I have a strategy I've been using recently which involves getting a pylon, 2 gates, and another pylon in that order and producing zealots like nothing else this strategy has worked really well against terrans who don't wall up or do a proxy barracks. I am wondering if this would be considered a cheese because it is has almost always resulted in a win.
Ah well I've done it and have recovered enough to make a cyber core and even tech up a bit if the push didn't work. Which to some extent it does because the other player usually turtles a bit to try and survive more attacks, which is fine by me, I take it as an opportunity to tech, expand, and control.
Cheese is a strategy that is different than the norm, has to happen at the beginning of the game, and usually consists of an all-in meaning if u fail it, you are most likely going to lose. What you are describing is an all-in since your opponent can scout it. If you did a proxy 2 gate, that would be cheese. A good player is someone who can cheese and transition out of it very well.
I am in bronze rank 13. I watch a lot of replays, including my own. Scouting is my number one priorty early game. I usually play as Protoss.
lol makki ... BlueIron please try to edit ur post rather than posting again. (there is a Edit button at the bottom of ur post) Im in Gold. Honestly, i just started playing again yesterday becuz this korean song moved me ...
Ah didn't see that thank you for telling me, I use a my iPhone to post so sometimes it is hard to see. But anyways back to Starcraft. I have found that the 2 gate timing push does not work against Zerg at all. Only Terran and other Protoss.
actually 2 gate pressure works best against zerg when you do it proxy. feel grateful, im giving you my personal build, pros do it slightly different, but honestly i find my way better. at the beginning of the game, send one of your first probes close to his base. - you can usually run into his main base without being seen unless his nexus/hatch/cc is too close to the cliff - make sure you avoid the overlord path - build up to 9 probes - 9 pylon - 9 gateway - 9 gateway (try to build the pylon in a corner so that it is unreachable by melee units because your of your 2 gateways in front) - queue up 2 zealots on the first gateway - queue up 1 zealot on the second gateway - pylon - chronoboost every single zealot possible - attack once you have 3 zealots, keep chronoboosting zealots - if you get spotted before you have 3 zealots, continue as planned, and attack with ur first zealot but keep him alive. 9 probes is surprisingly enough to support a constant flow of zealots off of 2 gateways. things to watch out for: VS terran, make sure he cant build a bunker, have a zealot always targeting a marine, and the rest wreck havoc VS protoss, go for workers/pylons/cannons VS zerg, go for spines if ur 3 zealots get surrounded by workers, its ok, your zeals will kill most of them before dieing. this is by far, the fastest way to get zealots, equivalent to the zerg 6 pool. good luck
i usually do something similar non proxy and with 4 zealots, one terran was surprised at how fast i churned the zealots out.
if you dont make it proxy, any decent terran player can stop a 2 gate rush. plus u do 4 zealots, non-proxy which is very slow, to be honest, that isn't really a timing push... your opponent was just bad if u want to do it non-proxy you rally all your zealots to his base, 1 at a time, and you keep them alive, until you have 3 and you can go rambo style, which is your critical mass for that timing push.