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Reference: Gettings CPU to Use Spells/Abilities [StarCraft]

Discussion in 'Maps and Replays' started by Imagine., Oct 11, 2009.

Reference: Gettings CPU to Use Spells/Abilities [StarCraft]

Discussion in 'Maps and Replays' started by Imagine., Oct 11, 2009.

  1. Imagine.

    Imagine. New Member

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    Computer Usage of Spells/Abilities:
    ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦
    Want to know how to get the computer to use special abilities and spells? Here is a listing of the known ways to get them to do it!



    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    [highlight]PLEASE SELECT RACE[/highlight]
    Zerg :: Terran :: Protoss

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -​
     
    Last edited: Oct 12, 2009
  2. Imagine.

    Imagine. New Member

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    Zerg:
    ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦

    Burrow:
    Burrow is an ability used by ground-based Zerg to temporarily conceal themselves underground.
    - All regular Zerg units will burrow themselves when not active (standing still).
    - Ordering burrowed units to do something will force the burrowed units to unburrow.

    Dark Swarm:
    Projects a cloud over a target area that makes all ranged attacks directed against units and building under the cloud useless. Dark Swarm does not prevent melee or splash damage.
    - Defilers will cast Dark Swarm when attacked by ranged units.
    - Defilers will sometimes cast Dark Swarm to support allied melee units.
    - Using Melee AI scripts will cause Defilers to cast Dark Swarm offensively and more often.

    Ensnare:
    Ensnare is an ability that when used on any unit their movement speed is halved. It also reveals cloaked units.
    - Queens will cast ensnare when attacked.
    - Using Melee AI scripts will cause Queen to cast Ensnare offensively and more often.
    NOTE: They will cast this ability of hero units.

    Parasite:
    Attaches parasite to target unit or critter. Infecting player sees everything the infected unit sees. Infected detectors reveal cloaked and burrowed units. Infected cloaked or burrowed units are always visible to the infecting player.

    Plague:
    Sprays all units and buildings in a target area with spores that inflicts 25 damage per second for a maximum of 300 damage. 'Plague' will not kill or destroy affected units and buildings leaving at least 1 hit point. Plague does not drain shields but will affect the hit points underneath regardless of shield strength. Affected cloaked units will be revealed.
    - Defilers will cast Plague when attacked.
    - Defilers will cast Plague on nearby hostile units when passive.
    - Using Melee AI scripts will cause Defilers to cast Plague offensively and more often.

    More to be added...
     
  3. Imagine.

    Imagine. New Member

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    Terran

    Terran:
    ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦

    Slot reserved for Terran spells and abilities.
     
  4. Imagine.

    Imagine. New Member

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    Protoss

    Protoss:
    ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦

    Slot reserved for Protoss spells and abilities.
     
  5. Lobsterlegs

    Lobsterlegs Guest

    Why the "please select race" ?

    You still have your posts in this thread under your first, and you can clearly see the races there...
    Just asking...
     
  6. Imagine.

    Imagine. New Member

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    Quick reference hence the title starting with "Reference" I would use the anchor tags but vBulletin does not support the bbCode as a default so I am using quick links instead.
     
  7. marcmad

    marcmad New Member

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    Euh... well I don't know if i should post that here but I think that would be a good idea to set the worker going to minerals and gaz IA. (unless there gonna be a section for that later too.)

    (pssssit): I don't know how to set IA like they'll go in refinery and get vespene gaz. It work for mineral but i haven't found one about gaz. I want only the worker to do it too.


    That is an awesome work. All that had been done... :)