Lurker art was finally changed!

Discussion in 'General StarCraft 2 Discussion' started by johnnyxp64, Apr 23, 2008.

Lurker art was finally changed!

  1. johnnyxp64

    johnnyxp64 New Member

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    i guess noone hear the latest new on that, well if not
    read the official post here:


    http://www.sc2pod.com/trackers/blue/?id=175#465

    [D] The art of the Lurker.
    by famehunter Permalink Here | Jump to thread
    20 Apr 2008, 16:28

    This is more directed towards Samwise Didier since he's in charge of the art departement of SC2 I believe.

    I wanna briefly discuss about the art of the lurker because its really the thing that strikes me the most at this point. And realistically, I think that discussions about art is more suitable since SC2 is still in alpha phase and discussing balance is kind of pointless to a certain degree.

    I think that the lurker looks too much like a mix of a crab and dinosaur at this time. I was hoping it would look a little bit more spiderlike, with edgier/sharper features. The head looks similar to a triceraptops and I dont think that dinosaur looks really suit the zerg. I think lots of people brought similar remarks when the lurker was first revealed so maybe a bit of reworking on this unit would be a good thing.

    I mean, the Siege tank has had its art upgraded, so I hope that our beloved zerg lurker will receive a similar amount of love. :)

    Re: [D] The art of the Lurker.
    by Karune Permalink Here | Jump to post
    Yesterday, 20:50

    There is already new Lurker art since the last time you have seen it. It is much more 'spiny' and has very brutal spikes when it attacks victims. I will try to take a Lurker shot as one of the upcoming ScreenCrafts.



    bye
     
  2. DE.50

    DE.50 New Member

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    Great to hear, but not too surprising, the model was incredibly ugly.
     
  3. Gasmaskguy

    Gasmaskguy New Member

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    Zerg's shaping up! First they brought back Sunkens, and now they changed the art of the Lurker. I couldn't be happier.
     
  4. marcusrodrigues

    marcusrodrigues New Member

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    Yep! Thx for listening, Blizzard ;-)
     
  5. zeratul11

    zeratul11 New Member

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    finally. but why still lurker....?

    new underground zerg unit is better. well it could act like the lurker but with a different name and look.

    zerg imo has too many returning units.
     
  6. ItzaHexGor

    ItzaHexGor Active Member

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    They're complaining about the Lurker looking too much like a dinosaur? Have they looked at the Ultralisk recently? If the Lurker looked like a Triceratops, then the Ultralisk is a Torosaurus. The only problem that the old Lurker model had was its eyes, which could hardly be seen half the time, and it was top heavy. They could easily fix it with some tweaking and didn't have to completely remodel anything. If it turns out better, obviously I'll be all for it, but it had a good model and the new one could easily look much, much worse.

    As if Zerg have too many returning units. They have the Zergling, Hydralisk, Lurker, Ultralisk, Mutalisk and Guardian. That's basically the same as any other race. The Queen can hardly be counted because it's completely changed and counting the Overlord would be like counting Supply Depots. Replacing the Lurker with a similar unit but with a different name and appearance would be a waste of time, effort and not to mention a slap in the face to all Zerg players. If it functions in the same way anyway, why does it matter?
     
  7. zeratul11

    zeratul11 New Member

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    it matters bcoz it looks different. i will be bored playing the lurker in 3d again in sc2. now if the lurker look like new that would make it less boring and more exciting which is a plus.

    and yes the zerg may have the same number of units returning as the other race, the problem all returning units are core and the best zerg unit can offer as it was in sc1. the terran got the thor, viking etc...the toss gets the mothership and warp ray and immortals etc... oh yeh the COLOSSUS. while the zerg gets what? the roach and the new queen? =p. now the "swarm" guardian and the ultraliska are returning as their powerful units. you see they somehow feel almost the same as the original, you play the zerling hydra mutua ultra and guardian again...im sure you got my point. then you get the infestor which acts like the defiler. the only new stuffs which are also not really impressive like what the other race got, roach(ok ok unit), overseer(just an overlord upgrade), baneling(i consider them like the terran spider mine not a unit), nydus worm (transport). there. just less monstrosity. the only good thing is the corruptor. =\

    overseer and nydus worm.. takes 2 unnecessary unit spots for the zerg. the nydus as a unit is cool, but it could be just a building, anyway it took away the transport of the overlord. i say the overseer should not be considered as a another unit but just an upgrade.

    anyway im sure blizzard are not yet revealing some new zerg units.
     
    Last edited: Apr 23, 2008
  8. ItzaHexGor

    ItzaHexGor Active Member

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    If you'd be bored playing with the Lurker in StarCraft2, how is a renamed, remodelled unit that functions in the exact same way going to help? It's still going to work in the same way, so if the Lurker bores you, you'll still get bored with it just as easily.

