Starwars vs Starcraft

Discussion in 'Space Junk' started by Driver RJ 117, Jun 24, 2010.

Starwars vs Starcraft

Discussion in 'Space Junk' started by Driver RJ 117, Jun 24, 2010.

  1. Driver RJ 117

    Driver RJ 117 New Member

    Joined:
    Jan 31, 2010
    Messages:
    22
    Likes received:
    1
    Trophy points:
    0
    From:
    Canada
    Okay so. I recently watched a music video of starwars while playing starcraft and well yea.
    First off i'd like to state that i believe the SC forces to win as the zerg alone number in the billion or billions of billions (yes that is the correct term). But i wills till argue the point including the other races.

    First off Marines vs clones/storm troopers, and droids.
    I believe the marines would win as their weapons have a greater RoF, they have a hug advantage in armor capabilities, and they have greater weaponry capabilities.
    A marines rifle is an 8mm spike fired at around 4 times the speed of an M16 bullet. These rounds are designed to rip through multiple enemies and with the armor capabiliteis of the clones/stormies and droids they would do just that. Since the Sw troops march in formation they will have a great disadvantage against the marines as marines are trained to use guerrilla and they are not "mindless slaves" and will fight to stay alive not just for their leader. Also the formations will allow one marine to shred approximatively 15 or so clones/stormies or droids as an M16 can rip through three or 4 humans, and the clone/stormies armor is about a half inch of plastic, and the C14 (I believe that's the name) fires at 4-5 times faster and with 4-5 times greater force then the M16.
    Advantage-Marines.

    Secondly Goliath VS AT-ST
    I once again have to say i think the SC guys would win. Goliaths are smaller (easier to hide) and easier to maneuver then AT-STs and their weaponry consists of two 30mm Miniguns and 2 rocket pods (yes in game the rockets are AA but in reality they would be AA and Anti Armor). Goliaths can take alot more punishment then AT-STs as most AT-STs drop after 8-10 shots (sad really). AT-STs also do not have as much armor Goliaths.
    Advantage-Goliaths!

    Finally Zerg VS All SW
    BAH! Do I really need to discuss this? Zerg are immune to every known disease so germ warfare is ineffective (note this seems random but i believe they would stoop to that level to kill them). They have hides thick enough to resist multiple guass rifle shots and multiple explosions. They are very agile and very hard to notice at night and in dense terrain. They can burrow and wait for enemy troops, they show intellect far superior to any humans (note this is the overminds doing but still?). Zerg have the abilities to take a race take it's advantages and get rid of it's weaknesses. They were called the "Purity Of Form" By the Xel' Naga. The zerg are to no end the ultimate killing machine and could not be defeated by anything the SW universe has. OH BTW deathstars? Cause they seem all stopping and all powerful? Umm the zerg have 4-5 thousand if not 4-5 hundred thousand of the suicidal flyers which are nimble enough to bypass the fleets and hit the death star, with the support of the zerg terran and protoss armadas (which in the end would amount to something over 10 billion if not 100 billion, no these numbers are not false Starcraft lore states the zerg have numbers in the 100s of billions and the end cutscene of the game shows the number of zerg dead numbering over 3 billion) the suicidal flyers would be unstoppable. :D
     
  2. ijffdrie

    ijffdrie Lord of Spam

    Joined:
    Aug 23, 2007
    Messages:
    5,725
    Likes received:
    17
    Trophy points:
    38
    but then we move on to space combat.

    Starcraft terrans have the advantage of numbers of battleships. Star Wars however has shields and way bigger ships.
     
  3. Mako

    Mako New Member

    Joined:
    Apr 5, 2010
    Messages:
    348
    Likes received:
    1
    Trophy points:
    0
    Starcraft is way too awesome to be compared to star wars :(
    And yes when it comes to space starcraft will get rickrolled.
     
