Patch 12

Discussion in 'StarCraft II Beta' started by DeckardLee, May 13, 2010.

Patch 12

Discussion in 'StarCraft II Beta' started by DeckardLee, May 13, 2010.

  1. DeckardLee

    DeckardLee Guest

    http://forums.battle.net/board.html?forumId=25352526&sid=5000

    StarCraft II Beta -- Patch 12 (version 0.14.0.15343)

    The latest patch notes can always be found on our StarCraft II Beta General Discussion forum.

    Balance Changes


    * PROTOSS

    o Forge

    + Build time increased from 35 to 45.
    + Life and shield values decreased from 550/550 to 400/400.

    o Mothership

    + Vortex now removes Force Fields within its area of effect.


    * TERRAN

    o Thor

    + Radius decreased from 1.375 to 0.8125.
    + Model size reduced to match new radius.


    * ZERG

    o Roach

    + Supply count increased from 1 to 2.



    User Interface


    * Several Hotkey changes have been made (German client only).


    Bug Fixes


    * Fixed a crash which sometimes occurred when quitting the program.
     
    Last edited by a moderator: May 13, 2010
  2. Lobsterlegs

    Lobsterlegs Guest

    Stargasms, just add blue text nao :D
     
  3. DE.50

    DE.50 New Member

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    Another nerf to roaches, probably unneeded imo.
     
  4. Lobsterlegs

    Lobsterlegs Guest

    Why? It was so easy to rush roach and make a push.. Also easy to mass roach.
     
  5. asdf

    asdf New Member

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    motherships need waaaay more than that to be useful...
     
  6. Aurora

    Aurora The Defiant

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    Lol, Thor got smaller... AGAIN. ^_^
    Not to happy with the roach supply change/ Guess I have even more reason to stick to Protoss. (Come on, you play Zerg for massive numbers...)
     
  7. Alasdair

    Alasdair New Member

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    Actually, they did that to the Mothership because there was a combo being done where you would vortex in the enemy army, then surround the vortex with force fields. Once the enemy army came out you would have a bunch of Colossi at the ready to vapourize everything within. Since the enemy army was stuck in a space of about 3 feet, just about everything would die in 2 seconds. Depending on how many Colossi you have.

    So it was a nerf, not a buff :)
     
  8. Aurora

    Aurora The Defiant

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    Wouldn't Psi Storms be much more effective for that? Cheaper and easy to spam in 1 place. ^^
     
  9. Hodl pu

    Hodl pu New Member

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    Roach :(

    I don't think this kind of a nerf was needed on roaches IMO.
    Roach pushes can be countered if a player kept an eye on their enemy. Or even expect an early push b/c, they ARE Zerg.

    I would settle for some sort of stat reduction rather than a supply increase.
     
    Last edited: May 13, 2010
  10. DeckardLee

    DeckardLee Guest

    If Psi Storm is the same in this game as SCBW, then seveal Psi Storms in one place cancel some of the damage of each other. Five psi storms in the same place, for example, I've heard is only close to three in damage.
     
  11. Bthammer45

    Bthammer45 New Member

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    Here is the situation report for it

    Our first Situation Report took a look at the changes with Patch 11 and while not a large patch, we wanted to continue sharing our insight on balance changes with Patch 12. Please keep in mind that we are continuing to keep a close eye on many of these changes to better gauge their effects and may not apply all of our planned changes into any one patch. This allows us to track the effects a bit better and layer in our planned changes to better set the pace of how they affect balance overall.

    We have a few minor changes implemented as a part of the balance for this patch and are also planning some more ability changes for the zerg in the next.

    Thor - Radius decreased from 1.375 to 0.8125. Model size reduced to match new radius.

    We have reduced the physical and pathing size of the Thor just to make him more useable. This will end up being a minor buff to the Thor (which he didn’t really need). We made the change just to make him less frustrating to use. We’ll be keeping a close eye on how this change plays out and if Thors become too dominant we will deal with them in other ways in future patches.

    Forge - Build time increased from 35 to 45. Life and shield values decreased from 550/550 to 400/400.

