Selecting 150 units.

Discussion in 'StarCraft 2 Strategy Discussion' started by DKutrovsky, Nov 13, 2007.

Selecting 150 units.

  1. DKutrovsky

    DKutrovsky New Member

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    I think this will have a huge effect on gameplay.

    I think it will effect the terran strategy of using marines/firebats/reapers/ghosts and medics the most.

    Now you just mass em up put all infantry on #1, all medics on #2 and all tanks on #3. Before it was such a hastle since you had to build so many and you had to have medics following them closely.

    Im very pumped by this. Cant wait!

    P.S uber firebats ftw.
     
  2. Gasmaskguy

    Gasmaskguy New Member

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    I think that Zerg will benefit more from this than Terran, but I do agree that using lots of Terran infantry can be hard, when you suck at micro(kinda like me). Zerglings were a lot more annoying to #.
     
  3. PKZeppelin

    PKZeppelin New Member

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    I think it should be moved to SC2 strategy discussion...

    Well, I think they will work it out, and selection limit will be same as unit cap limit, otherwise I don't see logic - why 150? If unit cap 300, then OK, but if 200? Two groups 150 and 50?
     
  4. ninerman13

    ninerman13 New Member

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    I think it's more about the average computer processing/handling ability and less about the actual population cap. They did say in the Q & A that they are going to keep messing with it and figure out the optimal unit selection cap.
     
  5. DKutrovsky

    DKutrovsky New Member

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    yeah, i believe its if the comp will manage it well enough.

    I think you had to have sick micro to manage a lot of marines and medics,and if you add reapers,firebats,ghosts in sc2 wow.

    Cuz for marines you had to stim pack them all to be effective, where as zerglings you just attack with them and let them die, there wasnt much control to them. No matter what you fought zerglings are allowed to die.

    Marines, when you see lurkers burrow and if there are more than 2-3 in close proximity, you gotta move all the marines or they will all die, so there was a lot more control and managing to marines and medics than anything else.
     
  6. TerranGod

    TerranGod New Member

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    now i bet it will affect ums games A LOT

    no more massers needed probably :p

    evolves will be even more fun
     
  7. DKutrovsky

    DKutrovsky New Member

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    i think it will be fun to see 150 zerglings > bam 150 eggs> bam 150 banelings > gg
     
  8. 10-Neon

    10-Neon New Member

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    Unit selection has never been limited by computer power. By the time the first RTSs were created, computers had more than enough speed and memory to select and order with hundreds of units. The reason for the limitations in Blizzard games have been because of the way they displayed the selected units, and probably to help hide the fact that army numbers were limited in the first place. Unit selection of this size is not something groundbreaking, it's just something Blizzard is finally getting around to.

    That said, it will remove the restraint caused by selection limits. While we like to imagine ordering a swarm of a hundred Zerglings with a single click, the real gain comes when you have groups of 15-20, where you'd have to give two orders (using four clicks) to one group just to move, you now only need to give two. It adds up very fast.
     
  9. SD-Count

    SD-Count New Member

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    -Chuckles-

    I would LOVE for someone to send 150 zerglings or marines at me with one click and watch the carnage. Gonna make early game DT rushes much more fun on bnet, especially on chokes.
     
  10. ssjfox

    ssjfox Hyperion

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    I think it will be fun to see 150 high templars > 150 eggs > 150 psionic storms > lol
     
  11. Aurora

    Aurora The Defiant

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    This is one of the coolest new features in Starcraft 2. No more insane micro for Zerg players like me. Rushing will be so much easier. It almost sounds unfair to the Protoss who, most of the time, don't even have the money to actually HAVE 150+ units to select. ;)

    Terran tactics will be easier to pull of to, like DKutrovsky already pointed out. Now you can actually put all necessary units in one group, like 25 marines, 15 firebats, 5 siege tanks, 5 medics and a couple of SCV's for bunker turtling tactics and repairing the tanks. And don't say: they will all move together so it will get to complex to handle. You can order certain units in a group to stay standing still, just like in Warcraft 3.

    Lol, 150 psionic storms, I don't think so. ;D It can't be done, even with insane micro, since there can only be one storm at a time. But nonetheless, wow.
     
  12. Meee

    Meee New Member

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    I think it's gonna be 300 zerglings, don't they come in duopacks? ;)
     
  13. kuvasz

    kuvasz Corrections Officer

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    150 sounds too many to me. The unit wireframes would just get messy and blur together. I'd rather see a max of 50 per group and have the ability to select groups in one group and issue orders to them as if they were one group - without having to click each group and give orders to them separately.
     
  14. PKZeppelin

    PKZeppelin New Member

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    Don't forget about unit cap definition for different units... If unit have 2 units cap limit used and if max units cap 200, so there will be max 100 units in one group, not 150 :) Unless you're planning to spam workers, whose use 1 unit cap ;D
     
  15. Namor

    Namor New Member

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    Well... zerglings are 1 cap to and you make to of them each time they hatch... there isn't any problem of getting 100+ zerglings, but there is a problem to get that many units in any other way
     
  16. Unentschieden

    Unentschieden New Member

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    Almost. Zerglings are 0,5 unit cap, you just can´t breed them that way. Random Idea: Lategame upgrade that lets you hatch zerglings 3 a egg.
     
  17. EonMaster

    EonMaster Eeveelution Master

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    Interesting idea, but I don't think it will work. 2 per egg is already extremely powerful for massing quick armies. At least with the new 150 selection, I don't have to assign all 10 numbers to units for control on the battle field.
     
  18. Light

    Light Guest

    All I can say is that I hated having to only select 12 units. A max selection of 30 would be enough, 150 seems interesting.
     
  19. EonMaster

    EonMaster Eeveelution Master

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    Now the OMG! large zergling armies can move as one. Nothing better than seeing zerglings streaming into an enemy base nonstop, unless its seeing a stream of zerglings being turned into a pile of blood by your lurkers or siege tanks, conveniently placed in their way.
     
  20. DKutrovsky

    DKutrovsky New Member

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    i want to see a upgrade for zerglings to be able to fly leap over things on move command like buildings units etc. The ultimate swarming unit woot!

    Having 200 zerglings just running over your base defense and once they've swarmed you they just start tearing things up. Woot #2.

    This aint my idea btw, someone suggested it some time ago on the zerg forums.