  4. ijffdrie

    ijffdrie Lord of Spam

    Joined:
    Aug 23, 2007
    Messages:
    5,725
    Likes received:
    17
    Trophy points:
    38
    Protoss could actually probably do quite a bit of damage against star wars. They have way more efficient travel, weaponry close to death star levels(glassing a planet). Also, they have way stronger force lightning. I'd say that pre-aiur invasion protoss would defeat the empire, especially if they get out the collosi to counter ATAT's
     
  5. Fenix

    Fenix Moderator

    Joined:
    May 21, 2007
    Messages:
    6,769
    Likes received:
    11
    Trophy points:
    0
    Versus the rebels, yes, no worries. Against the Galactic Empire, the Protoss would get roflpwned. The Protoss capital ship, the Carrier launches 8 unmanned fighters and has no weapons itself (EDIT: I guess besides that planet glassing ray - Which was not achieved by one carrier. In the cinematic, it took 8-10 I think).

    The Imperial capitol ship has, and I quote from Wookiepedia:

    Octuple barbette turbolaser cannons (8)
    Heavy turbolaser batteries (5)
    Turbolaser batteries (5)
    Additional turbolaser batteries (26+)
    Heavy ion cannons (20)
    Phylon Q7 tractor beam projectors (10)

    as well as carrying 72 TIE fighters and ~5-10 other, larger assault ships.

    And this was the bread and butter of Imperial Capitol ships.

    Then, if you want to bring something like Tassadar's ship, the Gantrithor into this battle, i would have to bring Vader's personal ship, the Executor. The ship alone almost literally bristled with weaponry, having over 2000 turbolasers alone. It also had 500 point defense turrets. Bye bye Interceptors? If that weren't enough, it carried a double complement of TIE craft, often including Bombers. If a Protoss force managed to force their way in, they'd deal with nearly 280,000 crew members.

    And Darth Vader.


    As far as a Ground battle goes, I would actually claim that the various factions of Star Wars are matched quite well against the Terran, and would do OK against the zerg. Why?

    The Stormtrooper battle suit is actually capable of many things that the Marine battlesuit is, with, believe it or not, more protection.

    "It also protected the troopers from very harsh environments as well as projectiles and kinetic energy weapons. The armor could be penetrated by a blaster bolt. "

    Something launching a bullet, including a gauss needle, is classified as a kinetic energy weapon. Now, I'm not claiming that Stormstroopers are immune to Marines and other Terran units, but they would take a few shots to go down for sure. Plus, their armament is highly superior to that of the Marines, being blaster based.
     
    Last edited: Jun 24, 2010
  6. ijffdrie

    ijffdrie Lord of Spam

    Joined:
    Aug 23, 2007
    Messages:
    5,725
    Likes received:
    17
    Trophy points:
    38
    Darth vader is nothing. His force lightning is very weak compared to psionic storm.

    And carriers carry more fighters in lore than in-game IIRC.

    The protoss could do some very heavy raiding using arbiters though. If they encounter a overwhelming force, they can just warp out. Or they can use the arbiter's stasis field to take out the enemy and then glass the planet, and running away before stasis field stops.
     
  7. Fenix

    Fenix Moderator

    Joined:
    May 21, 2007
    Messages:
    6,769
    Likes received:
    11
    Trophy points:
    0
    Darth Vader is HUGE. He has weak force lightning due to his biomech nature. The man(?) stopped a blaster bolt with his hand. He can strangle people across immense amounts of space if he can see them. Force>Psi. Not to mention he was considered the best swordsman of the time when he was considered Anakin, and is a damn fine fighter even as Vader.

    They carry more in lore, ok, I can give you that, but there's still no way a Carrier can take a Destroyer head to head.

    I don't think the arbiter works lorewise exactly how it does ingame. It has cloaking, yes, but so do some SW ships, and they can still be detected. Even if they are cloaked, a force sensitive individual would still be able to detect them, simply because they have a strong psychic presence. I sincerely doubt the arbiter's ability to cripple an enemy force with Stasis field because it can only catch a few marines in it's grasp at a time.
     
