Terrain Details

Discussion in 'General StarCraft 2 Discussion' started by [LightMare], Jul 12, 2007.

Terrain Details

  1. [LightMare]

    [LightMare] New Member

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    [img width=670 height=502]http://img151.imageshack.us/img151/7079/54224659dq6.jpg[/img]
    the title is a little play on words, but here, you see a reaver go into, and a zealot come out of, a patch of grass! this must be a first that i've ever seen for rts, where units can go through something apart from shallow water.
    CONGRATS BLIZzARD
     
  2. for-glory

    for-glory New Member

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    lmao if they come out of the grass stoned
     
  3. Fenix

    Fenix Moderator

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    *Zealot, looking at psi blades* Whoaaa, dude.....Light show....
     
  4. Dreadnought

    Dreadnought New Member

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    Dude.. they did this in warcraft 3... You could place down bushes and tall grass and ur units could walk right through it.
     
  5. generalrievous

    generalrievous New Member

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    aye got too add some cover to the maps ;)
     
  6. paragon

    paragon Guest

    er Company of Heroes had high grass that units walked through although it wasn't that high.

    and yes, same with warcraft 3
     
  7. [LightMare]

    [LightMare] New Member

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    but not that high. anyway. it's cool.
     
  8. Fenix

    Fenix Moderator

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    This would be insane for Zergling ambushes. Even with detection, you couldn't see them. God. This changes everything.....I'm gonna start playing Zerg now.
     
  9. Space Pirate Rojo

    Space Pirate Rojo New Member

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    From:
    Canada, eh?
    I'd hide a bunch of Siege Moded tanks in there and keep pressing S until enemy units arrange by the grass.

    FWOOM. 10 tanks shooting every inch of the assembled army.
     
  10. Hadean

    Hadean New Member

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    argh you guys dont get what he's saying. with the physics engine as you move through it it actually waves and parts etc with an animation similar to water parting with a boat going through. Which is something Warcraft 3 did NOT have.

    Anyways yeah, Company of Heroes had it first, but regardless its a damn cool introduction.


    *edit* Btw. Hiding a ghost in those and nuking would be phenominal.
     
  11. paragon

    paragon Guest

    or if the nuke target dot gets covered by the grass...
    it probably wont though

    theres also an enormous zealot statue that I would love to knock down
     
  12. I)4rk

    I)4rk New Member

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  13. Fenix

    Fenix Moderator

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    Oh, they're so cute.

    *STOMPED by a Colossus*

    WHY!?!?
     
  14. UchihaItachi0129

    UchihaItachi0129 New Member

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    rofl. lol i wonder if they'll disappear if a zerg unit burrows right on top of it. since for one they dig to burrow and if they're right under how what becomes of the roots XD
     
  15. starcraft2

    starcraft2 New Member

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    nice flowers, ill tell my men to pick em afterwards.
     
  16. taz

    taz New Member

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    hehe...hmmm did anyone notice the reaver hiding in the bushes? i'm wondering if that would effect the gameplay as well (limit the line of site)
     
  17. paragon

    paragon Guest

    well dead bodies provide good fertilizer so....
     
  18. Lord David

    Lord David New Member

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    From:
    Melbourne, Australian Continent, Earth, Sector 001
     
  19. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Canada, eh?
    Looking closer at that screenshot made me go awwwww.

    Thumbs up Blizzard.
     
  20. Lemmy

    Lemmy New Member

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    Hmm didnt notice the hidden reaver he-he!

    Anyway, flowers will add a lot to the gamplay feeling, specially in campaigns. Just think about kerrigans death surrounded by flowers "Im not sorry *cough* about anything ive done *cough* ... fu.. fu.ckers..."
    Then raynor says "at least she died a virgin heheh"