Reavers with Immortals and Stalkers=Ground combo

Discussion in 'StarCraft 2 Strategy Discussion' started by eratangos, May 27, 2007.

Reavers with Immortals and Stalkers=Ground combo

  1. eratangos

    eratangos Guest

    We are not sure if the reavers are returning or not, but if they are this combo might prove effective. I think we should be confident that scarabs count as one of those damaging attacks that will activate the immortals shield. So no more worries of reavers being countereffective as lings surround the immortals and scarabs will take them out as well as terran troops with little damage to them. Stalkers would be the microers dream and chase down the opposing forces faster ground units that reavers can't chase or teleport right up to a tank. Once again it can avoid the damaging factor of the scarabs by teleporting away as it comes to destroy surrounding enemy units. Not unbeatable for sure but quite effective I think.
     
  2. red_dragoon

    red_dragoon New Member

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    A lot of people are predicting that reavers are not going to be in the game but there is still some hope. The artwork trailer shows a scarab somewhere in there so hopefully this means they are still there.

    I wonder what other attacks will trigger the immortal's shields.
     
  3. Fenix

    Fenix Moderator

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    I think the biggest question is "Will it survive a nuke?" Blizz has said, the more powerful the attack is, the less damage an Immortal will take, and the nuke is, without a doubt, the most powerful attack in term of sheer power.
     
  4. TheDarkTemplar

    TheDarkTemplar New Member

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    Well, even if it can survive a nuke, having your Immortals survive doesn't mean that you can still win the game because I well placed nuke in your base or in your army will wipe everything out, so you'd only have Immortals left.

    And I think that combo would be beaten pretty easily tbh, with enough micro-management. Judging on the new Protoss units, I'd lean towards Colossus, Zealots and Stalkers.
     
  5. Fenix

    Fenix Moderator

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    Heh, I dunno what game you're playing, but one nuke in a Protoss base....The worse it can do is flame buildings and kill pylons. And if they're nuking you, and you only have one base.....Well, maybe you deserve to be nuked.....

    Lol, sorry.


    Anyways.....It seems that Colossi are a tad over powered. Any one else agree?
     
  6. coalescence

    coalescence New Member

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    No, because trailer and screenshots suggests that it can be attacked by everything (even anti air), it can't attack any air units and I think its weapon won't be too effective too units with much armor.
     
  7. Exterranminator

    Exterranminator New Member

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    Collosus also looks like unable to being transport by shuttles & stuff (cuz its too big), so only phase prism, recall and teleport ability + its stalking over the cliffs can make it usefull on isle maps.
     
  8. TheDarkTemplar

    TheDarkTemplar New Member

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    Meant to say well placed nukes :-\

    I think they have to be powerful because they seem to have a couple of big drawbacks. I like that they can step up onto cliffs and the like though, it's a nice addition!

    And I think Phase Prisms have basically replaced the Shuttle, there's no real need for it anymore.
     
  9. Fenix

    Fenix Moderator

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    I'm sure everyone here has watched the gameplay vid 1000 times.

    Everytime the Colossus beam moved, a Marine died. That's a Marine dying every three seconds. That's the definition of "overpowered" right there.
     
  10. Lithuania

    Lithuania New Member

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    It will be changed if it is overpowered damage reduce or Will cost Loads or something like that
     
  11. PsiGlaive

    PsiGlaive New Member

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    Anyone notice that the terrans put a tank up on that ledge and it is there just shooting the entire time and the protoss units don't even attempt to do anything about it, they just run into the middle...
     
  12. coalescence

    coalescence New Member

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    No, because the colossus was to counter masses of small units (and guess what the marine is...), probably won't stand a chance against a few siege tanks (even in tank modus) And like I just said, colossuses can be attacked by almost anything, and they will probably cost tons.

    Triggers ;)
     
  13. Fallrider

    Fallrider New Member

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    Marines look so dumb now..

    And I don't think the Protoss will use a transport anymore, they can teleport anywhere they want with those Prisms...
     
  14. Zombine

    Zombine New Member

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    Prisms double as transport, bc it "breaks down the being and stores its information on its crystalline computer"
     
  15. w00f

    w00f Guest

    Umm...scarabs have never damaged your own units, they're friendly fire off weapons o.o

    Unless they change it in SC2, that's the way it'l stay. You've never had to worry about them bombing your own guys o.o
     
  16. lvhoang

    lvhoang New Member

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    well the reaver has been scrapped but I guess everyone is aware of it by now ;) but I agree that would have been a nice combo!
     
  17. Aurora

    Aurora The Defiant

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    Stop necroposting please. This is a 2 year old thread and has no use anymore. We all know by now that the Reavers are gone.

    *sigh*
     
  18. Novacute

    Novacute New Member

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    I think a reaver would come in conflict with the purpose of a Colossi. They're both similar except the colossi can traverse over high grounds. I'm sure it's either the Reaver or the Colossi that has to go. It seems that Blizzard has chosen the Colossi.
     
  19. CROrens

    CROrens New Member

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    only difference is that colossus sucks compared to reaver - 2 hits to kill a drone vs a bomb that kills 5 of them instantly from a mile away...
     
  20. PancakeChef

    PancakeChef New Member

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    How do you know the Colossus sucks compared to a reaver? The game isn't even released yet or even in beta testing for that matter. I want to know what you are basing your opinion on besides assumption.

    You also forget the Colossus is a entirely different unit and has the ability to walk up and down levels of the map and has a large sweeping beam as opposed to a single slow traveling splash damage shell.

    This also isn't Starcraft 1, there are lot of new units and mechanics on the field.