  8. 1n5an1ty

    1n5an1ty Member

    Joined:
    Mar 2, 2009
    Messages:
    879
    Likes received:
    1
    Trophy points:
    18
    From:
    Reality
    read the title, saw gigantic post, completely ignored everything else beside the cool colors.
    StarCraft wins.

    no...
    StarCraft wins, won, is winning, will win, and start winning. and, you know, a superpostion of all of these possibilities of winning-ness and every other conceivable and inconceivable possibility of winning-ness.
    i think.
     
  9. Fenix

    Fenix Moderator

    Joined:
    May 21, 2007
    Messages:
    6,769
    Likes received:
    11
    Trophy points:
    0
    Do you have any reasoning, or are you just asserting your opinion as absolute fact? Yeah, thought so.

    kkthxbai
     
  10. Jshep89

    Jshep89 New Member

    Joined:
    Mar 31, 2009
    Messages:
    534
    Likes received:
    4
    Trophy points:
    0
    Well... The thing is the empire has this really really really REALLY bad issue about dumping millions of soldiers in a single area. Now from a modern military stand point this is just a bad move. With nuclear weapons (which if I'm not mistaken the Terrans have and the Empire does not.) you could simply nuke one area and clear out all their ground forces.

    As for ships. I'd say the empire wins because of greater numbers and the fact they also have shields.

    As for them going against zerg.... All I'm going to say is that if the zerg infest the cloning facilities the Empire is boned.

    One thing the terran marines do have over the stormtroopers is their accuracy, better training (obviously since they know not to use formations when in a fire fight.), and better creative thought. Which again makes a huge difference in a fire fight. The storm troopers use a tactic that we abandoned after world war 1, and we did so for a reason (that reason being automatic weapons.). Also, its not entirely accurate to say that their armor would stand so well against the marine gause rifles. Remember again they don't have atomic weapons and I'm assuming no atomic energy either. While the marines carry uranium depleted rounds. So how could we possibly know how effective they are against the storm trooper armor? Its obviously never been tested against uranium depleted rounds so....

    Then of course you have the protoss which again in a ground combat situation have the advantage. Mainly because of the collosi, personal shielding, immortals to go up against heavy units such as the AT-AT (i think thats the big guy with 4 legs.), improved cloaking technology, the mothership (which again if I remember correclty the protoss had several of) to use the black whole ability to completely destroy any fleet formation (which again is a serious issue with the empire.), corsairs to take down the tie fighters very quickly (they don't have shields.), and the void rays.
     
  11. Fenix

    Fenix Moderator

    Joined:
    May 21, 2007
    Messages:
    6,769
    Likes received:
    11
    Trophy points:
    0
    Nukes - That's what a proton torpedo is. You know, the thing that every X-wing funded by the no-money Alliance has two of? Yeah. We're waaaaaay past nukes here.

    Zerg - Cloning facilities are fairly deprecated by the time of the Galatic Civil war. There are still some cloned troopers, but many of them are conscripts from the local populace as well. Anyway, the Zerg don't really want to infest humanity.

    Terran Advantage - Blaster>Bullet. Not affected by weather, gravity, less defenses. Creative thought? Don't make me laugh. Almost all of them are convicts with aggression inhibitors, implants making them pliable to officer command, and are, generally, the dregs of society. Also, this REALLY bugs me when people assume DU rounds are nuke. THEY'RE NOT. Depleted=No radioactivity/volatility. Essentially, a DU round has a MUCH higher density then a standard round, making a heavier slug in the same size. More weight=More kinetic en - Oh, wait, they're armored against that.

    Colossi would be nearly useless. They use thermal weapons, literally beams of heat. Durasteel armor has immense heat dissipation properties. I'll give the hardened shields to you no problem, but I'm not sure how effective the weaponry would be. Remember, the AT AT armor was able to laugh at a ship mounted cannon. Improved cloaking tech? They bend light around themselves. Infrared yo. Black hole=Gravity well in SW lingo, and there's plenty of that. I'll give corsairs to you, standard TIE's suck. Against TIE-In or TIE-D, the corsair's are dead. Void Rays? Yeah, they'd do damage, but they're absurdly fragile.
     
