The 7 scouting skills of the zergling you must know. Writers: star2new , why Opening: 11D(cheap) or 13D(luxury) Pool When you are a zerg player, every decisions that you make will bring you a much larger result than playing Terran or Protoss. So if you do great scouting and get the right information, you can win more easily. Zergilings, which are the cheapest ,most easily massed, and have the quickest movement speed, are the best units for scouting. Here are the 7 skills: 1. near-side scouting: Preventing your enemy from building a bunker or pylon near you base. 2. far-side scouting: Knowing if the enemy's army is coming for you, if they are, build more combat units to defend against it, if they aren't, make drones and upgrades. 3. threat: Walk around your enemy's base and you can attack it at anytime , to force your enemy to keep some units at their main, reducing the size of their attacking army. 4. middle scouting: Preventing tanks or pylons to be placed here. 5. corner scouting: The other 2 corners in the map besides you and your enemy's first base, check if a base or army is there. 6. force-fire scouting: Attack the enemy's base, if the countering is poor, it means enemy may try to build a big air-force or high-level units. 7. pre-building scouting: Walk around the place where the enemy's base will be, and attack when the worker start to build a base or a defensive structure.
You can hardly prevent Terran movement and his Siege Tanks from taking their places by one Zergling... yeah, you know about it, but usually can't prevent it anyway.