Regen Rates

Discussion in 'StarCraft II Beta' started by Kaaraa, Feb 22, 2010.

Regen Rates

Discussion in 'StarCraft II Beta' started by Kaaraa, Feb 22, 2010.

  1. Kaaraa

    Kaaraa Space Junkie

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    What are they like? I remember catching a glimpse of shield regeneration in one of the Battle Reports; the regeneration rate was much faster than SC1, but it only kicked in a few seconds after the unit stopped taking damage. From what our testers have seen so far, do similar rules apply to health and mana?
     
  2. cautionmike_190

    cautionmike_190 New Member

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    i sopose yes the same principle they used on warcraft 3
     
  3. the8thark

    the8thark New Member

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    Mana? Don't you mean energy?
     
  4. Kaaraa

    Kaaraa Space Junkie

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    Same difference. I know a lot of WC3 players who will refer to energy as mana out of habit.
     
  5. Spardas

    Spardas Guest


    why post questions like this if u already got the poing? :wacko: :D
     
  6. the8thark

    the8thark New Member

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    Because I can. And because using the right terms for the right game is good. And because anyone new to the site and new to SC2 will not get confused if we all use the correct terminology. yes I know gameplay wise mana=energy. But lore wise they are universes apart.

    And I'm a lore nazi :).
     
  7. Kimera757

    Kimera757 New Member

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    Shield regen is fast again. (It was slow while the Obelisk existed.)

    Hit point and energy regen isn't that fast. In fact, only zerg units regenerate hit points. Roaches only regenerate hit points when burrowed until they get a hive-level upgrade.
     
  8. Slizer

    Slizer Guest

    Meaning? They only recover outside of battle? Why can't it be fast recovering even within a battle? it would be best considering there no more shield batteries,
     
  9. Kimera757

    Kimera757 New Member

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    I disagree. That would make immortals OP, among other things. Protoss units would all start to look like post-hive roaches.