  12. Jshep89

    Jshep89 New Member

    Joined:
    Mar 31, 2009
    Messages:
    534
    Likes received:
    4
    Trophy points:
    0
    If they have no radio activity then why do tanks that were hit by abram DU rounds have such high radiation levels? Also if I'm not mistaken they also burn at a high temperature. Also are they armored for the explosion on impact that radio active rounds are designed for? In Iraq when US tanks shot at an iraqi tank with a DU round the tank team inside the Iraqi tank were burned alive almost instantly. It reacts to air causing it to burn.

    Another thing I'd like to point out if Proton Torpedos are so waaaaaaaaay past nukes then why are the terrans able to blow up a planet using a nuke, but the empire needs to build an entire space station to do this. I've seen the frequency in which they use the proton torpedos and if they were as powerful as nuclear weapons then they wouldn't have bothered with the Death Star. Because all they would have needed to kill all life on a planet is a few thousand proton torpedoes.

    If a proton torpedo is as powerful as a nuke they sure as hell suck at using it.

    Again One nuke on an empires ground forces = the ground forces are gone. Because they clump the forces up its very easy to drop a 100 megaton nuclear warhead in what ever area they are in, and then watch as they make the same stupid mistake again.

    Also they still have some process as shown by their attitude in game. THey can still think, but they can't disobey orders. This is why they are more intelligent and far more effective then storm troopers. Also I'll point out the horrible tactic the stormtroopers use in using a line formation in combat. Which is just stupid to do when facing automatic weapons. 2 or 3 rounds? Their gause rifles shoot in bursts so that shouldn't be an issue. Plus this is if you wanted to play fair with the empire. I mean cmon when you got an enemy dumb enough to put all their troops in one area....

    As for the zerg comment if they never wanted to infest humanity then why did the zerg start making their way to earth?

    Also, don't the immortals use like psionic enertgy for their weapons? Does psionic energy even exist in Starwars? If not then how could they know to develop something to defend against it.

    The protoss still have the planet cracker to use on the ground forces anyways. Yeah theres plenty of black whole stuff in SW, but I've never seen it used by the empire. In comparison to the toss who have plenty of ships capable of using it. Also sure void rays are fragile but you wouldn't leave them out in the open for every ship to target. You'd keep them behind the larger more durable ships, and focus on larger space craft first and work your way down. How exactly are the other TIE fighters gonna just pwn a corsair? The corsairs still do splash damage and even if it takes more then one shot its still gonna take several down before the TIE-N's or TIE-D's manage to kill it.

    Also, it doesn't matter if the zerg wants to infest humanity. Why would the terrans or protoss WANT to go to war with the empire. The fact is we are talking about what if they DID go up against the empire? Again, they have a tendency to clump forces in certain areas and they can infest those areas. Also seeing as how we are throwing darth vader into the mix I think its only fair we throw the Overmind on the zergs side. So lets see here. So the Zerg can respawn everything no matter what, because Darth Vader doesn't have the energy required to kill the Overmind. If the zerg managed to kill the Xel'Naga a race capable of making other species. Then I think its safe to assume they can do the same with the Empire.

    Also, lets not forget arbitors being able to stasis several ships (because again the empire clumps.) with arbiters, and they can use phoenixes which have better flight capability. I didn't see any TIE fighters of any kind slide right or left. Where the TIE fighters of any kind that I've seen thus far use propulsion to move. They can turn right or left but they can't move the same way the phoenix can. Also theres interceptors which the carriers can reproduce on their own. I'm not sure if the Empire can do this, but I'm inclined to say no because TIE fighters need to be manned.
     
