The Scoop and Poop!!!!

Discussion in 'StarCraft 2 Strategy Discussion' started by cody7290, Feb 27, 2009.

The Scoop and Poop!!!!

  1. cody7290

    cody7290 New Member

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    Hey guys, i was watching the first battle report for my 5th time or something, like im sure alot of you all have as well, and i got a novel strategy idea! I was thinking, would it be possible for the terran player at the very begining of the match to load up his scvs into the command center then lift and make the base with the rock barriers his main!! It would delay him like 10 - 15 seconds probably, but the opponant would never beable to scout, HE WOULD BE SO CONFUSED!! LOL... He would be sending his worker all around the map trying to find you, and he cant. Meanwhile you are teching up fast and doing a very bold strategy that he has no idea is coming. And when your ready you can destroy the rocks and come out firing!

    What do you guys think!?

    BTW, i patent this strategy as the scoop and poop build!!....

    please comment.
     
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  2. LoVeRBoy[E]

    LoVeRBoy[E] New Member

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    sounds good, but i perfer 4 da fite to be fair
     
  3. overmind

    overmind Active Member

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    Lol, that's what i thought off. Harass with reapers early to keep them on their feet. :D
     
  4. EonMaster

    EonMaster Eeveelution Master

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    However, your putting yourself WAY behind in doing so. By the time you land, the enemy would already be getting ready for thier first pylon/supply depot/overlord.

    So by the time you start getting the supply depot, the enemy would already have thier first military building up. And if they scout, they will know you lifted off and moved to one of the rock locations, so they know they can make thier first expansion safely as your first units would be behind the rocks, unless you lifted the barracks and moved it, slowing your army production even more.
     
  5. LoVeRBoy[E]

    LoVeRBoy[E] New Member

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    it would also make it difficult to expand ur self
     
  6. bralbers

    bralbers New Member

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    It could though slow them down a little bit, since the command center is now behind a barricade, the opponent would have to figure out what barricade it is. Even with that tidbit I wouldn't use it, I prefer an all out frontal assault, then to a hee hee guess where I am.
     
  7. cody7290

    cody7290 New Member

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    ya, lol i see what you guys are saying. it would be fun to do with one of your buddies tho. of course not in a pro match... i never thought of the reaper strategy to go with it.. that be perfect!
     
  8. orestul

    orestul New Member

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    It might be a good idea, but do you actually want to spend the time looking for that little rocky spot, so that no one can get there? Its going to take a while, but other wise if you know the place, then its a great thought, though kind of risky.
     
  9. freedom23

    freedom23 New Member

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    and how sure are you that it takes 10-15 seconds build, its definitley gonna be more than that just knowing that it takes at least 2-3seconds to lift off your command center + the distance is the hardest to predict to do this tactic,.

    In the end you will just make it hard for yourself to harvest and produce and ultimately fall for defeat... I believe this tactic will never work as a starting strategy coz tis just way too risky...
     
  10. cody7290

    cody7290 New Member

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    Its right next to your base on the battle report map. there is no confusion on were to find it.
     
  11. bralbers

    bralbers New Member

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    I think Blizzard said all the maps are supposed to have breakable objects, so your strategy could be done on other maps, just it's a really risk one that's all.
     
  12. Kimera757

    Kimera757 New Member

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    Those protected expansions might not always be next to the starting locations. It probably varies by map.

    Seems a decent strategy in Kulas Ravine.
     
  13. orestul

    orestul New Member

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    Another thing is that if you are going to use that tactic, then even if you find such a place, then you are going to have problems there. I am sure that if blizzard will make a map like that, then the space within the rocky area would be limited, so that you are going to have to play aggressive to get all the space you need for a powerful base. It would be much more efficient to just play on the starting area. And also I tried that tactic a couple of times before, and by the time I got there, the enemies already had tanks, and were starting to build ships, so it will probably will be the same in Starcraft 2. By the time you get there the enemy will have started making drop ships. Its going to take another 5 minutes, and you are good as dead.
     
  14. overmind

    overmind Active Member

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    Have you seen the battle report? If you load, lift off straight away and make a beeline straight for the hidden expansion in Kulas Ravine there is no way the enemy could even have their first barracks/gateway/hatchery up with a decent economy let alone have dropship tech.
     
  15. EonMaster

    EonMaster Eeveelution Master

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    But, by lifting off and moving, your economy will suffer heavily for it. You're basically doing the equivalent of having your workers stay put for the first 15 seconds of the game before having them mine.

    Also when the enemy knows you moved to one of the protected areas, they'll likely destroy the one closest to thier base and see if your inside. If there are only 2 areas, and you're not in the first one, they will blockage the second one and keep you from expanding.
     
  16. cody7290

    cody7290 New Member

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    ya i know. it still would be fun..
     
  17. Seradin

    Seradin New Member

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    if you could do it effectively it would be interesting, but depending on the health of the rocks they could have a marine group capable of destroying them before you can defend your self with your new economy.
     
  18. bralbers

    bralbers New Member

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    Blizzard said already that the rocks have a healthy amount of hp so it would take pier 1-1.5 units awhile to destroy.
     
  19. Michael_Liberty

    Michael_Liberty New Member

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    Even if everything goes right the one thing you can count on is that scouting early on happens, and it happens fast. they will know that you aren't at a starting point in no time thus it's only a matter of minutes before they pinpoint your exact location. However if you were on a large multiplayer map this actually may prove to be quite useful as they may think that it's a starting point that just wasn't used while they focus their efforts finding the other teams you'd have plenty of time to tech up and build an army while they destroy each other.
     
  20. freedom23

    freedom23 New Member

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    Ive got to give the guy some cookies, that tactic definitely is an idea, and this game is all about that, He is a a good tactician in my point of view as a player since he doesnt just rely on he's common sense, he out does it using his creativity, and that is what this game needs,.. even if it fails, atleast you have proven to yourself that you just out done the matrix and destroyed the bandwidths of normal limitations...

    in other words you're either a genius or a lunatic... we'll find out when we see that happen in beta eh??