Stalemate

Discussion in 'StarCraft II Beta' started by RHStag, May 29, 2010.

Stalemate

Discussion in 'StarCraft II Beta' started by RHStag, May 29, 2010.

  1. RHStag

    RHStag New Member

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    Ok, I have a Hatchery, 15 minerals, 16 gas, an overlord, two zerglings, 0 drones

    He has a barracks, Command Center, both lifted in the air, 0 SCVs, 30 minerals.

    NOW WHAT
     
    Last edited: May 29, 2010
  2. SOGEKING

    SOGEKING New Member

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    who will leave the game the first ?

    ................................ to be continued.................................
     
  3. RHStag

    RHStag New Member

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    Don't you mean which computer will crash the first? :p

    Seriously Blizzard should have a stalemate fix for these kind of things.
     
  4. SOGEKING

    SOGEKING New Member

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    yeah sure. the statistics should give an advantage to a player.

    I hate this situation. Once I waited over one hour to oblige the loser to leave. But he didn't. So I left. And I lost ....
     
  5. Lobsterlegs

    Lobsterlegs Guest

    There should be an "offer remi" button..
     
  6. aem1

    aem1 New Member

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    if anything, if everything is dried up wouldn't it be you considered you are the only one with a (capable) attacking force of 2 zerglings? right?
     
  7. Phoenix

    Phoenix New Member

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    If nothing have been built for 5? minutes, you should each get 50 minerals.
    That could be a fix for this highly unlikely scenario, and make the one with "map control" win.
    May i see the replay? it sounds nice :)
     
  8. RHStag

    RHStag New Member

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    You may see it, but it's over 4 hours long (I left the game on and left). When I returned my opponent was still ingame so I decided to leave.

    The file is probably too large to post here? Maybe I can capture the game and put it on Youtube.
     
  9. RushSecond

    RushSecond New Member

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    Sure it would fix THIS scenario, where at least one side still has a CC remaining. But what if it were like this:

    Protoss player has 2 pylons, 1 gateway, 2 zealots, no nexus, no probes, no cybercore.
    Terran player has 1 floating barracks, no CC, no SCVs.

    Then the game will still be a stalemate no matter how many resources you give each player.
     
  10. the8thark

    the8thark New Member

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    Oh an easy solution. ig no noe attacks for I'd say 15-20 mins which is rare to never heard of in a non stale-mate game. Then the game should give all players sill in the game 400 minerals and 1x worker unit. That would fix everything.

    Mind you in that scenario the player with attacking units still could find and kill the worker. But that's part fo the game.
     
  11. Korith

    Korith New Member

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    I played Starcraft BW for nine years... for a total of around 7-9k games.. I never ever had this problem... So I don't think its really important... But hey thats just me. But I think this happening to the OP is like a once in a lifetime thing..
     
  12. KHaYMaN

    KHaYMaN New Member

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    I think it is a rare enough problem that Blizzard is safe in just ignoring it (unlike WoW Arena stalemates).

    That said this brings to mind another complaint I've had: Terran buildings should not count if they are floating. It should be considered a dead/non-existent building for victory purposes.
     
  13. RushSecond

    RushSecond New Member

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    ^ That's too harsh though. I've seen crazy games where terran lift off their whole base to move to a different location after a base race, it would be a shame to cut that short just because he didn't land right before his last supply depot was destroyed.

    At the very least, make it so the terran player is revealed if all his CC's are floating. Because hiding 6 floating CC's in all corners of the map is reallly stupid and defeats the purpose of revealing in the first place.
     
  14. RHStag

    RHStag New Member

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    My problem is that there is no way to end a game in a draw (StarCraft 1 = Allie End). Think about 2v2s, 3v3s or 4v4s. I know that it's very unlikely but the same thing could happen there. You'd have eight players waiting for the others to leave.

    There should be an Allie End option in my opinion, under specific conditions - eg. No mouse clicks of all players for a sequence of let's say 30 minutes -> auto-draw.

    As Korith said, he had never had this problem. Say that the chances of this problem occuring is something like 0.0000001%. When StarCraft 2 launches there will be millions of people playing the game. I'm pretty sure that this specific problem will occur a few times each day.
     
  15. Korith

    Korith New Member

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    ^ Yeah thats true, It might happen. An allied victory after so many mins of stalemate is actually a good idea, but I think it hsould only be used if there is inactivity for X amount of mins. They took out being able to allie/unallie due to backstabbing in the first one I guess?
     
  16. asdf

    asdf New Member

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    how about:

    - no unit or buildings has attacked or received damage 5 minutes
    - no new units or buildings have been constructed for 5 minutes

    give "stalemate detected" warning.

    if the above conditions continue for 2 more minutes, declare stalemate, neither player gets a win or loss.
     
  17. Korith

    Korith New Member

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    I can see nothing wrong with that. Maybe make the first part 3 mins though? That way it is a total of five mins?
     
  18. RHStag

    RHStag New Member

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    That seems a bit harsh though. There are games when you and your opponent are on 200/200 supply and you are dancing around waiting for one to attack the other.

    I once played as Terran and turtled in relatively perfectly, went for dinner and a beer when I returned 3 hours later my opponent was still in the game trying to beat me.

    The ideal way to see if the game is 'active' imo is to look at mouseclicks made. If nobody has made any mouseclicks for the past 5 or 10 minutes you can assume that it is a stalemate and that both players have left their computers waiting for the other to surrender.
     
  19. asdf

    asdf New Member

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    i find it rather hard to believe that, even after having a maxed out army, nobody even deals a single point of damage for 5 minutes. even 3 would be plenty. hence the warning: do something within 2 minutes or the game ends.

    also, forcing players to not actually do ANYTHING and walk away from their computers is horrible. you're back to the old "i'll just click my mouse every 5 minutes until the other guy ragequits" situation. not to mention, forcing people to do nothing is not fun and that's the last thing you want in a video game- forcing players to not play.
     
    Last edited: Jun 2, 2010
  20. Subversion

    Subversion New Member

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    If nothing is produced or attacked for 10 mins, the game ends in a draw. Simple.