whats behind your ctrl+v?

Discussion in 'Space Junk' started by Mong0!, May 2, 2009.

whats behind your ctrl+v?

Discussion in 'Space Junk' started by Mong0!, May 2, 2009.

  1. Mong0!

    Mong0! Guest

  2. Aurora

    Aurora The Defiant

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    This again? I have no ctrl+v. Bully. ;p
     
  3. ItzaHexGor

    ItzaHexGor Active Member

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    This, from earlier, when typing up a post. Copied it so I wouldn't lose the whole thing if Firefox had to randomly close for some reason:

    -------------------------------------------------------------------------------------------------------------

    [​IMG]

    Hope this isn't too late. Didn't realise there was a deadline, nor that it was yesterday, for this. Anyway, posting regardless, and hopefully the time difference will result in me having posted this yesterday. :p

    But yeah. Firstly, the art overhaul. I won't spend too long on this, but need to get it out of the way so when I'm talking about specific units, I'll talk about their current models, and not the overhaul. In short, it's fantastic. Everything was improved so much it was simply staggering, the most notable example being the Hydralisk. From the day I'd first seen it, I'd absolutely hated the model, and was desperately hoping for a complete redesign. In my opinion the overall shape didn't work, the three scythes looked terrible, the arms were way too thin, the eyes were far to big not to mention glowing, and the teeth were so oversized it looked like they were better suited to a super deformed, cartoony Hydralisk plushie. However, after the overhaul, despite none of the features that I hated being fixed, except the headlight eyes, it looks absolutely fantastic. Amazing job, and well done.

    Onto specific units, first and foremost, the backbone of the Zerg army. In my opinion, the original design for the Larvae looked fantastic. It was a great change from the old, static Larvae of StarCraft1 and had a great unique design. I'm not sure why it was thought necessary to revert back to that original design, and although its animations look both wonderful as well as natural, the initial StarCraft2 design simply looked so much better in my opinion. Some people might say it's petty or pointless to pay this much attention to units like the Larvae, but if anything I reckon they're one of the most important. Not being a combat unit, yet alone a controllable unit, doesn't make it any less important than others.

    Roach. I don't know why the Roach has been copping so much slack. People seem to be bagging it for both its role as well as its model, but personally, both of them are near perfect. The model's fantastic, in my opinion, and, along with the Marauder, is one of my favourite designs so far. The retractable head and protective plates are stunning, too. Most people seem to have a problem with the blades, attack animation and projectile. With the blades, I don't see how they're a problem, as they add a lot to the model, and having them it no different to the Hydra having scythes in StarCraft1, and also gives the Roach room for a possible melee attack animation as well, though that does seem to be its current attack animation, which, along with the attack projectile, are the only things that really need to be changed. Long story short, they just don't suit. Does this make the Roach a terrible unit? Of course not, but in my opinion, these things definitely do need to be improved.

    I've never been a fan of the Ultralisk in StarCraft2, and was disappointed with the new direction it took. Essentially, it just looks completely unnatural. While, yes, this is a stupid thing to say when talking about aliens in a computer game, Zerg units, and Ground units especially, still need to look natural, the Larvae and Roach being great examples of this. In my opinion, it's got far too much plating, the head is simply dwarfed by its ridiculous headplate, the four scythes simply make it look overcrowded and gimmicky, and to seal the deal, it doesn't really seem to have joints. As I've heard someone said, and agree with completely, it looks like it was designed by someone with absolutely no understanding of anatomy, which is essential for realistic, believable aliens.

    Overall, still on the Ultralisk, it just seems like far too much was done to it, and has been overworked. Personally, I loved the original design and art, where, while the arms still didn't seem to have a place where they really fit in, it looked much more like an insect, the current one looking like a horrid combination of reptilian mammal. The Ultralisk design in StarCraft: Ghost, being the only design I genuinely liked in Ghost, had the look of a healthy middle-ground between insect and other, and even seemed to find an appropriate place to attach the scythes. And if the design wasn't enough, it animations are simple awkward, which is probably again actually a problem with the design. It looks far too rigid, seems to trot when moving holding its scythes deathly steady while doing so, and in its attack animation, among others, its scythes pass through each other. Surely all this is a fairly clear indication that it's got a very poor design. And what's even more annoying is the fans just saying 'wow its got four scythes and a spiky big headplate that's awesome!', keeping in mind that they are the same people who criticise the Banshee and Hellion for being impractical. Seriously, there's more to a model than the number of scythes it has, or how many spikes its headplate can fit.

