zerg super unit

Discussion in 'Zerg' started by ShoGun, Jun 10, 2007.

zerg super unit

Discussion in 'Zerg' started by ShoGun, Jun 10, 2007.

  1. ShoGun

    ShoGun Guest

    What about a mobile cerebrate for a zerg super unit. You can say that the cerebrates were evolved by kerrigan or she created her own cerebrates to help her control the zerg. As for what they could do, maybe they could make nearby defensive structures such as sunken and spore colonies nearby it invunerable. I recall in brood war, in the terran campaign, a cerebrate super charged a crap load of sunken and spore colonies, making them indestructible.

    Any thoughts for more abilities, or an entirely different zerg super unit?
     
  2. mc2

    mc2 New Member

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    Blizzard kind of made it clear that there will be no super unit for Zerg and Terran. But you never know when they'll change their mind ;)

    Your idea is doable, but it is very limited. As you can see, it can only be used defensively. it is a good idea though. Having an actual physically visible cerebrate in the game. Probably give the cerebrate similar ability to move around like the Nydus worm and attack like a lurker?

    Anyway Blizzard also said that in starcraft 2 the each races will be more specialized than before. That means the Protoss will now focus even more on advanced technology whilst the Zerg will focus even more on sheer numbers. So in that case they might not give the Zerg a super unit. Instead the Zerg might have an advantage over the other races when it comes to producing massive numbers. Maybe more larvae?

    We'll just have to wait and see
     
  3. Exterranminator

    Exterranminator New Member

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    Yeah, but im just curious how thay can balance for instance terran and protoss, while terran cannot produce swarm armies like zerg can do. As long as nuclear missile is so easy to detect, there is no good terran counter against mother ship (well...maybe only lock-down and EMP shockwave)
     
  4. ShoGun

    ShoGun Guest

    You have a point there mc2, if thats the case then there probably wouldnt be such a thing. But a cerebrate or a variation of a cerebrate introduced as a playable unit or building would be an awesome addition for the zerg I think ;D.

    Im imagining a unit that provides outstanding support for your army, but it's large size would make it an easy target amidst your swarming army. But who knows, we'll just have to see what blizzard comes up with in the future.

    To Exterranminator... I dont think the mother ship is as unstoppable as everyone gives her credit. Her abilities are really hazardous, but once she is out of energy, then she is very vunerable, and useless for the time being. THATS THE TIME TO BRING HER DOWN :upset: In the gameplay video, blizzard said she would have been already out of energy after using two of her abilities if it wasnt a demo. If you use her abilities at the right place at the right time, you can destroy a vast majority of your enemy's army, then use your troops to finish the enemy off.

    It still all comes down to skill :thumbup:
     
  5. AvatarTM

    AvatarTM New Member

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    Er, if your refering to the demo, the player sees the giant big red circle, other players see just a small dot i think. and the mothership? theres obiviously gonna be a terran counterpart of some sort don't you think?
     
  6. ReiMagnaye

    ReiMagnaye New Member

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    Actually, specializing Terran will be

    1) Having versatile upgrades for infantry units and mechanical units
    2) More add-ons for buildings
    3) Better adaptability regarding terrain
    4) Super-charged chemical science!
     
  7. Dxun

    Dxun New Member

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    need some kind of cryogenic hibernation so we dont have to have so long to find out lol
     
  8. zeratul11

    zeratul11 New Member

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    a horde of goliaths will own the mothership.
     
  9. UchihaItachi0129

    UchihaItachi0129 New Member

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    not if it uses planet cracker and time bomb together XP missile practically useless then sweep around and bam goliathes are gone

    and if you could blackhole ground units ( i know there's already i topic about that but i was too lazy too read it ) then goliathes go bye bye even faster
     
  10. paragon

    paragon Guest

    Have you seen the terran barracks add on?

    I think terrans will have each unit be more useful and not completely specialized.

    As for Zerg, its gotta be something related to numbers. Maybe more larva or some other way to make lots of troops faster. Or a building that makes larva but isnt a hatchery because I remember people having like 4 or 5 or 6 hatcheries late game.
     
  11. Zeratul

    Zeratul New Member

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    Planet cracker makes the mothership more vulnerable to attacks. Not sure if this is by disabling shields for a bit or what.. but the guy says that it does and also the top bit of the mothership opens up which to me seems like it would be a weak spot. The goliaths would do a lot of damage while the planet cracker is on.
    I doubt those 2 spells can be used together..
    I've seen people with more than that. Means no waiting to be able to build more.
    Protoss players have also been known to make up to 12 gateways in a single game.
     
  12. Darth Khan

    Darth Khan Guest

    If the player using the nuke is the one who sees the big red circle, and not the others, then why did the player, as Protoss, see the big red circle being launched by the Terrans? ;D
     
  13. PowerkickasS

    PowerkickasS New Member

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    if the nydus worm could attack and spontaneously resituate itself, i'd say that would be some awesome super lol.
    anti-mothership = yamato
    i personally think the mothership is underpowered if anything at this stage. they said most of the spells would probably use up most of the energy in 1 go, and the mothership's abilities seem only effective as a base-cracker.
     
  14. Associate

    Associate New Member

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    I see the mothership's black hole ability to be powerful as well, imagine losing your entire fleet of BCs with just one cast of the ability, but things would probably end up draw if they were able to fire their Yamatos before they are destroyed
     
  15. Gold

    Gold New Member

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    there are no god units as of yet, its just really strong, i dont think they will make it stronger.
    and i do think terran and zerg will get super units, but no in the same way, I.E. they wont get a gigantic flying thing, maybe something else.
     
  16. paragon

    paragon Guest

    In a non big-money map?
    I've seen people make a ridiculous amount in big-money maps which is why I only played one or two ever.

    Thing is hatcheries take a while to make so having a dedicated larva building that isn't a resource return building for less money and time would be a nice addition for the creation of a large swarm.
     
  17. Associate

    Associate New Member

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    I dont think the zerg will get a super unit, i mean allowing them to build a huge flyer as counter to the mothership just doesn't fit their overall strategy. perhaps they will receive something different like additional unit upgrades, or maybe a super weapon of some type, the same concept goes to the terrans as well
     
  18. mc2

    mc2 New Member

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    Something will be done to the unit cap :) The Zerg will focus more on large numbers so they might be able to make more units. And possibly an upgrade where the hatchery can have more than 3 larvaes at a given time.
     
  19. Ghost

    Ghost New Member

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    I understand that terrans and zerg will not get a super unit like the toss, but it would be cool if the terrans got a flagship. Like a giant BC that can shoot and release ships like a tempest. It could also have a beefed up yamato gun.
     
  20. paragon

    paragon Guest

    Well with the new StarEdit I am absolutely positive that you will be able to make something that does that.