What is considered cheese

Discussion in 'StarCraft 2 Strategy Discussion' started by BlueIron, Aug 1, 2011.

What is considered cheese

  1. BlueIron

    BlueIron New Member

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    I have a strategy I've been using recently which involves getting a pylon, 2 gates, and another pylon in that order and producing zealots like nothing else this strategy has worked really well against terrans who don't wall up or do a proxy barracks. I am wondering if this would be considered a cheese because it is has almost always resulted in a win.
     
  2. 1n5an1ty

    1n5an1ty Member

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    no thats called an all-in i believe
    edit: lol 2gate
     
  3. BlueIron

    BlueIron New Member

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    Ah well I've done it and have recovered enough to make a cyber core and even tech up a bit if the push didn't work. Which to some extent it does because the other player usually turtles a bit to try and survive more attacks, which is fine by me, I take it as an opportunity to tech, expand, and control.
     
  4. 1n5an1ty

    1n5an1ty Member

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    I think thats a good way to expand into midgame
    what league r u in?
     
  5. cHowziLLa

    cHowziLLa New Member

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    Cheese is a strategy that is different than the norm, has to happen at the beginning of the game, and usually consists of an all-in meaning if u fail it, you are most likely going to lose.

    What you are describing is an all-in since your opponent can scout it. If you did a proxy 2 gate, that would be cheese.

    A good player is someone who can cheese and transition out of it very well.
     
  6. BlueIron

    BlueIron New Member

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    I am in bronze rank 13. I watch a lot of replays, including my own. Scouting is my number one priorty early game. I usually play as Protoss.
     
  7. BlueIron

    BlueIron New Member

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    Just some random stuff letting you know how I play.
     
  8. BlueIron

    BlueIron New Member

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    What leage are you?
     
  9. Makki

    Makki Member

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    Oh triple post!!!
     
  10. 1n5an1ty

    1n5an1ty Member

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    lol makki ...
    BlueIron please try to edit ur post rather than posting again.
    (there is a Edit button at the bottom of ur post)
    Im in Gold. Honestly, i just started playing again yesterday becuz this korean song moved me ...
     
  11. BlueIron

    BlueIron New Member

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    Ah didn't see that thank you for telling me, I use a my iPhone to post so sometimes it is hard to see. But anyways back to Starcraft. I have found that the 2 gate timing push does not work against Zerg at all. Only Terran and other Protoss.
     
  12. cHowziLLa

    cHowziLLa New Member

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    actually 2 gate pressure works best against zerg when you do it proxy.

    feel grateful, im giving you my personal build, pros do it slightly different, but honestly i find my way better.

    at the beginning of the game, send one of your first probes close to his base.
    - you can usually run into his main base without being seen unless his nexus/hatch/cc is too close to the cliff
    - make sure you avoid the overlord path
    - build up to 9 probes
    - 9 pylon
    - 9 gateway
    - 9 gateway
    (try to build the pylon in a corner so that it is unreachable by melee units because your of your 2 gateways in front)
    - queue up 2 zealots on the first gateway
    - queue up 1 zealot on the second gateway
    - pylon
    - chronoboost every single zealot possible
    - attack once you have 3 zealots, keep chronoboosting zealots
    - if you get spotted before you have 3 zealots, continue as planned, and attack with ur first zealot but keep him alive.

    9 probes is surprisingly enough to support a constant flow of zealots off of 2 gateways.

    things to watch out for:
    VS terran, make sure he cant build a bunker, have a zealot always targeting a marine, and the rest wreck havoc
    VS protoss, go for workers/pylons/cannons
    VS zerg, go for spines

    if ur 3 zealots get surrounded by workers, its ok, your zeals will kill most of them before dieing.

    this is by far, the fastest way to get zealots, equivalent to the zerg 6 pool.

    good luck
     
  13. BlueIron

    BlueIron New Member

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    i usually do something similar non proxy and with 4 zealots, one terran was surprised at how fast i churned the zealots out.
     
  14. cHowziLLa

    cHowziLLa New Member

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    if you dont make it proxy, any decent terran player can stop a 2 gate rush.

    plus u do 4 zealots, non-proxy which is very slow, to be honest, that isn't really a timing push... your opponent was just bad :(

    if u want to do it non-proxy you rally all your zealots to his base, 1 at a time, and you keep them alive, until you have 3 and you can go rambo style, which is your critical mass for that timing push.
     
  15. Carnuss

    Carnuss New Member

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    Worker Rush, Canon Rush, 6 Pool, Several Rax Rush, etc.