StarCraft 2 Beta Patch 3

Discussion in 'StarCraft II Beta' started by MeisterX, Mar 5, 2010.

StarCraft 2 Beta Patch 3

Discussion in 'StarCraft II Beta' started by MeisterX, Mar 5, 2010.

  1. MeisterX

    MeisterX Hyperion

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    [​IMG]

    This week's patch is a bit more laid back. It's a smaller change but still (surprisingly) gives a small boost to the Terrans and another small nerf to the Protoss in the form of a 10 HP reduction in the unit's shields. The Terran received across the board reductions in the upgrade times for its infantry and vehicle and ship upgrades (all the upgrade times were reduced by 30 seconds). This is a significant boost since in StarCraft 2 a +1 attack upgrade gives a +5 attack bonus. That means +2 would give every unit affected a +10 damage boost.

    There are also some bug fixes including a correction to Reaper pathing.

    StarCraft II Beta - Patch 3

    Balance Changes

    • TERRAN
      • Engineering Bay
        • Infantry Armor: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
        • Infantry Weapons: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
      • Armory
        • Vehicle Plating: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
        • Vehicle Weapons: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
        • Ship Plating: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
        • Ship Weapons: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds
    • PROTOSS
      • Zealot
        • The maximum shield capacity of this unit has been decreased from 60 to 50.
    Bug Fixes

    • Fixed a bug where the Infestor's Neural Parasite ability could cause Reapers to lose the ability to move.
    • Fixed an issue that could use an incorrect HDR format on some ATI cards.
    • Fixed a crash that could happen on some ATI cards.
    Source: Battle.net
     
    Last edited: Mar 5, 2010
  2. Seradin

    Seradin New Member

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    oh noes not my zealot! :( this your lucky day jon.
     
  3. CyberPitz

    CyberPitz New Member

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    Good to see they are doing these small changes to the Terran. I don't see nearly enough of them, and even less with any upgrades.

    Can't wait to try this out.
     
  4. Muncie16

    Muncie16 New Member

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    wow lets just make the protoss completely useless. like pro players are going to completely destroy players with terran now!
     
  5. SOGEKING

    SOGEKING New Member

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    I've seen taht the reapers and the motherships have decreased their power, and they cost more and take more time to be built. Like it is said that they are useless.

    What happened to the radar tower and the sensor tower ? Have they been cut ?
     
  6. the8thark

    the8thark New Member

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    No no. This is not a nerf the Protoss patch. This is more a how would games be affected if we nerfed the Protoss. Since most balancing is trial and error I think these patches are just Blizzard's idea of trial and error. And you testers (yes testers and not just lazy players) will be testing out these ideas blizzard has for balancing.
     
  7. Muncie16

    Muncie16 New Member

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    heck make me a tester and give me a beta key!
     
  8. SOGEKING

    SOGEKING New Member

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    Sensor Tower exists ?
     
  9. Mattbaumann777

    Mattbaumann777 New Member

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    I hope they make some changes to the Zerg soon.
     
  10. EonMaster

    EonMaster Eeveelution Master

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    Wish they did some zerg changes, seems like all zerg players do in vids/streams is mass roaches. I rarely see any broodlords, or any other high tech zerg units
     
  11. Mattbaumann777

    Mattbaumann777 New Member

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    I want them to bring the Lurker back and hopefully give the Infestor some useful spells.
     
  12. AcE_01

    AcE_01 Active Member

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    i see marcus (the guy whos in this forum...cant remember his full name marcusdrio or something), use alot of broodlords in many of his youtube vids.

    And yeah i actually want the lurker back...lol
     
  13. Mattbaumann777

    Mattbaumann777 New Member

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    I'm a Zerg player and I've won many games by using an efficient defence with Lurkers while I attack someone. It's also nice to set a trap for the enemy when they recall right over your base. Lurkers are the only cloaked unit the Zerg have too. Do you think there's any hope of them coming back?
     
  14. SOGEKING

    SOGEKING New Member

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    Maybe just in the extras, in the map editor. It won't come back.
     
  15. kuvasz

    kuvasz Corrections Officer

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    Source? I seem to remember reading that the lurker is undergoing a complete overhaul with major balancing and will be reintroduced in a later beta patch.
     
  16. Mattbaumann777

    Mattbaumann777 New Member

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    I hope you're right about the Lurkers. I miss them already. :O) The roaches look different. It looks like they are spitting green slime instead of lobbing some sort of brown liquid. Do any Zerg players make multiple Hatcheries anymore? I hope the Zerg get a buff to their colonies so they can hold the fort a bit better.