    Who cares if the core units are returning? Would you rather the unused units return? StarCraft2 won't be like StarCraft1 where there were a few useful units, and the rest were hardly ever built. Every unit is and has a counter, so just ignoring new unit like the Roach, Corrupter, etc, is probably going to cost you dearly. When you were going on about the Terran get the Thor, the Protoss get the Mothership what do the Zerg get... I was immediately thinking Roach. How is it that you think of this as a useless unit? The Zerg have never had a tier 1 unit that can go toe-to-toe with a Zealot and come out on top. Now they do, and it's been done without breaking the Zerg's style of play. The Roach is fragile, it's not as though it has a tonne of health at its disposal like Zealots or similar units, but it can still go up against a Zealot and win. It may not be big like the Thor or Mothership but why would it have to be? The Swarm is a swarm. They don't have huge, single targets like the Terran or Protoss, they have a swarm of units. The Swarm Guardian and the Ultralisk aren't the 'powerful' Zerg units, all Zerg units are powerful. The Ultralisk has its copious health reserves, the Guardian has its range, the Zerglings have their numbers and attack speed, the Roaches have their numbers and regeneration, the Mutalisk have their numbers and bouncing attack, the Corrupters have their corruptions, the Banelings have their mass damage to buildings (considering the Baneling as basically being a Spider Mine is extremely narrow minded), etc. Note how all the smaller units have numbers in their favour. Just because individual units aren't strong, it doesn't mean that swarms of them aren't. Zerg work in swarms, not like the Terran or Protoss.
     
  9. zeratul11

    zeratul11 New Member

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    ok... ill debate your post later. im going to my ojt first. by the way im not yet finish with u on my 2 terran thread. lol
     
  10. Seradin

    Seradin New Member

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    i was thinking of posting this but i didnt think i should make a post about every little change karune posts about.

    though this isnt really that little.
     
  11. AcE_01

    AcE_01 Active Member

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    cool, they making the zerg really sexy now...gj blizzard =]

    just bring the timebomb back for mothership plz!!!! >.>

    lol
     
  12. lurkers_lurk

    lurkers_lurk New Member

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    they already did bring back the Timebomb ability.
     
  13. Gasmaskguy

    Gasmaskguy New Member

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    Then you should not either consider the Lurker, Baneling and Swarm Guardian as units either.

    That's just what YOU consider them, 'cause believe me, they neither look or function as Spider Mines. Banelings are like Scourge. You don't think that Scourges are units now?
     
  14. Psionicz

    Psionicz New Member

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    Wait. How in the world does the Ultralisk look like this, Itza?:
    [​IMG]

    Well it was kinda obvious that they were going to change the Lurker. That was just a foundation model. as if they'd leave it like that. Although I am curious to see this new art work.
    Its not a new unit model yet tho is it?
     
  15. Wlck742

    Wlck742 New Member

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    In your head
    It kinda looks like it... if you stare at it on a foggy morning all the way across the street.
     
  16. ItzaHexGor

    ItzaHexGor Active Member

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    Psionicz, you think that the Ultralisk doesn't look like that, but have no comment on the original poster saying that the Lurker looks like a Triceratops? The point of the Torosaurus comparison was for the crest. The Torosaurus has the largest skull of any terrestrial animal, most of which was made up of the crest which is absolutely useless for anything except for attracting a mate and it was actually a hindrance while fighting. That is what the Ultralisk is currently resembling.

    I see no reason why the Lurker model was so hated while everyone praised the Ultralisk. The Ultralisk has the exact same flaws as the Lurker but exaggerated ten times over. There are other returning Zerg units that looked much worse than the Lurker so why not fix them first at least? Again, I'll be happy if it turns out for the best but they could still do a lot worse.
     
  17. Zurgery

    Zurgery New Member

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    Now they just need to add some Dr. Lisks to zerg. But one out of two is still good, lurker buff ftw!
     
  18. Inside Sin

    Inside Sin Active Member

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    Awsome, it's good to see that the Zerg are looking there best.

    Crawling with Bugs i see.
     
  19. Psionicz

    Psionicz New Member

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    Sorry Itza, but you're crazy on this one. The Ultralisk looks perfect to me.
    Also compared to all the Zerg units, the Lurker so far is definitly not final model worthy, if it was don't you think Blizzard would keep it?
    The Sc1 model looks much better to anything which would resemble the Lurker's current model.

    Also, what poster are you talking about?
    And in no way does the Lurker look like a triceratops... If you're talking about the current in-game model then maybe but not the actual Lurker.
     
  20. ItzaHexGor

    ItzaHexGor Active Member

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    I'm crazy because I like the Lurker's model and don't like the Ultralisk's model? I wasn't aware that preference was a cause of insanity nowadays. The Ultralisk is far from perfect. From its model to its animations, it's riddled with problems. The Lurker was a fine model. Sure, it didn't look like the StarCraft1 concept art, but none of the returning Zerg units, barring the Zergling maybe, looked like their StarCraft1 concept art. The original concept art of the Lurker was foolish anyway. It was just a Hydralisk with legs. Look at all other mutations, Mutalisks to Guardians, Zergling to Baneling, etc. They don't resemble their prior form. It needs a different look. The new one was great. It had a compact body, an armoured abdomen, a sturdy, thorned thorax and a thick, broad head. Now, yes, the legs were poorly positioned so it looked top heavy and yes, the eyes looked like a cross between a lava lamp and fluffy dice, but that's not reason to remodel the whole thing.

    As a model, it was definitely worthy of being a final model, just with these tweaks, not a complete redesign. Blizzard changed it because everybody complained about it for no good reason. They obviously thought it was a worthy model, otherwise they would never have designed it like that in the first place. You could hardly see any detail in the StarCraft1 model and what can be seen actually quite strongly resembles the original StarCraft2 design.

    Lastly, read the opening post.
    That's what I was referring to. You seems completely content with that, but thought I was crazy to say that the Ultralisk resembled a Torosaurus.