    I've seen a recent design of the Ultralisk to, which basically seems to just be a new skin, and the only improvement is merely the quality of said skin. I'm hoping Blizzard will listen on this one, as while I've got nothing against it having four scythes or a headplate of such great size, the design simply doesn't look feasible, and that seems to have been demonstrated in the animations we've seen, keeping in mind that they wouldn't be the final animations. So in summation, the Ultralisk, in my opinion, definitely needs to be redesigned. It can be done a lot better, and it should be.

    Moving on, there's the Queen. Fantastic model, in my opinion. The only criticism I'd have would be the attack animation, and possible projectile as well. If it's going to be launching spines like it does, it really needs to look like it is. A style similar to the Hydralisk would suit best in my opinion, where it really projects the spines at its enemy, standing roughly still, roughly normal, poised or bracing itself, or whatever, and feeling a bit of 'recoil' from the effort of the attack, too. But those are just my thoughts. Long story short its attack animation needs to be modified.

    With the Overseer, the model's a bit of a disappointment, really. The Overlord looks absolutely fantastic. It's natural, and suits perfectly. So when it's evolved into an odd shaped and fairly indistinguishable design with an array of eyeballs, there's obviously a problem. In my opinion, the best way to go about it would be to have the Overseer as a larger, remodelled Overlord, and while people are immediately going to say 'well that's what it is', the fact remains that it's just trying to be too much more.

    From what we've been shown, the Infested Marine looks fantastic, so my only criticism is its walking animation. At the moment it looks like a tin soldier, and in numbers, look like a march or parade. However, there probably wouldn't really be anything wrong with keeping the animation just so long as there's a way of stopping them all walking identically like ranks of soldiers starting with their left foot forwards. Whether that would require them being given multiple walking animations or varying the speed or their current animations, in my opinion it needs to be done. On a related note, too, it might not be a bad idea to do this to other Zerg units as well, such as Zerglings and Banelings, especially with the Baneling's idle animation, just so that the Zerg don't just end up looking synchronised, because really, they shouldn't be.

    Onto buildings, in my opinion the Baneling Nest really looks like it needs to be changed. It really just looks like a strange blob on odd floating legs that've been covered in cobwebs. I'm eagerly awaiting StarCraft2 just to be able to pan around and get a close look at the Baneling Nest, purely because I really don't see how it works right now.

    Also, there's the Infestation Pit, where while it does definitely work in some regards, such as looking like it's really alive and reflecting on the Infester, in my opinion it just doesn't work as a building, especially in conjunction with all the others.

    Lastly, just a quick comment on the building of Zerg buildings, whatever it would be called. While I was really expecting some change from StarCraft1, these domes really do look spectacular. The creature moving around inside it is stunning, and the lighting is awesome. However as I said, I was really expecting a different approach in StarCraft2, such as something that really reflects the mutation, I guess I must've thought that in StarCraft1, it was really just a cop out, or just a simple way of showing the change. Overall, I'm not disappointed, as it does simply look stunning, but I'm not really blown away either, as it's still the same almost cop out as it was in StarCraft1.

    I think that's everything, though if I didn't get it in in time anyway, I guess it doesn't really matter, haha.
     
  4. ijffdrie

    ijffdrie Lord of Spam

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    you really dont want to know
     
  5. Simbob

    Simbob New Member

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    |cffffcc00v|

    Don't ask
     
  6. Gasmaskguy

    Gasmaskguy New Member

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    Nothing :<
     
  7. Meee

    Meee New Member

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    Farby Drukarskie UVTS-Sericol kontynuacja…
     
  8. Renatus

    Renatus New Member

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    ( . Y . )
     
  9. AcE_01

    AcE_01 Active Member

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    "i got a ring in there last night"
     
  10. AcE_01

    AcE_01 Active Member

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    ROFL OMGOSH i had that copied from this morning!! lmaorlforlforlfol
     
  11. Ursawarrior

    Ursawarrior New Member

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    *Porn Links Removed*
     
  12. ijffdrie

    ijffdrie Lord of Spam

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    same as Ursa
     
  13. kuvasz

    kuvasz Corrections Officer

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  14. ijffdrie

    ijffdrie Lord of Spam

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    no, just a little bored
     
  15. furrer

    furrer New Member

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    Hunter New Member

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  17. ijffdrie

    ijffdrie Lord of Spam

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    Fantastic Four 023 The Master Plan of Doctor Doom (Doctor Doom, 3 henchmen)
     
  18. bralbers

    bralbers New Member

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  19. Reaperoff

    Reaperoff New Member

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  20. ijffdrie

    ijffdrie Lord of Spam

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