Overall Strategy Wants

Discussion in 'StarCraft 2 Strategy Discussion' started by eecer, May 30, 2007.

Overall Strategy Wants

Discussion in 'StarCraft 2 Strategy Discussion' started by eecer, May 30, 2007.

  1. eecer

    eecer New Member

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    After playing some of the bast RTS games of today, I really want Starcraft 2 to have a few things put into it to really make it great.

    The first thing that I think it needs to have is from Supreme Commander, it needs the map use. The way those maps were gigantic and how in missions it would slowly grow the map. This would really help in Starcraft 2 to help all the units stay realistic size (which I'm sure we all want) that way you just have to zoom out a bit to see the Battleships look like they should, that means NOT the size of three space marines.

    The second thing that Starcraft 2 needs to have is from Company of Heroes, the unit AI. In that game the units themselves would get behind a wall, duck down when being shot and the health was much better. This would be great for Starcraft 2 for pure strategy use and would really help in game play. They should also add the realistic gun accuracy from this game, it would mean that the guns would actually shoot realistically.

    These would make the game strategy gain a vast improvement that we would all enjoy. What do you guys think?
     
  2. Zombine

    Zombine New Member

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    Not so much on supreme commander, i think starcraft needs to remain tactical.

    the problem with unit AI is that there are all the melee units that they don't have in company of heroes.

    And in all honesty, the marines rifle is realistic, bc its gauss(magnetic) and so there is very little recoil.(idk about the rest, its kinda fictional
     
  3. NotDeadYet

    NotDeadYet New Member

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    If you look at the Brood War intro trailer, you see that a Battlecruiser is pretty big. One of them could cover up a number of smaller units (Marines, zerglings, etc.), meaning that you wouldn't be able to select them or issue orders. Of course, I bet you could take advantage of this (Nukes anyone?), but it would usually be really, really, annoying...

    PS: That's what gauss means? The dictionary.com definition is:
    "The centimeter-gram-second unit of magnetic induction, equal to the magnetic induction of a magnetic field in which one abcoulomb of charge, moving with a component of velocity perpendicular to the field and equal to one centimeter per second, is acted on by a force of one dyne; 1 maxwell per square centimeter or 10?4 weber per square meter. "
    Which isn't very helpful :p
     
  4. Zombine

    Zombine New Member

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    Ok, i can explain this, but not the sience behind it.

    A gauss rifle is a weapon(or whatnot) that uses a relay of magnets to increase the velocity of an object. A homemade experiment is as follows.
    http://dangerouslyfun.com/gaussian-gun
     
  5. eecer

    eecer New Member

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    With the Close Combat units they could duck and cover like they really would and the AI would be used to have them move in more of a tactical way.

    And the Rifle may be pin point perfect but the man shooting them isn't always perfect.

    The biggest part of the Supreme Commander want their type of game play but mostly just the size and how everything was realistically sized in it, that way it will make the game seem so much better.

    Maybe it's just me but when I think of Starcraft 2 I really want it to be Starcraft amped up like crazy! Look at C&C: 3, It's great, don't get me wrong, but what did they change? They took away a few units added a few others and added a new team. They also made it build the troops in teams, but that's all! NOTHING GREAT WAS PUT IN, nothing new and original and I'm affraid Starcraft 2 will turn out like that.
     
  6. lichking

    lichking New Member

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    I thought c&c3 was very dissapointing. It didn't live up to expectations. Not that nothing new was added, I thought there was plenty. But I found missions borng and online gameplay was no where near as fun as the last.

    From what I've seen, starcraft 2 looks to be implementing lots of changes. I mean ultimate units for one... that's a huge change and will change gameplay strategy completely. just hope it is pulled off right
     
  7. mc2

    mc2 New Member

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    eecer's suggestions are good.

    however these new features will turn SC2 from a RTS into a "third person shooter"...
     
  8. eecer

    eecer New Member

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    No it seems like it might be but if you've played Company of Heroes you can see what it does and how giving the units a bit of Battle AI really helps
     
  9. mc2

    mc2 New Member

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    Yep, your 1st suggestion is an excellent idea, i really like it :) especially in campaigns

    the 2nd suggestions though could be hard to implement for blizzard, i mean SC1have bunkers and cliffs that showed similar properties to "wall".....so can you elaborate more on how this wall will appear in the game? will the player construct one? or is there a "natural wall" already in place? would the wall have a certain health, and can u demolished?
     
  10. eecer

    eecer New Member

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    No I didn't mean wall I meant the units taking cover behind objects to defend themselves. So if there was a rock infront of one of the zerglings as he is running at the space marines, he will duck behind it while the space marine shoots at him. If you've played Company of Heroes you could see what I meant, the soldiers would hit the ground if there wasn't anything nearby for them to get behind, they would crawl and move to try and stay out of fire. It's an amazing element that really should be added into Starcraft 2
     
  11. Fenix

    Fenix Moderator

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    Units with guns need to be able to miss. Seriously. I mean, even with those superfly, nifty HUDs I'm sure they have, you gotta miss at least once in a while.
     
  12. Seth_Almighty

    Seth_Almighty New Member

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    Also units with guns should have some sort of close combat attack imo. It can do the same amount of damage (to keep it balances although it would def do less than a gun shoot normally), but just have a different animation. Marines have these big guns, but if someone was right next to you it would be extremely hard to shoot them as they can just be to the side of the gun. I think it would be cool but of course it isn't nessecary.

    Also the Company of Heroes battle AI sounds great although I never played the game myself I think that would also be a nice feature that would be more immersive than units standing and firing and never really showing any "life". Seems like it would make them be less like robots and more like living units.
     
  13. GuiMontag

    GuiMontag New Member

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    i dont see where the AI hiding behind walls or objects could come into play because of LOS lol, there isnt much in the middle of the maps just open space. The zealots would never use 'hiding' becuase there zealots lol, same goes for all zerg units becuase they dont realy have brains lol. Terrans are all hyped up on stim packs so they dont realy care :p
     
  14. eecer

    eecer New Member

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    Well that's where a new form of strategy would come in, maybe they would open your defense up to where it's a LOT better. You could build sandbags or something like "sandbags of the future"!

    But when it comes to the zerg, as they are running at the enemy they can duck behind rocks or jump onto the wall next to them and then jump off to dodge the shots.

    The Protoss would just duck behind it when they are under fire and then they would pop up and move in closer.

    And the Terran would just use the objects as cover for when they are under fire or are firing back.

    They wouldn't just use objects as defense, if there isn't anything there for them to get behind they can army crawl in ESPECIALLY when their moral is going down hill, because we all know that there is going to be moral in the new Starcraft.
     
  15. T-man

    T-man New Member

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    We do?
    What would this morale that is 100% sure to be included in SC2 do? Would units be more effective (ie, do more damage or be more accurate) with high morale, and the opposite for low morale? How would morale be changed? Would hero units (such as Raynor, Artanis, or Kerrigan) under your control increase morale? Would is be operated by triggers (so that Map Makers could include it with custom heroes)?
     
  16. Zombine

    Zombine New Member

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    zerg wouldn't have moral, as they are all 1 mind
    Terran probably wouldn't care, as they are being drugged anyway
     
  17. coalescence

    coalescence New Member

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    And most Protoss are too brave or arrogant to let their morale go down.
     
  18. mc2

    mc2 New Member

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    The High Templars and members of the Conclave are arrogant and complacent. eg Aldaris was arrogant, and so is Artanis.
    Whereas the dark templar has learnt much through it's harsh journey. Zeratul has very good qualities.