    We are seeing a Photon Cannon rush against protoss and zerg. Against protoss, players usually use a cliff edge or the enemy minerals in combination with their forge to protect their pylon. Against zerg, you can use the Forge and Pylon to block the zerg player’s ramp. We have a few numbers we can tweak to fix this, build time on the Forge being the most obvious. However if we make the build time too high it will be difficult to panic build a Forge and Cannons to block a badly played cloak attack. So we are going to try a mixture of health nerfs to the Forge and a small timing change.

    Mothership - Vortex now removes Force Fields within its area of effect.

    Vortex continues to be an exciting ability with some known issues. Limiting how Force Fields are used around Vortexes will help fix a few exploitable situations. Our thanks go to the community for continuing to find and report issues with it. =)

    Roach - Supply count increased from 1 to 2.

    Roaches are just too mighty to be a 1 supply unit. In 200 supply battles Roaches can be very difficult to deal with even with the correct counters in play by protoss or terran players.

    -Hopefully we will see some things other then nerg down the line for zerg and I guess there still messing with ultras

    -the mothership idea is weird I guess there trying to make them more vialbe

    -the thor idea is good
     
    Last edited: May 13, 2010
  12. ninerman13

    ninerman13 New Member

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    I'm not sure how I feel about the Roach nerf. They are definitely going to become much harder to use early game, even though they are still tier 1. I wonder why they didn't do something like reduce their HP or something? Doubling the supply will probably have a huge effect.

    Then again, Blizzard is the one looking at the testing (i.e. beta) results, not me, so I guess we'll see.
     
  13. Aurora

    Aurora The Defiant

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    I did not even notice this. Thanks for the heads up. :)
     
  14. Fslb

    Fslb New Member

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    Something I would like to see would be a change to the Ultralisk. If they are downsizing the Thor. After handling Ultralisks a bit their unit model is huge and then your assualt is limited to even more choke when its 2 Ultralisks choking the rest of your units. Downsize Ultralisks and I'd be happy.
     
  15. Arc

    Arc New Member

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    downsize and upgrade the attack for ultralisks damn it, make hydras cheaper (125/25 - 75-50) because of the roach supply nerf
     
  16. RushSecond

    RushSecond New Member

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    Roaches weren't actually nerfed that hard. Going from 1 -> 2 supply seems harsh, but really that's an equivalent cost increase of about 12 minerals and 1/8 of a larva more per roach. Roach rushes will still be very strong.

    The only way this really got nerfed is in late game, when the 200 supply limit comes into effect. And I'd have to agree that trying to defeat 140 fully upgraded roaches (15 hp/sec regen and can move while burrowed) sounds pretty much impossible unless you had already built up a large air force beforehand.
     
  17. EonMaster

    EonMaster Eeveelution Master

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    But ho often does a game actually reach 200 supply? Most of my games people only get to about 100-130 max.

    The Thor looks tiny now compared to the original, which I like since it'll be easier to move now.
     
  18. Hodl pu

    Hodl pu New Member

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    I beg to differ, played today, my Roach push was much smaller than usual. Having to build extra overlords affects my gameplay a lot in early games. If roach life was reduced, or even damage, I would settle for it just fine. With lower life, I would just have to micro my roaches more.
     
    Last edited by a moderator: May 14, 2010
  19. the8thark

    the8thark New Member

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    I think that's the idea Blizzard is trying to produce. They don't want zerg players rushing roaches early in every game. They want to see other strats being used too. And in my opinion the issues early on with supply and the new 2 supply roach is a great way to make zerg players think of others way to rush early on then just to the usual mass roach.

    Because before the patch if you knew you were playing a zerg, you just defend for a roach rush and 95% of the time the roach rush came. Variety is the spice of life. And it would make playing against zerg harder as you would not know if the early rush was lings, or roaches or maybe a few hydras. Much harder to defend if you don't know what is coming. Or if you're forced to spend time/minerals to scout to work out what is coming.
     
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  20. Aurora

    Aurora The Defiant

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    Yes, and make alll other units stronger as well, oh and make Zerglings free! <_<

    Gawd... just deal with the nerf and learn to play without an overpowered rush. Don't come saying now that it wasn't, because if it were otherwise, Blizzard wouldn't have nerfed it in the first place.

    Also: 3 Ultralisks in a choke, each dealing "aoe" damage is just plain ridiculous. They already pretty much rape everything that fits in a choke with just 2 of them.