terran vs. Pro

Discussion in 'StarCraft 2 Strategy Discussion' started by joeball, Jul 15, 2010.

terran vs. Pro

  1. joeball

    joeball Guest

    i was just wondering if you guys new of any way for me as a terran to defend the cloaked attack by the pro
     
  2. sniper64

    sniper64 New Member

    Joined:
    May 13, 2009
    Messages:
    877
    Likes received:
    4
    Trophy points:
    0
    From:
    Upper Michigan, US
    Always have a scan ready.
    Build turrets at places he can warp in or drop.
    Build one raven and protect it.
    All I got bro.
     
  3. VampireBob

    VampireBob New Member

    Joined:
    May 17, 2010
    Messages:
    97
    Likes received:
    0
    Trophy points:
    0
    You need a detector. So pretty much what sniper64 said. I'd suggest making the turrets next to your mineral line, it'll be the first place the banshees or whatever go. Also watch for pylons or warp prisms that can be used to warp DTs in your base.
     
  4. sniper64

    sniper64 New Member

    Joined:
    May 13, 2009
    Messages:
    877
    Likes received:
    4
    Trophy points:
    0
    From:
    Upper Michigan, US
    I thought he meant pro players at first, but I think he meant toss.
     
  5. joeball

    joeball Guest

    yea sniper protoss
     
  6. sniper64

    sniper64 New Member

    Joined:
    May 13, 2009
    Messages:
    877
    Likes received:
    4
    Trophy points:
    0
    From:
    Upper Michigan, US
    Anyway, ya. Since missile turrets are cheap, you can put them on key places, where the dt's can do a lot of damage.
     
  7. asdf

    asdf New Member

    Joined:
    Jun 21, 2009
    Messages:
    1,004
    Likes received:
    6
    Trophy points:
    0
    you should have scan anyways, depending on how quickly they got out the DTs or whatnot.
     
  8. VampireBob

    VampireBob New Member

    Joined:
    May 17, 2010
    Messages:
    97
    Likes received:
    0
    Trophy points:
    0
    I watched some videos of Day[9] as Toss vs a Terran player. Day[9] would rush DTs at the begging of the game and the Terran would get Ravens around the same time, maybe 10 seconds before or after. I don't know if he was rushing Ravens though.
     
  9. snowden0908

    snowden0908 New Member

    Joined:
    May 26, 2010
    Messages:
    229
    Likes received:
    1
    Trophy points:
    0
    From:
    Chicago
    Terran do seem to have pretty weak detection ( nothing nearly as epic as the toss cannon/observer combo anyway) but it has turned out to be a blessing in disguise.

    Since scans are flimsy and an emergency measure at best on both offense and defense, i rely on ravens, mainly because they are mobile but also because of the great abilities that come into play with them.

    So yeah, my recommendation would be to use the flimsy scan early on, but switch to ravens later on since they are a good way to snipe observers too, and cutting down on toss visibility is always a plus
     
  10. VampireBob

    VampireBob New Member

    Joined:
    May 17, 2010
    Messages:
    97
    Likes received:
    0
    Trophy points:
    0
    The Day[9] Daily I mentioned before was about Jinro's Mech build. In those games he also showed how powerful Ravens are, both for harassment, and in battles.
     
  11. cHowziLLa

    cHowziLLa New Member

    Joined:
    Jun 2, 2010
    Messages:
    409
    Likes received:
    1
    Trophy points:
    0
    From:
    Montreal
    usually by the time you get attacked by early cloaked units, you haven't teched far enough to get ravens.

    just keep a scan available, turrets in key spots that are hard to reach for DTs such as behind the mineral line and blocked off by a supply depot.

    when you get your expansion get another orbital command, so you have more scans available to you. Ravens are for late mid-game imo. I never had a problem of not having enough scans that i needed a raven, usually only for battles.
     
  12. Caiaphas

    Caiaphas New Member

    Joined:
    May 15, 2010
    Messages:
    137
    Likes received:
    1
    Trophy points:
    0
    From:
    New Jersey
    The problems with using scans though is that it's 300 minerals down the drain. And I've noticed that some players send their dark templars in one at a time so you have to use a scan for each one. Even if you kill the DT you still lost 50 minerals (300 for scan vs. 125 minerals, 125 gas for DT). Getting out a missile turret at your choke (most naturals have a decent choke except for Kulas Ravine) is much better. You only have to pay 125 minerals for the Engineering Bay and 100 for the turret, and then if you keep some forces there you will be able to kill the DT off every time a new one comes, without spamming scans.
     
  13. asdf

    asdf New Member

    Joined:
    Jun 21, 2009
    Messages:
    1,004
    Likes received:
    6
    Trophy points:
    0
    yeah, but a scan is instant. most people don't throw up turrets unless they know there's going to be a cloaked attack or some air harrasment.
     
  14. 10-Neon

    10-Neon New Member

    Joined:
    May 23, 2007
    Messages:
    1,713
    Likes received:
    4
    Trophy points:
    0
    From:
    Gainesville, FL
    Terran has more detection option than any other race.
    Terran detectors: Missile turrets, Scanner Sweep, Ghost*, Raven.

    * EMP decloaks cloaked units.
     
  15. cHowziLLa

    cHowziLLa New Member

    Joined:
    Jun 2, 2010
    Messages:
    409
    Likes received:
    1
    Trophy points:
    0
    From:
    Montreal
    Caiaphas almost has it. Many pro players want to use their energy for Mules, they always have 1 handy just in case. The fact that a Mule is worth 300 minerals, pros send their barrack or factory flying to their opponent's base. You should always scout, cloaked units should not be a surprise.

    note: short form of protoss is toss, not pro
     
  16. sc2strategy

    sc2strategy New Member

    Joined:
    Jul 22, 2010
    Messages:
    63
    Likes received:
    0
    Trophy points:
    0
    From:
    VA
    A decent toss player that plans to make DTs will proxy the Dark Shrine. A decent Terran player won't get out of their way to check for proxies.

    I agree though that mules outweigh the benefit of saving energy for 'just in case.'