    Last edited: Jun 24, 2010
  13. Fenix

    Fenix Moderator

    Joined:
    May 21, 2007
    Messages:
    6,769
    Likes received:
    11
    Trophy points:
    0
    DU Rounds - http://en.wikipedia.org/wiki/Depleted_uranium#Ammunition. Armor peircers. You CAN load an explosive round with a DU shell, but DU in of itself is NOT explosive. As far as radioactivity, I quote"
    "External exposure to radiation from pure depleted uranium is less of a concern because the alpha particle emitted by its isotopes travel only a few centimeters in air or can be stopped by a sheet of paper. Also, the low concentration of uranium-235 that remains in depleted uranium emits only a small amount of low-energy gamma radiation. According to the World Health Organization, a radiation dose from it would be about 60 percent of that from purified natural uranium with the same mass. Approximately 90 micrograms of natural uranium, on average, exist in the human body as a result of normal intake of water, food and air. The majority of this is found in the skeleton, with the rest in various organs and tissues." So, your source is wrong.

    Proton torpedoes have variable yield, just like -gasp- nuclear weaponry!! Also, I call BS on the Terrans destroying a planet with a single nuke. Source that **** for me plzkthx.

    In the year 2010, we have anti-nuclear weaponry, some shooting them down, to neutralizing their guidence system. The Terran Nuke depends on a Ghost to keep eyes on target AT ALL TIMES. Not happening pal.

    The original series was filmed when special effects were nil, and Lucas knew jack**** about anything military related. Watch the prequals, you'll see active formations, permuting squads, so on and soforth.

    To get humanity out of the way. The zerg didn't try to assimilate any of the colonies they took over, they just razed them. Ergo, they ignored humanity till humanity pissed them off.

    Immortals use phase energy, which is essentially a ball of flaming plasma (I think a Dragoon comment alludes to this in the original game). You'd scorch durasteel armor, but that's about it.

    Planet cracker, yep. It's powerful, and would FSU in an imperial formation. Too bad the Imperials don't understand the concept of air suppo- oh, wait. They do. Big ships are ALWAYS attacked first, especially if they have a tendency to spew hot death in a variety of exciting flavours. As far as gravity as a weapon, there's only an entire class of Star Destroyer equipped with gravity manipulation devices.

    General Grievous ship was well protected. We saw how THAT turned out for them.

    How will a TIE beat a corsair? Numbers good sir. Protoss forces lorewise are SMALL. Anyways, Interceptors are badass **** son. They're quite literally the second fastest ship in the SW universe at the time of the GCW. They move fast and hit like a train.

    You make me laugh. The Overmind would be equivalent to the Death Star, not Darth Vader. Vader would be equivalent with, say, Torrasque.

    I think you're missing the number thing here. TIE squads are 3 TIEs. Stasis. OK, you knocked 3 TIEs out of the fight. Now, you only have to shoot down 69 more. If you're only facing one Star Destroyer. Good luck.

    Slide fighter. Look, it even has shields! And yes, actually, larger Destroyers actually had manufactories aboard.
     
  14. ijffdrie

    ijffdrie Lord of Spam

    Joined:
    Aug 23, 2007
    Messages:
    5,725
    Likes received:
    17
    Trophy points:
    38
    I meant the recall mostly, not the cloaking. And recall does work like that lorewise(i think), since they at least used it to zap away general duke.

    I think he meant the nuking of Korhal, which took a few thousand nukes.

    the zerg only attacked the terrans because of the psi emitter incidents.
     
    Last edited: Jun 25, 2010
  15. Jshep89

    Jshep89 New Member

    Joined:
    Mar 31, 2009
    Messages:
    534
    Likes received:
    4
    Trophy points:
    0
    Regardless why they attacked humanity is pointless the question isnt why they would attack the empire its what IF they decided to go to war with the empire.

    Also, seeing as how again how stupid the empire is they could easily get a single ghost into their assembly area to nuke it. Even in the prequals their tactics were decades old and made no freaking sense.

    Also its more like you stasis 6 star destroyers then black whole the rest and the Imperial fleet is with out any capitol ships. From that point focus on the smaller craft and work your way up. While your motherships go down to the planets surface and destroy the imperials ground forces.


    Edit: O yeah ijffdrie made me think of something else. The terrans use the psi emitters on the empire? Zerg swarm the battle field GG empire.


