Protoss Shields and Psionic Storm

Discussion in 'StarCraft 2 Strategy Discussion' started by mern, Jun 9, 2007.

Protoss Shields and Psionic Storm

Discussion in 'StarCraft 2 Strategy Discussion' started by mern, Jun 9, 2007.

  1. mern

    mern New Member

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    I was just watching the video, and it seems that the protoss shield regenerate at about 3 every 1 second. Now just think about if the main attack force wasn't raw firepower, and not needing to upgrade the protoss main attack, but rather Psionic storm including high protoss shields.

    This seems to be a very useful and unbalanced in the favor of the enemy way to go. Anybody have any comments?
     
  2. Zeratul

    Zeratul New Member

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    I wonder if that regeneration rate was to do with upgrades. Im not sure what you're asking tho?
     
  3. mern

    mern New Member

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    Ahh yes. I just found out that the gameplay video was played at "normal" speed, or 50%. Yes, I do believe they were upgraded, but still 6 points of healing per second is still quite high at level 3 shields.
     
  4. mern

    mern New Member

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    And unless blizzard nerfs Psionic storm, there will be no attack force either in the ground or the air that can withstand about 5 high templars simutaneously reaking havoc with P.S.

    Lets say for example it's Toss vs Toss.

    My force vs his force.

    His force consists of zealots, stalkers, collasus, and whatever comes around.

    I on the otherhand, have Immortals, high templars, and collasus.

    Naturally the zealots would dodge it, and the stalkers would "attempt" to blink, but unless they are actually standing still, they can't attack. Therefore, my Collasus can finish off the zealots along with my heavily armored frontline of immortals, and psinonic storm stalkers as they run about. And if all else fails, I can just archon up in no time.
     
  5. T-man

    T-man New Member

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    My experience with P.S. was that it did not stack.
    By that I mean that if I order ten HTs to PS the same spot, then it only deals one PS's worth of damage to units underneath it. So it would take some micro to have your HTs spread out a nice big area of PS to kill everything. Even with that, my memory is fairly fuzzy (I personally hate HTs with a passion, and rarely play them), but didn't PS only deal like 150 damage? That is barely enough to kill those Zealots in the demo, and would barely scratch a Colossus or etc.
    On this similar line of thought, do you think the damage of a PS would activate the Immortal's Hardened shield, or would it do standard damage?
     
  6. mc2

    mc2 New Member

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    the psionic storm does equal amounts of damage to all units, no matter how much shield or armor upgrade it has
     
  7. Meloku

    Meloku New Member

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    It doesnt stack, if you cast 15 storms it will do the same damage as one.

    although sometimes it would go crazy, and the templars would spread out the storms, and it would take up the whole screen XD.
     
  8. T-man

    T-man New Member

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    Exactly. What I always got frustrated with was that it was unpredictable. Sometimes they would all fire at the exact same spot, other times they would spread. I'd be fine with one way or the other all the time, but changing just ruins strategy.
     
  9. mc2

    mc2 New Member

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    It's not that hard to micro psionic storms so that they spread over a large area. Besides the HTs have a fairly high range so we don't have to get up too close to the enemy to cast the spell. And ;et's not forget that psionic storm only uses 75 energy so 1 HT with 250 energy can launch multiple PS in a short amount of time.