Shield idea!

Discussion in 'StarCraft 2 Strategy Discussion' started by reject_666_6, May 30, 2007.

Shield idea!

  1. reject_666_6

    reject_666_6 New Member

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    I just got an idea about the Protoss shields. Wouldn't it be cool if they recharged their shields faster when they are on a power field (Pylon field)? That would make the Shield Battery obsolete, and probably give the 'toss space for something new, I reckon.
     
  2. Immortalrulez

    Immortalrulez New Member

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    if they can do that then they can simply use the phase prism and take it in the opponents base and rush then with zealots ir immortals or somthin like that then the would give the protoss the upper hand of the game
     
  3. lichking

    lichking New Member

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    Well, not charge super fast, but a little faster in pylon power would be good! But I always hated the shiled battery... I used it like 3 times in my whole life. Is it just me that finds it useless?
     
  4. reject_666_6

    reject_666_6 New Member

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    Yes but didn't you notice that their shields didn't actually start recharging until after about 10 seconds of not taking damage. So offensive plans for the regen wouldn't work so well because units tend to get hit whilst fighting. :p

    EDIT: The only time I used a Shield Battery was in the first mission of Brood War... (they have one there ready for you)
     
  5. lichking

    lichking New Member

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    hehe. No wonder why you want this idea ;)

    I'm not too big a fan of the no charging unless you are not taking damage... toss have great defense because of this. Now there'sll be people playing toss who have to 'run away' all the time and hide so they can get their shileds charging, which doesn't suit toss image
     
  6. mc2

    mc2 New Member

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    Yeah shield can definitely recharge faster within a pylon, its a good idea
    that way photon cannons will be stronger and all other toss structures will be harder to destroy
     
  7. lichking

    lichking New Member

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    Some would argue that they are already hard to destroy ;)
    They should give a double shield layer to the mothership ;D
     
  8. hillzagold

    hillzagold New Member

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    better idea

    in pylon field, protoss shield recharges faster, zerg regenerate slower (some psionics fluke, i guess)
    in creep, zerg regenerate faster, mebbe shields recharge slower
     
  9. 10-Neon

    10-Neon New Member

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    Yeah, I've always thought Psi fields and creep should have effects on the units in/on them. When I made my shield recharge post the other day, I initially thought that the reason the Colossus wasn't charging was that they could only charge in Psi fields, but then I saw that the Mothership could recharge without being near a Pylon, so I dropped the theory. I hope I was wrong, and they do include something like that.
     
  10. Remy

    Remy New Member

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    But if u check the Toss shield regen rate in the demo when they're actually recharging, that stuff goes up hella fast. And the demo wasn't even running at full game speed.

    Also, I did notice that there was lag before shield started recharging but only saw it when shield was completely depleted. Is it the same when a unit took damage but still had some shield left? Guess I could just go check for myself but...
     
  11. reject_666_6

    reject_666_6 New Member

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    It went up fast because in the demo they wanted to keep the Protoss units alive longer. Haven't you noticed how whenever a Protoss unit is destroyed, it's destroyed by 5-6 times as many units to offset their increased strength.
     
  12. Remy

    Remy New Member

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    Actually I believe it is due to the zealots having full upgrades all around. Both the resilience and fast shield regen.

    I wouldn't be very surprised if the units in the final product is close to the demo balance wise, when considering it's 3/3/3 full upgrade Toss units going up against Terran/Zerg units with no upgrades, results in demo are not very different from what you'd see in SC1.
     
  13. reject_666_6

    reject_666_6 New Member

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    Yes, it does say that the Zealots were fully upgraded, but we'll never know for certain what they tweaked for the demo to look good.
     
  14. JBL

    JBL New Member

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    ohh that's a great idea...

    I hate the shield battery.. its useless... and this bonus to the protoss race would totally destroy it..

    but it should be balanced.. of course...

    it would be very neat since it would add a synergy with the pylon ship thingy.. (lol whats the name again? phase prism?)
     
  15. mc2

    mc2 New Member

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    The Nexus should also be able to generate a LARGE area of psi for structures
     
  16. reject_666_6

    reject_666_6 New Member

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    But the Nexus isn't made out of a big chunk of Khaydarin crystal like a Pylon is, so it should make a field as big as the Pylon at the very most.
     
  17. mc2

    mc2 New Member

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    Or instead of a shield battery, they can have an "attack charge battery" that can charge up any units and give them extra damage power?
    And also the defiler can consume to boost the energy level, so the battery can also charge a spellcaster's energy. this would be good for countering science vessel's EMP.
     
  18. JBL

    JBL New Member

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    Hmm I'm not too sure about this one..

    Think about it.. Since the nexus has more Hp, you would build ur important buildings around a nexus so the enemy can't simply "destroy the pylon" to stop the building activity.. and it allows you to build a gateway as first building..

    ...
     
  19. mc2

    mc2 New Member

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    Haha yeah....apparently the Nexus is the structure that taps in the psionic energies from Aiur onto a nearby pylon. So the Nexus itself should generate a field.
     
  20. Critter

    Critter Guest

    Hi I have an idea about the shield !

    I'm not really fond of idea of shield = double Hp ..... But how about this :protoss' shield act like "mana", it serves multiple functions; can be used defensively ( so it will be like the classic; to increase the lifespan) but can also be used offensively ( to perform special abilities, to increase the effectiveness). Stalker's Blink ability is one of the abilities.