    Taken from ur own article.

    and, because you think my source originally was wrong I'm having them upload photos they took when they were on tour in Iraq.
     
    Last edited: Jun 25, 2010
  16. ijffdrie

    ijffdrie Lord of Spam

    Joined:
    Aug 23, 2007
    Messages:
    5,725
    Likes received:
    17
    Trophy points:
    38
    stasis 6 star destroyers? Star destroyers are a lot bigger than any vessels in starcraft. More like stasis 3/4ths of a star destroyer.


    Nuking the assembly area? How would you get the nuke past the shields?
     
  17. Fenix

    Fenix Moderator

    Joined:
    May 21, 2007
    Messages:
    6,769
    Likes received:
    11
    Trophy points:
    0
    Yeah, the entity that controls the entire galaxy is stupid, lemme tell ya.

    Honestly man, you can't go off the movies alone for military maneuvers.

    Six Star Destroyers? A standard Class-II SD is about 3.8km long. One is. I don't think the Mothership's ability is quite that large... Anyway, one SD is enough to subdue an entire solar system in some cases, so were you to miss even one, you'd still be in trouble.

    Psi Emitter is gone, but if they were to use it, THAT would be an evenly matched battle, until the Empire brought in their heavies.

    Ok, yeah. I'll give you that DU rounds are Incendiary. In a confined space. The explosion comes from, hey, your quote! "often igniting ammunition and fuel". So, yes, lights on fire in compressed areas. A stormtrooper's armor is not what I'd call compressed.
     
  18. ijffdrie

    ijffdrie Lord of Spam

    Joined:
    Aug 23, 2007
    Messages:
    5,725
    Likes received:
    17
    Trophy points:
    38
    A stormtrooper's armor is not what I'd call armor either, but that's another story :p.

    For ground battles in equal numbers, I'd give the terrans the advantage and the protoss the advantage. For space battles, I'd say the empire easily wipes the terrans and can take on pre-aiur protoss(lore-wise still have all SC2 ships IIRC), although with a lot heavier losses.

    Zerg, I am not including in this equation, because their power does not come from their standing military but the speed at which they create a new one and infest a world.
     
  19. Jshep89

    Jshep89 New Member

    Joined:
    Mar 31, 2009
    Messages:
    534
    Likes received:
    4
    Trophy points:
    0
    If I recall the masses of star destroyers are gone too so if those exist then I don't see why the Psi emitter wouldn't exist.

    As for the DU rounds, they catch fire first and the fire is hot enough to ignite the ammunition and the fuel.. Which if you have ever talked to anyone who has ever been part of a tank crew they will tell you. The ammunition in tanks requires a LOT of force to ignite. Google the images of what it did to iraqi tanks and you'll see what im talking about. They literally burn the entire inside of the vehicle away, and I'm not sure if a storm troopers armor could stop a DU round although it can stop kenetic energy. I'm inclined to ask if it can stop armor penetrating rounds. There is a bit of a difference because its more then just the push involved. Even if the storm troopers armor remained intact the amount of force behind the DU round would be so massive it would injure him beyond fighting capacity.

    Also, is there any data suggesting the stasis ability of the arbitor is limited to a certain size? If not then I don't think we can justify limiting it to a single star destroyer. Along with the fact that we've seen in cinematic videos where they carry dozens of arbitors with their fleets, so I think they would have enough to take down the majority of an imperial fleet during a battle.

    Another thing I want to point out is that if the empire focuses either too much on the mothership or too much any other unit they are going to get creamed. For instance lets say if they focus on taking down the mother ships first. Okay then while they are doing that the void rays rip apart the Star Destroyers. Then lets say they devide up their ships to take on each individual type of craft. Well here in lies a bigger issue of strategy which the empire isn't too great at. With the right mix of stasis, black whole, and hell even mind control the empire is going to see some major issues. Plus seeing as how the empire only has one jedi to help it. They don't have many defenses against the protoss and their psionic abilities. Such as mind control, feed back, psi storm, and hallucination.

