Terrain Tactics "just or unjust??"

Discussion in 'StarCraft 2 Strategy Discussion' started by freedom23, Jun 4, 2008.

?

Terrain Advantage is brutal Good or Bad news??

  1. Its not fair T_T

    3 vote(s)
    6.1%
  2. Its allright!!! drop the hammer boys!!

    35 vote(s)
    71.4%
  3. I prefer flying and transports -----

    4 vote(s)
    8.2%
  4. I will march to the death...

    7 vote(s)
    14.3%

Terrain Tactics "just or unjust??"

  1. freedom23

    freedom23 New Member

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    We all know that a new engine was added to the game enabling missile-ground-units above high placed cliffs or terrains to be able to take down shots on those below the ground while entirely covering themselves by use of the fog of war...

    Personally at first I think it was fair since technically you dont see what hit you anyway if its way above something like a cliff or so, but after having thought of it, it made me wondered what if a Colossus/Siege tank was in a top spot like that or even better what if Colossi/Tanks are in there?? would you even bother crossing some tight spots knowing that most of the time your just gonna waste your units having it blowned before even knowing it....

    So what are your thoughts??
     
    Last edited: Jun 4, 2008
  2. Jissé

    Jissé New Member

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    Personnaly I cannot tell, I need to see that ingame, to experience both advantageous and disadvantageous situations to define if it's really fair and/or realistic or not.

    My current point of view is that I always considered this stupid that some units for example like the zergling, who is pretty light-footed (not sure if this is the best adjective), could not climb small cliffs to attacks bases from behind for example, instead of all massing like idiots through the only clean path available around, and getting slaughtered by a bunker full of flamers and few tanks, so now I think it's better if that new Terran infantry unit (I forgot the name) can climb somehow cliffs, but I cannot tell about units that have ranged attacks...
     
  3. Can_2

    Can_2 New Member

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    Idk i always hated the fact that tank pwn :p but anyway they are called the reapers btw they are most like flying zerglings they are weak, yet it'll be annoying when they get behind the base :3
     
  4. VodkaChill

    VodkaChill New Member

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    I think since there is no % of hit reduction because of trees and cliffs it's going to even out.

    100% hit up cliffs, if you can see them ;)
     
  5. Yamato_Cannon

    Yamato_Cannon New Member

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    I think the entire mechanic is over-hyped. Every race can easily combat this, with terrans using their radar towers, zerg players using overlords, and protoss players using observers. It's also common for there to be only one cliff near your base, so if you start getting attacked by seige tanks, you would have a good idea of where the shots are coming from.

    By the way, where does it say that there is no hit reduction for shooting up hills? That really doesn't make much sense lore-wise.
     
  6. freedom23

    freedom23 New Member

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    but of course you also wouldnt just think that those terrain nukers are just standing by themselves.. obviously most of them are also escorted by anti airs or range modifiers
     
  7. furrer

    furrer New Member

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    I like it. Making units like observers, overlord, SV even more usefull. Seems like the hindering of detectors + this is a great way to go.
     
  8. Psionicz

    Psionicz New Member

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    Agreed with Furrer. I like it as I am turning into a sneaky player.
     
  9. CyberPitz

    CyberPitz New Member

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    It's a great way to introduce a lot more into the strategy side of the game. Instead of just using the terrain to be your barrier, you have to watch your ass at all times, and make sure you don't let your guard down ever.
     
  10. freedom23

    freedom23 New Member

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    seems like the various transport modes are developed to penetrate turtle defenses
     
  11. JacobBlair1

    JacobBlair1 New Member

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    I suppose you want them to come to you but i think if you are a good enough player that wont be an advantage for them and it will be for you march to the death i think that if you are zerg it wont matter attack them inside there base early on get the thing offline then hit strong the protoss can just use the mother ship destory the tracker and then attack from the rear while the mother ship is at a fight it will work
     
  12. PancakeChef

    PancakeChef New Member

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    Does this new game engine only apply to the Terran or does it apply to all the other races as well? If is not only for the Terran then I don't think it's an advantage.
     
  13. overmind

    overmind Active Member

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    eh, it says terrain not terran...

    i'm abit worried about what the zerg have by means of cliff hoppers, other than the nydus worm or infestor...

    never the less, i will march to the death!
     
  14. Gasmaskguy

    Gasmaskguy New Member

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    Neither can jump cliffs. The Nydus Worm isn't a unit that moves around (over cliffs) anymore, it's a building that you can place wherever there's creep.
     
  15. JacobBlair1

    JacobBlair1 New Member

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    Marching to death is always fun...
     
  16. sotang

    sotang New Member

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    tanks are fair k , tanks are easy to counter
     
  17. freedom23

    freedom23 New Member

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    every1 got their own anti-stuff unit on their own race, but to me, it really doesnt matter wether a player goes aggre with terrain usage, coz in the end you can always just say the two magic letter....

    GG

    GOODNESS GRACIOUS!! lol
    (now that would be the common maneuver for those beginner vs. experienced player IMO)

    About tanks, theyre still at their prime and is always fun to abuse, but now that the toss has their immortals, im kinda worried on how would terran par with that. (are u thinking something like a firebat on wheel ^_^ )

    Zerg... oops! where did that word came from?? hAs anyone ever wondered why zerg hasnt got any unit to offer for sieging or terrain expert unit like colossus / tank?? of course im not saying that every race has to have one of those but it seems to me that my breathen are kinda uninvolved with these discussions... T_T

    ever wondered what unit from zerg can take advantage of high terrain advantage?? 1. 2. 3. DING Anwer = colony defense structure?? (i know, i know, its not a unit but it might be the only unit from zerg most beneficial to be placed in that spot)

    Freedom out!
     
  18. Crouse

    Crouse New Member

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    I like the mechanic, I always thought it was strange to be able to see the unit that shot you. I think there are enough options for each race to be able to spot on a cliff top, with the protoss probably being at a disadvantage early on, as they have to wait for observers. Though with them being produced out of the robotics bay this may be less of an issue.
     
  19. ichangedmyname

    ichangedmyname New Member

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    I like the idea a lot. Will add some more depth, and can be combatted fairly easily with units from any race. My only concern is that it will lead to some really cheap tactics used by everyone for a while somehow or another, but that kind of **** happens no matter what the change is.
     
  20. wodan46

    wodan46 New Member

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    They get the Lurkers. Outside of that, the Zerg have two excellent Siege Units, the Ultralisk, who is balanced specifically by not giving him terrain talents, and the Swarm Guardian, who freaking flies and doesn't have to deal with terrain at all.

    In regards to detection, all sides are have their own specializations

    Terrans have the Sensor Tower/Missile Turret(less good than when it was just the Missile Turret needed), Nighthawk(mobile flier, but is an expensive caster), and Survey Station(attachment to CC)
    Protoss have the Photon Cannon(turret good against ground/air) and Observer(cheap flier that is also cloaked)
    Zerg have the Spore Crawler(AA turret, like the Terrans) and the Overseer(cheap flier/farm)

    If anything, the Terran detection has been weakened by requiring Sensor Turrets to be built in addition to Missile Turrets for proper detection, and now have to choose between Survey Station and Planetary Fortress, the latter of which is a permanent change.