What is a powerfull 2 v 2 combination TZ

Discussion in 'StarCraft 2 Strategy Discussion' started by zoky, Jun 21, 2011.

What is a powerfull 2 v 2 combination TZ

Discussion in 'StarCraft 2 Strategy Discussion' started by zoky, Jun 21, 2011.

  1. zoky

    zoky New Member

    Joined:
    Jun 21, 2011
    Messages:
    2
    Likes received:
    0
    Trophy points:
    0
    What is a powerfull 2 v 2 combination TZ we usally run Tanks/mutas or Tanks/infestors
     
  2. Makki

    Makki Member

    Joined:
    Jul 31, 2010
    Messages:
    467
    Likes received:
    1
    Trophy points:
    18
    From:
    Denmark
    Muta/Medivac ftw but it still sucks vs thors
     
  3. DamagedGamers

    DamagedGamers New Member

    Joined:
    Jun 23, 2011
    Messages:
    11
    Likes received:
    0
    Trophy points:
    0
    Roach Hydra with MMMG
     
  4. Vogin

    Vogin New Member

    Joined:
    Jun 17, 2011
    Messages:
    23
    Likes received:
    0
    Trophy points:
    0
    From:
    Czech republic
    Initial poke with Zergling+Marines (no allin, just a small poke which will incidentally win you a lot of games) and later bio+tanks combined with pretty much anything, e.g. roach infestor baneling, depends on your opponents.
     
  5. MastoJira

    MastoJira New Member

    Joined:
    Jan 23, 2011
    Messages:
    27
    Likes received:
    0
    Trophy points:
    0
    Speedling + Hellion is known to be devastating early-game.
     
  6. Ayaz2810

    Ayaz2810 New Member

    Joined:
    Jul 6, 2011
    Messages:
    2
    Likes received:
    0
    Trophy points:
    0
    From:
    Syracuse NY
    Played with some 3v3 partners that single handedly won a game for us by using thors/rines and an army of speedlings/hydras to protect the thors in close combat. Was pretty devastating I thought.
     
  7. cHowziLLa

    cHowziLLa New Member

    Joined:
    Jun 2, 2010
    Messages:
    409
    Likes received:
    1
    Trophy points:
    0
    From:
    Montreal
    cmon guys you gotta know how to make good compositions. you make unit compositions that counter each other.

    speedling + hellions gets owned by roaches alone, or marauders alone.
    zerglings + marines gets owned by one 4 gate
    roach/hydra + MMM gets owned by banelings alone

    TZ timing push with marauders and speedlings is a strong start, (think about it, what ever counters marauders get owned by speedlings, what ever counters speedlings gets owned by marauders.)

    and then tech roach hydra with tanks and vikings or MMM with mutas ling/banelings
     
    Last edited: Jul 28, 2011