Sentries vs zerg

Discussion in 'StarCraft II Beta' started by Higgs Boson, Apr 3, 2010.

Sentries vs zerg

Discussion in 'StarCraft II Beta' started by Higgs Boson, Apr 3, 2010.

  1. Higgs Boson

    Higgs Boson New Member

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    So is it just me or is mass sentries + zealots really, really effective against the zerg? It perfectly counters zerlings, roaches and mutalisks and usually you can break through before he gets (significant number of) hydralisks.

    Anyone else tried this tactic?
     
  2. Lobsterlegs

    Lobsterlegs Guest

    Yeah it's on HD's channel I think..
    It's effective. I've tried it.. but banelings + infestors is a good counter.
    also broodlords.
     
  3. Higgs Boson

    Higgs Boson New Member

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    That's nonsense infestors and broodlords are way up the tech tree. The idea is to kill his first wave of roaches and go for the kill or at least significant harass to allow for a tech switch you are not supposed to spam sentries and zealots even in mid-late game.
     
  4. Lobsterlegs

    Lobsterlegs Guest

    Hrm that's true, but a roach zergling army can stop it together with some banelings..
     
  5. AcE_01

    AcE_01 Active Member

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    roaches and hydralisks. I just played a few games and hydras are pwnage. takes down zealot stalkers sentry combo.
     
  6. Higgs Boson

    Higgs Boson New Member

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    As I said, this is pre-hydra game. Or at least pre-mass hydra. Hydra are a good counter but banelings not necessarily since you can easily wall of your entire army. If he had a good combnation of roaches and banelings then possibly but then we are talking about ideal situations and theorycrafting which simply doesnt work when we get to practice.
     
  7. RationalThought

    RationalThought New Member

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    From:
    What is there to know, that isn't clearly already
    2 things,

    1) How many Sentries we talking? If more then 5, that gas adds up, that's what, 500gas? That's more then enough to make roaches while teching up to Hydras...plus Zerg has to tech/expand fast typically less they plan to be doing the rushing...it's a risk...but so is everything in this sort of game.

    2) Results of sentries vary on the player using them...such as using it just right to seal a enemy out of their base/escape point, or perfectly cut off half their force from each other.

    However, once the move is used, and not perfectly set up right, the Zerg player can simply fall back and there goes the energy of the Sentries.

    If you're talking in terms of damage, and just a straight up fight of sentries/zealots vs roaches, without any spells...well I don't know, cause I've yet to encounter a Protoss that hasn't done a fast tech to immortals with stalker/zealot support or a pylon-gate push out side my base.
     
    Last edited: Apr 3, 2010