maximum amount of scv's for repairing a building

Discussion in 'StarCraft 2 Strategy Discussion' started by lichking, Jun 1, 2007.

maximum amount of scv's for repairing a building

  1. lichking

    lichking New Member

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    They should make it so that it is limitless! I always have a bunch of scv's next to my bunkers and repair like crazy when I am attacked. Would be good if you could put as many as you want on each bunker so repair rate is almost instant ;D But that'd be a bit unfair wouln't it lol.
     
  2. coalescence

    coalescence New Member

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    There never was a limit ::)
     
  3. mc2

    mc2 New Member

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    Yeah you can have as many SCV on repair as you want, provided for have the resources.
    Too bad you can't do that when building a structure.
     
  4. coalescence

    coalescence New Member

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    Could do that in wc2. That was pretty fun actually ;D
     
  5. mc2

    mc2 New Member

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    haha yeah that was so fun
     
  6. reject_666_6

    reject_666_6 New Member

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    In Wc2 or Wc3? ??? I know you can do it in Wc3, and it's the basis for those very annoying human tactics with towering inside the enemy's base. They might make multiple SCVs capable of building together, but max 3 or something.
     
  7. mc2

    mc2 New Member

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    allowing multiple SCVs to construct one structure to speed up the process would probably be a balance issue....
     
  8. coalescence

    coalescence New Member

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    Wc2 was both orc and human. wc3 was only human.
     
  9. 10-Neon

    10-Neon New Member

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    I'd like to see an autorepair feature for SCVs, maybe toggleable, so that I don't have to individually select every unit or building I want fixed.
     
  10. reject_666_6

    reject_666_6 New Member

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    I think they'll definitely make repair autocastable. It's just too good not to do.
     
  11. JBL

    JBL New Member

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    Yes.. it has to be..

    everytime I played terran and brang some scvs with my dudes to repair the siege tanks and/or other stuff, I wished they had it as an autocastable skill.. it's one of starcraft's flaw and blizzard knows it..