gets the Avatar of Shame, he will know that they still could have won and he learns something very valuable about the game.

    I support this.
     
  9. Caiaphas

    Caiaphas New Member

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    So you want the Bronze player to sit there and look over his destroyed base as his partner does all of the work? If I have two supply depots left, I'm leaving. I don't care to watch the rest of the game, I want to go play another game.
     
  10. TooManyRequests

    TooManyRequests New Member

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    While I don't personally agree with this I do see your point. It's really a personal preference if you want to stay to see the finish of a game where you're effectively eliminated. But I also think there's a lot of benefit to people realized that after they left their team actually came back and won. It makes you start to think wow, maybe I should have really stayed in and contributed.

    My concern is really people who leave when the still have a command center and units on the field. Perhaps it should only be the following criteria:

    1. Someone VOLUNTARILY leaves the game in the first 5 minutes
    or
    2. Someone leaves a game when the still have a command center/nexus/hatchery AND their team later wins the game.

    3. Leaving the game when you have no command center - no penalty
    4. Leaving the game when you have no scvs/drones/probes - no penalty
     
    Last edited: Jul 17, 2010
  11. IronyNinja

    IronyNinja New Member

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    If they only have 2 supply depots left, their ally should share control with them and they should fulfill their role as team member and help micro.

    If their ally doesn't want to share control because the player with depots left is bad, then the player with depots left should stay and watch the other player and learn, ESPECIALLY if his team still manages to win.

    Give the Avatar of Shame whether they have no buildings left or all of them.
     
  12. userstupidname

    userstupidname New Member

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    Hey we just discovered internet here it seems. There are like 50 games out there where there are 2v2 up to 4v4 and I bet no one of them don't have this system.

    Its just not good as many people are like that, they are hey I don't want to macro up again I just want to leave and restart and there is nothing wrong with that.

    You aren't letting your teammate down as well you both joined a random game with random dudes with various characteristics and you really just can't... you just can't ''force'' a guy to stay in the game.

    If he just want to leaves then he can then he just can.
    If people want 100% dependable games then don't join random games setup games with your friends or clan mates.
     
  13. DeckardLee

    DeckardLee Guest

    As a Diamond player, I've never had someone do this in over 700 games. In fact, often times we'll both stay in the game long past the time when it was beyond coming back from.

    I suggest you get into a higher league and stop trying to punish others.
     
  14. PANDA

    PANDA New Member

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    All the same, the majority (and I mean MAJORITY) of Starcraft II players will probably be Gold and below, and those leagues' 2v2, 3v3, and 4v4 will be plagued with people like the above-mentioned dragging people down, doing random rushes, failing, and then quitting.


    Possible solution: Reputation, just like on these forums, or on XBox Live. Just an idea, I don't know of what repercussions they could implement for low reputation, and it wouldn't be perfect but...there must be some way to deal with those low-league grief-ers?

    Why bother? Because everyone, and I mean everyone, starts out in the lower leagues. 1v1 can be intimidating, so many new players start out with Team games to get oriented. If you've just started multiplayer and are not a hardcore SC fan, you're not going to appreciate the griefers at all. In fact, it may turn you off from Multiplayer altogether.

    Shrug. just my opinion.
     
  15. Caiaphas

    Caiaphas New Member

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    ^^ Maybe people could alter their quick match options or custom game options to not allow players below a certain reputation.
     
  16. TooManyRequests

    TooManyRequests New Member

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    I was in the #4 in gold league. There is no possible way to advance into a higher league with teamates just throwing in the towel and leaving.

    Oh and by the way, if you've never had this happen to you in 700 games then it's probably the only reason you're in the Platnium league ;) I highly doubt your opponents have had the same experience.
     
  17. Mako

    Mako New Member

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    Not really the league system is not based completely on wins and losses.
     
  18. KHaYMaN

    KHaYMaN New Member

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    Why does it have to be an Avatar of Shame for the leaver. Why not simply give the player who won 1v2/3/4 the Avatar of BadAss for a day. Now everyone is happy.

    (having been in these situations and won, I'd much prefer an Avatar of BadAss to show around then for some guy I'll probably never see again to be carrying around an Avatar of Shame)
     
  19. TooManyRequests

    TooManyRequests New Member

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    That is a wicked idea and a great compormise, it would be great to earn something for hanging in there and winning a 4v3 or 3v2 or 2v1 game!
     
  20. RushSecond

    RushSecond New Member

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    Or it could be an achievement, perhaps a hidden feat of strength called "Hang in there!" or something. That would be simpler.

    Yes I know, he did necro, w/e.