tinker with supply?

Discussion in 'StarCraft 2 Strategy Discussion' started by BnechbReaker, Sep 29, 2007.

tinker with supply?

  1. BnechbReaker

    BnechbReaker New Member

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    in sc1 zerglings cost 1/2 supply, which i didn't like very much.
    also some units were too good/bad for their supply cost, the most obvious example is hydra, costing 1 food is a bit too cheap but making it cost 2 food would be too much, i always thought 1.5 food was the perfect number for hydras.

    another thing was more than half of all the units cost 2 food - all protoss infantry (inclding ht & dt), all terran ground mech, many air units... which i found to be quite boring.

    what about doubling what units cost in term of supply and set the supply cap to 500? not only is 500 a nice round number, it equivalent to 250 supply under the old system which is 1/4 more than the old cap. i always wanted the supply limit to be just a tad higher.

    then we can tinker with each unit's food cost to best match its power. for example:
    zergling 1 food
    marine 2 food
    hydralisk 3 food
    zealot 4 food
    high templar 5 food
    siege tank 6 food
    warp ray 7 food
    ultralisk 10 food
    colossus 12 food
    thor 14 food
    carrier 15 food
    bc 16 food
    mothership 20 food

    unit's stats may need to be adjusted slightly to match their cost
     
  2. ZeR[g]LiNg

    ZeR[g]LiNg New Member

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    Personally I think it'd be a big change for the gamers, but I like the idea. Though I don't know why we can't just use .5's
     
  3. ijffdrie

    ijffdrie Lord of Spam

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    it just doesnt feel appropriate
     
  4. Ace_Bear

    Ace_Bear New Member

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    The old units were already balanced around their supply cost. Why go back and mess with things?
     
  5. 10-Neon

    10-Neon New Member

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    Well, with new units, they would have to be re-balanced no matter what, and they will be. But it would be nice if they let players mess with the supply use in the editor for UMS games.
     
  6. coalescence

    coalescence New Member

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    Dont think that Thor will take less supply than a carrier or battlecruiser.
     
  7. Trooper34

    Trooper34 New Member

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    yeah but most of the time in bw people (well i would) be protoss sneak a dark archone and steal a scv and harvesters. Then i make a carrier/bc/scourge army and walla ultimate defence. lol. along maybe with guardians/scouts and goliaths if its a real hard battle. so meh. but making the cap 500 would be better... but alot of peeps comps probaly would die for the increased units...... oh wait another question... in sc1 u could only select 12 units.. have they increased that?
     
  8. DontHate

    DontHate New Member

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    as protoss i was never able to get an enemy worker, accually. I never really get dark archons either, though.

    anyways, keep the supply the way it is, please. it's fine, and will be too confusing.
     
  9. Trooper34

    Trooper34 New Member

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    actually i would do it early ingame or wait till they started exspanding then steal the unprotected builder lol. but no one answered my question ANSWER I SAY.
     
  10. BinaryBanshee

    BinaryBanshee New Member

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    Trooper 34: In game demo's we have seen selected control groups of 18 or sometimes 24 units. I'm sure someone who went to Blizconn can tell us the maximum possible?

    I think we should be loathe to comment on changing the population cap. It is such an integral part of balancing, something Blizzard are exceptionally good at.
     
  11. Trooper34

    Trooper34 New Member

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    well thats good i hated the fact that i would have to send 12 groups of a 100 group army of marines and such. lol but i wouldn't mind blizzard increasing the pop cap. there have always been good at balancing there games so INCREASE AWAY.lol
     
  12. 10-Neon

    10-Neon New Member

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    Unit selection is currently unlimited. It makes it a lot easier to control large groups of units. I suppose if Zerglings went down to say, 1/4 control, and you could make hundreds of them because of it, this system would make it much less frustrating to deal with them.
     
  13. Remy

    Remy New Member

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    I think Reaker makes good points and his ideas are good. But I also think it's too late at this point for it to be implemented. Not because it can't be done, but because people won't accept it.

    If they done that at the beginning, some people would've complained for a week and just get used to it. When they first announced SC2, people were still going wow over everything and trying to see what else is new. But now, SC2 has taken shape for the most part, and people's conception of it has been set. If implemented now, I don't think the idea will live to see the light of day due to fan complaint. It certainly would be a good idea for SC3 though, not that I think it isn't a good idea now.
     
  14. Hunter

    Hunter New Member

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    Yeah, I think everything should remain the same. (And in the patches there was a fixing for some unit supplies, so Blizz works on balancing hard:)) Interesting idea tough.:)
     
  15. Gasmaskguy

    Gasmaskguy New Member

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    lol, do you really think that two zerglings should take up the same supply as a battle cruiser?! :-X
     
  16. G0li4th

    G0li4th New Member

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    zergling 1 food
    marine 1 food
    hydralisk 2 food
    zealot 2 food
    high templar 4 food
    siege tank 5 food
    warp ray 5 food
    ultralisk 9 food
    colossus 11 food
    thor 14 food
    carrier 16 food
    bc 17 food
    mothership 20 food
     
  17. Z-BosoN

    Z-BosoN New Member

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    They are just going to have to adjust the food cost for the new units to fit in with the old units, and adjust these as well. I think the BC food cost will be tweaked, for example.
     
  18. Gasmaskguy

    Gasmaskguy New Member

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    one zergling and one marine cant cost same food IMO... zerglings are much more massable so making them cost twice the usual food would screw everything up, massing zerglings would not be worth it, they would simply take up too much food.
     
  19. Lipton

    Lipton New Member

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    I think the SC1 system works and will probably be implemented the same way or very similar in SC2, because if you change unit costs you have to re-balance supply counts for depots, pylons and overlords(?)... I think the 1-2-4-6 system is in place to keep things simple so supply buildings/units have a static supply count.
     
  20. Rambling

    Rambling New Member

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    I dont know... Seems like the game would just be altered too much if they did that.