Hey, I was bored and felt like creating some Starcraft Card Games. Hope you find them interesting! In all diagrams, ! represents a face-up card with a random number, a # represents a card with that number, the faces are "A-Ace, K-King, Q-Queen, J-Jack", h=hearts, s=spades, c=clubs, d=diamonds, and ? represents a face down card. Carriers -Object of the Game: Kill all the other 'Carriers' (Players) -Players Recommended: 3-4 -Setup: Deal each player 9 cards face down, arranged like so: PLAYER ? -Your 'Carrier' ? ? ? ? ? ? ? ? -Your 'Interceptors' Then give each player 3 cards to put in their hand. Lastly, place the rest of the cards in a pile in the center, face down. -How to Play: At the beginning of each player's turn, they draw a card. After drawing a card, they may choose to either A) Equip an Interceptor or B) Attack with 1 or 2 Interceptors. A) To Equip an Interceptor, simply put a card face-up on top of one of your Interceptors. This Interceptor is now equipped with a card and can attack other players. B) To attack with an Interceptor choose an Interceptor controlled by another Carrier. Flip your Interceptor's equipped card face-down and show the card that was previously face-down to all of your opponents. Then, the enemy Interceptor's controller secretly looks at the Interceptor card face-down. If it is higher than the card you showed, Your attack fails and the attacking card is placed at the bottom of the pile at the center. If it is lower than the card you showed, that Interceptor is dead. Place it at the bottom of the pile at the center. When you attack a player without any Interceptors, you target his Carrier. All the previous rules apply, except the attacking card MUST be a face card. The only card that can beat an Ace is a 2. •If a player has no Interceptors, but it is his turn, than he may buy a new Interceptor. To do so, he must discard 5 cards. Then, he takes the top card of the pile and places it face down in front of him. He may then equip his new Interceptor as he would normally, but he must wait until next turn. •In the event of a tie, the defending Interceptor wins. The attacking Interceptor is discarded. -Alternatives: :: 2 Player Teams: Teammates sit accross from each other and are not allowed to tell each other what cards they have. Each team must then try to kill all the carriers owned by the other team. :: Speed Carriers: Each player is only dealt 4 Interceptors, and may equip an additional Interceptor each turn, making 2 possible equips or 2 possible attacks each turn. In the event of a tie, both Interceptors are discarded, instead of only the attacking Interceptor.
why does it sound like yu-gi-oh with the equipping, all major card games got that magic has artifact equipments pokemon has holdables wow card games got armor