zerg carrier rip off

Discussion in 'Zerg' started by headstock, Sep 30, 2007.

zerg carrier rip off

Discussion in 'Zerg' started by headstock, Sep 30, 2007.

  1. headstock

    headstock New Member

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    hey all

    im just stealing the carrier idea and applying it to the zerg...

    but seein the zerg are a swarming race, and in the vids you see swarms flyin around the hives...

    man i reckon it would be so awesoem if the hive had a special ability, or just an upgrade, where it has a bunch of tiny flying swarming thingies that flew out of the hive and defended it

    hive... swarms.... kinda goes hand in hand ya know, but id keep it only for the hive. not the hatchery or lair.

    what you all think?
     
  2. moobox

    moobox Member

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    That's a pretty cool idea for Zerg base defense!

    Once Hive is upgraded it gained the ability to produce Hivelings or whatever. Can have a max of 8 Hivelings, coming in pairs, pairs costing 50/25, pairs each using 1 food. Hivelings have a very weak attack with a small splash damage radius, but moderate health that will keep them around to survive and help fend off an attack. Will help against units already damaged by your defending forces, but will be of no good to units that may have full or close to full health.
     
  3. WuHT

    WuHT New Member

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    conceptually.. you can imagine that spore colonies did release "living" spores to attack foes..but those are of the suicidal-exploding kind instead of small insects that can stick around.
     
  4. headstock

    headstock New Member

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    huh? yeah ok... spore collonies... whats that got to do with my idea though?
     
  5. -LT-

    -LT- New Member

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    It's a great idea! Terrans have their cannon, and zerg would have this.
     
  6. Daseti

    Daseti Guest

    Spores were like a bunch of tiny organic spores(original huh) which would attack the unit, alhtough it is only AA. I do like your idea though.

    Maybe they could be like swarms of mosquito-esque crestures that can only damage infantry with a poison DOT. and due to their small size they can only be killed with AoE attack eg. splash.
     
  7. -LT-

    -LT- New Member

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    Or by destroying the hive. :p
     
  8. BnechbReaker

    BnechbReaker New Member

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    by the time you get hive, base defense are usually no longer effective, so this will need to be very strong in order to make a difference
     
  9. -LT-

    -LT- New Member

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    Or they could fly a little farther of the hive.
     
  10. 10-Neon

    10-Neon New Member

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    I get the feeling that this is exactly the kind of thing Blizzard is thinking of implementing for the Zerg. Cross your fingers?
     
  11. ijffdrie

    ijffdrie Lord of Spam

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    wanna make a bet out of it, i created a betting corner in the space junk
     
  12. -LT-

    -LT- New Member

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    Include this in your monthly report to blizzard.
     
  13. SD-Count

    SD-Count New Member

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    I'd rather have a zerg flying unit that after death releases 5 smaller versions of it self, I think that'd be more zergish.
     
  14. -LT-

    -LT- New Member

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    Yes it would. That's another great idea. But maybe 3 units because 5 is too much.
    Maybe if they were weaker 5 would be good.
     
  15. Larvitar

    Larvitar New Member

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    Sounds like warcraft 3. Spawning spiderlings after the broodmother dies. Anyone get me?

    In any case, it does not matter. And any abilities the little zergy flyers have?
     
  16. -LT-

    -LT- New Member

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    Slowing down targets with their attack and poison.
     
  17. Trooper_Lozer

    Trooper_Lozer New Member

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    what if the hive just made scourges that were realesed when the enemy came within a certain radius, that way you can neutraloze those pesky drops that people like to make behind bases. the scourge guys can be released and explode when they attack the transports, or other air units. and mayb u dont even have to build them, u just purchase the upgrade, and when the enemy attacks ur base with air units, ur little mosquito dudes are realeased is swarms. like 5-10, o and obviously much weaker then a scourge, like half the damage or something
     
  18. DE.50

    DE.50 New Member

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    I like the idea, as long as the swarming bugs cost food and money, or the unit/hive now costs food and just continually produces the bugs it sounds perfect.
     
  19. Ensomgrav

    Ensomgrav New Member

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    sounds good
     
  20. headstock

    headstock New Member

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    i kinda like what -|LT|- was gettin at, slowing down targets with attacks and poison.

    Maybe the swarms could actually look like a streamline cloud/mass of mini flyers, and could be continually moving. When they attack, the cloud like swarm actually flies into the enemy... no, i mean like the whole cloud will temporarily cover a target while flying past if that makes sense... and during that period the target will suffer small damage and will not be able to fire or use special abilities.

    so it would have its good use in a defence, but because its constantly moving it wouldnt restrict a target for too long to prevent some imbalancing.

    it could attack both ground and air units, and would have an area affect as big as the swarming cloud is.

    and what DE.50 said is good, maybe this upgrade for the hive actually cost a couple food

    i reckon you shouldnt be able to target this swarm, you cant attack it. This would make it an even stronger defence and would require the hive to be destroyed in order to defeat the mini swarm. You cant attack a planetary fortress cannon on its own, you have to target the whole command centre.... i think its itd be pretty fair to have the swarm this way too