It seems to me that the protoss are the most powerful race just from looking at the demo. If the terran or zerg do not have a unit EXACTLY like the the immortals, then all it takes it teching to immotals, having 1 or 2 collusus's, mass up high templars, and some anti air units. That in itself it game over. Also, since the collusus and the immortals are slow, slap in a few reavers to compensate for base killing, and in the end, use the mothership to decimate all who oppose. Can anyone even think of any possible better strategy? Immortals = the most powerful meat as of yet. Oh, and with the new transportation system for protoss, speed of units means nothing because they can all just teleport around the entire map.
immortals in middle,stalkers in front for protection, and a colossos or two to pick off zerglings or any of the basic units of each race then rushing in their base would be easy
I agree with coal. They definitely showed us far more Protoss new units than any Zerg or Terran, and I trust that Blizzard has some experience balancing their games Even if the Terrans and Zerg don't have "mothership-level" units, they will have some nifty way to counter the mothership. In addition, I like the rock-paper-scissors countering method, and fully expect something that we wouldn't even have thought of. Maybe the next gaming demo will have more info on other races, and we can being full-scale speculation, but not at this time.
The thing here is that it's usually more difficult for the Toss to mass on units given their costs and supply needed. Unless your on a money map, massing on units as a protoss is probably not viable. On the other hand though, you can do as mern suggested (although dragoons and reavers are gone), be defensive through the entire game and just build more your unit forces indefinitely, when the enemy has just finished an unsuccessful attack on you, you send out your mass amounts of units that you've been pooling up.
Ok this is obvoiusly backwards. Immortals go in front so that they can counter heavy enemy damage such as seige tanks, and banelings and such. I have a feeling that the stalkers will either go solo or with zealots as the only good use they have. I have a feeling blizzard is going to implement new ground-to-air units just as the goliath for terran because dragoons got replaced. Now think about this. The immortals are a medium sized tank vs pistols, and a very heavy tank vs high end damage. If half the force is immortals, nothing is breaking through even if there are many small units. Psionic storm is more than enough to kill fleets of small units in 3 seconds, and 1 or 2 collusus is more than enough to take care of anything that attempts to hit them. Most of the time they'll probably be at least half dead. And it is all going to be a defensive game due to the fact that I can just have 1 giant force, and teleport anywhere on the map at my will kinda like the arch mage in WC3. If this thing has unlimited teleporting abilities, I can just set up one cannon around my base to where I think the enemy will come in. Once the cannon goes off, boom teleport, and GG. Ill have the advantage of the defensive, and plus, if I have 1 gigantic force, i can easily expand as often as I like.
From what I saw of the video, Protoss units didn't just teleport anywhere. This seems to be a common (mis)conception. When the player began warping in units, if you watch carefully, you will see he has a group of Gateways/Warp Gates hot-keyed, and then uses those to teleport the units to that area. I don't think that you can teleport a unit from one Psi field to another, just from a Gateway/Way Gate to a Psi field. Sort of limits your massive def strategy, but it's still a sweet ability.
Just so you know, warp in only works when the units are just created, they cant teleport around the map at whim. Also it appears that only the gateway will have such warping abilities, so that means only zealots, stalkers, templar, and immortals will be warping around the map. no colossus. So unit speed does indeed still matter. about the strategy, it will be easily countered by medium combat units such as the goliath or hydralisk. your units are too specialized, and wont be able to take on another army with simple killing power.
Ahh ok. Well we'll just have to see about how it can be best used. Although, I hope they replace the reaver with another nice anti/ground/structure thingymabob so I can also have with an observer and see stuff in the distance cloaked, and kill it before it surfaces. I can handle slow moving units as well as fast ones ;p