    Lets not forget what kind of issues their going to run into when the Ghosts start using lock down on all their big fancy equipment, or when their science vessels use emp. Lets also not forget what kind of scenarios are going to take place if close quarter combat on board either forces ship comes into play.

    If a zealot or marine get on board any imperial ship the storm troopers defending it are going to be in trouble. I mean the marines suit is gonna provide him with an advantage in hand to hand combat which happens a lot in those kinds of assaults. This along with the use of grenade launchers as seen in the cinematic videos will cause untold amounts of ship damage. If a marine walks into a control room, and tosses a grenade into said control room. Or if they bring some marauders and firebats what kind of damage would they be able to do?

    Then there is the zealot with charge and again personal shielding which is going to come in handy for dealing with storm troopers. The zealots will have the upper hand in close quarter combat as well. There is also the archon and dark templar to consider here. Along with the question on what happens when a dark achon mind controls a ships captain?

    We aren't just talking about comparisons here either. Remember when all these things come together thats how we can determine the victor here. I mean the empire from what I've seen uses standardized equipment and armies. They have star destroyers, storm troopers, AT-ATs, chicken walkers, and then their fighters. So far the only two weapons the empire have that can perform specialized rolls are their bombers and tie-n's. While each weapon in the protoss arsenal has some kind of specific function that if ignored will turn the tide of the battle to their favor. If the empire focus on the carriers and mother ships first. THey are gonna be murdered when the protoss decide to take advantage of this mistake and fire on the star destroyers with void rays, and use the arbitors stasis on their fleet. Then lets say if they decide to send all fighters at them right off the bat like they enjoy doing in the movies? Okay a few motherships use black wholes and their fighter squadrons are put aside to deal with later. Lets say if they ignore the mothership for a few seconds long enough for it to drop down into orbit over the empires ground forces, and then lay down some of that planet cracking goodness. Then while the empire focuses on the mothership to protect their ground troops have an arbitor move around to the rear of the empires fleet. Then use recall on a few void rays which in turn open up on the star destroyers engines? What kind of capabilities does the empire have to help counter these abilities? What happens when a mothership uses the planet cracker on a star destroyer? Or how effective are the storm troopers blasters gonna be when a scentry casts the force field inside a ships hull, or on the battle field? What makes you think the protoss would be dumb enough to fight the empire on terrain to its advantage? In canyons or mountain areas the empire would be hard pressed to use their AT-AT's in the battle field, and would have to resort to their chicken walkers. Which when put up against a protoss stalker or immortal I don't think will do very well. Lets also not forget the fact that the protoss are far more mobile then the empire is. They can warp in their buildings and warp out after the fight is over. What happens when they DO face the empire in terrain that favors the AT-AT then manage to MC a few of them? Lets remember here that MC worked on battlecruisers so theres no reason why it wouldn't work on an AT-AT or even a star destroyer for that matter. If the storm troopers were able to defend against mind control then old ben wouldn't have gotten away with it so many times.

    Also the reason for their formations isn't just strategy its mainly due to their inaccuracy. If you watch the movies closely even the newer ones its quite clear that the blasters are very inaccurate. So the main reason for the formations is because their weapons, much like the main reasons for gentlemen war fare. I mean they don't do this because its a good idea. They do it because its the only way to effectively engage the enemy. What I don't agree with is how they also tend to cram all their vehicles into the same space. Which I'd like to add that their vehicles appear to be far more accurate then both the protoss and the terrans, and thats something I do give them credit for.

    ANother thing I'd like to point out is what happens when the protoss use phoenix's gravity beam on an At-AT. Your also not looking at the fact that protoss capitol ships can enter a planets atmosphere while a star destroyer cannot.
     
    Last edited: Jun 26, 2010
  20. BloodHawk

    BloodHawk Member

    Joined:
    Sep 20, 2007
    Messages:
    796
    Likes received:
    3
    Trophy points:
    18
    From:
    CT, USA
    Just gonna say this...StarWars is not Sci-Fi. It's Sci-Fantasy; FTL.