PvT...so much stuff

Discussion in 'StarCraft 2 Strategy Discussion' started by Nem, Dec 21, 2010.

PvT...so much stuff

Discussion in 'StarCraft 2 Strategy Discussion' started by Nem, Dec 21, 2010.

  1. Nem

    Nem New Member

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    so ive been playing some protoss with a 3 gate expand type opening but i have no idea how to hold off the sheer amount of stuff that terran can throw at me

    attached a replay where I just get outmassed. this happens in almost all games against terran (no matter what build I go, apart from 4 gate which i rarely do). how can i improve?
     

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  2. zaner123

    zaner123 New Member

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    A few issues..

    You didn't seem to make any attempt to counter his units. Gateway units aren't very good vs MMM.

    If you scouted and saw his army was larger, you probably wouldn't have attacked.. You were up an expansion so the longer you could delay a battle the better.

    You didn't build enough probes.. at the end there were 32 probes between two bases. You could've/should've had 40-50.

    I thought you had a chance in that big battle.. there were decent force fields.. and then you RAN into his army. you MOVED, NOT attack-moved into his army giving him a few seconds of free shots. That's what turned the game around. That one click lost you the game.


    That being said, it's much much easier to win with MMM as Terran than it is for Protoss to counter MMM.
     
  3. Makki

    Makki Member

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    just beg blizzard to nerf MMM .....
     
  4. Robin Johnsson

    Robin Johnsson New Member

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    Nem, a piece of advice is to get colussus if you see he is going MMM..Colussus tears MMM army´s to pieces. Its the best counter. I didn´t watch your replay but you should have had....Zealots with charge, stalkers behind to get some free skills and colussus behind the stalkers atleast 2-3 and templars with the lightning ability then the terran will move away from it but while his MMM is moving your colussus will kill them all... Hope this helps.
     
  5. razorwolf

    razorwolf New Member

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    Since collossi are expensive 2-4 dts will do just fine
     
  6. oneil

    oneil New Member

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    Then 1 scan and all those DTs are gone instantly and you've wasted a tons of minerals and gas into a tech tree you can no longer benefit from.

    Collossus is a much better route.
     
  7. Stirlitz

    Stirlitz Member

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  8. BeHelpful

    BeHelpful New Member

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    you can also make robo, then go immortal build... they rape MM
     
  9. blackjedi

    blackjedi New Member

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    I'm a total newb, but Day9 talks a lot about constant probes - and you have quite a few gaps where not producing. I didn't check your gate production, but you could watch again and see how constant you were at probes and units all along. hope this helps
     
  10. Ste

    Ste New Member

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    yall can all stop asking for nerfs or balance changes.

    It is well known that blizzard only cares about Pros and high high level diamonds with reguard to their thoughts/opinions.


    anywho.

    In pvp, to avoid the inevitable robot wars make void rays if game lasts longer than 12 minutes.

    Void rays > colusi.

    Dts are also highly viable vs P so long as your god at observer sniper wars.
     
  11. razorwolf

    razorwolf New Member

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    yeah but think for a second. if you get jmped by air those collosi are done for. at least the dts are cloaked so they wold have to go detectors and the scnas only good if u up against terran. i usually synergy dts with stalks.
     
  12. Ste

    Ste New Member

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    Lol, In bronze I usually make 10 dts with +2 weps and kill thier OB before they can scan.

    And Then they rage quit. ;)
     
  13. jamus34

    jamus34 New Member

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    I'll temper this with while I'm not great by any means (or even good) I consider I hold my own pretty well at least in team games...1 v 1 leaves something to be desired (of course the last 3 1v1's I played all rushed :/ )

    Collosi with blink sentry is my usual strat for MMM's...as soon as they bring the air run the collisi home and keep blinking the Sentries in front of the vikings.

    Overall against MMM charglots with a ton of Sentries are fairly effective too. you'll lose the lots but you should be able to take out the meds.

    Also VR's are good if you can give them ground support...against rines they get chewed up.

    The worse I've faced I think is a full Rine ball with meds backing up...talking like 50 plus rines that the player is skilled enough to leave in open field. everything I threw at him got chewed right up. Bottlenecks are the name of the game against the ball...specially if you want to run Collosi.
     
  14. Galaxy.ein

    Galaxy.ein New Member

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    There were 2 major mistakes:

    1. You didn't build enough probes. Never stop getting probes until you get ~80. I want you to try this...it'll hugely improve your play. Play a game where you produce probes non-stop from all Nexus, and spend all chrono boosts on probe production. This is not an ideal way to play, but don't worry about that. It's still very powerful, and once you see how effective getting a good probe count is you'll learn to make less and less until you know how many you need to be getting. It'll also help you develop the habit of making lots of probes. So do that...play a game or few where you spend all chrono boosts on probe production and use all Nexus to produce a never-ending stream of probes.

    2) Your attack was bad. Your units have range advantage over his units, so you want to stay put...not charge up in his face. Your force field use was fair, although you might consider getting less sentries. If you're really good at using force fields then an army like that might do okay, but if you just got 6 sentries or something then you could pull the same basic moves while having a much more reliable army against marauders. Of course all those sentries were mainly the consequence of having a low probe count.

    Don't worry about immortals and dark templars so much. You can get a few of them if you want, but your main aim should be to get colossus or templars. Colossus are probably the easiest route. A simple timing would be to get some after you expand, or a little after you expand. Just keep a never-ending stream of them coming. Mix those in with gateway units and you'll have a potent army that isn't very hard to manage or produce.

    These are the most essential things. I try not to overwhelm people with more advice then they can handle at a time.
    1) Probes
    2) Don't charge in Terran's face
    3) Colossus after expanding
     
    Last edited: Jan 4, 2011
  15. Taerix

    Taerix New Member

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    Colossus are really good against Terran in the mid game, it forces them to get Vikings which means their MMM army will be a little smaller. Try to keep your Stalkers in between Colossi and Vikings to pick em off, it takes some practice for sure.

    As you progress later in the game you need High Templars. They can feedback Medivacs and Storm MMM armies into the ground.

    And as a few have said, macro is VERY important. Fall behind in Probe count and you fall behind in army count.