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Ambush Command

Discussion in 'Zerg' started by Anansi_Tragoudia, Jan 1, 2008.

Ambush Command

Discussion in 'Zerg' started by Anansi_Tragoudia, Jan 1, 2008.

  1. ninerman13

    ninerman13 New Member

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    Chill out guys. You can discuss without being hostile.

    I agree with LordKerwyn - the micro eliminated is negligible compared with the new strategies that could be involved, so I could see this ability being in the game.

    However, would the original burrow still be in game? I know I loved to keep burrowed units outside of my base, waiting to pop them out of the ground after my defenses had already been engaged (thus causing a pincer type move surrounding their forces). With an auto-engage burrow, I couldn't do this. The only reason I don't think your type of burrowing will be included is simply because Blizzard won't want to include two different types of burrowing - and I imagine they will keep the one that is similar to what we already saw in the original game to maximize the micro.

    Edit for clarity - Auto-Engage Burrow would not be a significant micro-loss, but Blizzard probably won't put it in. That said, I wouldn't have a problem if we saw it.
     
  2. LordKerwyn

    LordKerwyn New Member

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    ninerman if I was truly hostile (angry to the point of forgetting ethics) Prodigal would not have been able to reply to my post at all or at the very least his original post would no longer be there.

    Prodigal I would be fully in my rights to simply delete your original post because it is in fact at the very least off topic if not complete spam, however I have not done so for a couple of reason the biggest being it would make me look rather petty considering there are a number of similarly spam like posts in numerous other threads that I have not edited/deleted. However I am one of those members that don't have to report a personal attack to have something done about it. (For anyone not understanding this piece his post has been deleted.)

    _________________________________________________

    As for the actual topic ninerman you do bring up a good point, I personally would suggest the ambush command be directly built into the burrow command via the use of being right click activatable (like how when units that have a autocast feature in WC3 you can toggle whether it is on or not). This way you could have the best of both worlds you could toggle the ambush command as well as still maintaining the normal burrow command without adding any more icons to Zerg units.
     
  3. furrer

    furrer New Member

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    Lord Kerwyn his post wasnt out of topic at all. He just said his thought to the original post, and added an other exsample
     
  4. Prodigal

    Prodigal New Member

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    LordKerwyn, Sorry if we got off on the wrong foot. I just find the idea of attack/defense based micro being replaced by automation (thus dumbing down the core mechanics of the game) to be abhorrent. I would however fully support smart autocasting for maintenance type units, which would aide more directly the macro aspect of expansion etc, thus freeing up true micro for combat scenearios. One of the best features of Starcraft and Broodwar was the micro facet of combat, which essentially gave advantage to particular units based solely on the players ability to micro said abilities.

    Think now of what would happen with all the new Zerg units (most of which are unknown). Imagine joe schmoe who could go around planting small groups of banelings and and Zerglings. This would DOMINATE ground forces something fierce, and would lead to some serious imbalances when you think of all of these devestating squads with exploding banelings popping up at an armies feet, you can start to see how thoughtless strategy would become (without the challenge of timing and micro and AWARENESS!)

    Lets be constructive here please, I don't think its fair to delete someone's posts just because they disagree with you, thanks for considering this.

    ~Prodigal
     
  5. LordKerwyn

    LordKerwyn New Member

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    Your post wasn't deleted because you disagree with me, it was deleted because it added nothing to the topic and simply attacked another member of the forum. I delete posts like that because it promotes flaming and flame wars which are simply unneeded. If you would like to discuss this further I would be happy to via PMs, so we don't have to take up any more space in this topic.

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    As for the topic, how would banelings with auto ambush be any different than spider mines? Also just because the units automatically do something doesn't always mean a good chunk of this infamous micro skill range is lost, in this case very little would be sacrificed because the units would be no different than a few units using attack move and just running in to a group of enemy units. They would just be as inefficient as anything that isn't directly controlled by player. This would in fact encourage more micro management from the player moving his units around. The only thing here that is being lost is the requirement that the Zerg player constantly monitor his burrowed units, in exchange we getting a good chunk more macro skill range, as well as still encouraging micro in the form of player observing the units he is moving so they can survive an ambush with relative efficiency as well as encouraging players not to use the ambush command if they want to maintain maximum efficiency with there units.

    So lets see with this your up one for your average Joe who doesn't need to micro as much as Zerg,  this doesn't really change anything for the "pros" considering they will still probably do things manually anyway, and your down one for the gamers who would like to think they are hot stuff because they just try and overwhelm your average Joe with superior micro skills, because now the average Joe doesn't have to micro as much. This is a nice increase in macro skill range which helps your pro and hurts average Joe and hot stuff gamer.

    In total your up one for the pro, you really break even for the average Joe and your down a couple for your average hot stuff gamer, I know where I fall out of those 3 and I'm fine with this idea, where do you fall?
     
  6. Inpox

    Inpox New Member

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    To put it simply, Auto Ambush for banelings wont work cause they will explode after a short time after getting transformed, il get a link to the info (if) i find any
     
  7. Anansi_Tragoudia

    Anansi_Tragoudia New Member

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    Having 2 separate commands may or may not be a problem. We saw in the screen shots and videos that the number of boxes available in the UI has been increased. As far as the Right click, it sounds like it could work just fine (I didn't really play WC3). Maybe even click the Patrol command 'after' they are burrowed would be simple enough.

    @Prodigal
    Fields of burrowed 'ambush' units would not work. An enemy would simply bring a Flying Detector, and Flying units for a nice and simple bombing run.

    Only a lurker can attack while burrowed.
    Besides, people didn't abuse 'Patrol' and Dark Templars. Set up and dense patrol route, of DT, and then any small force that enters that path is wiped out, before you know what happened.
     
  8. furrer

    furrer New Member

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    Anansi the patrol abbility couldnt kill a huge number of units, but the auto unburrow can do this.
     
  9. SuccaMC

    SuccaMC New Member

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    its cool but I think that it would be a little overpowered.
     
  10. Anansi_Tragoudia

    Anansi_Tragoudia New Member

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    How could ambush kill units any differently, than patrol?

    *I'm not a fool. Explain in some detail.
    The units must come up to attack.
    The ambushers would be using AI, until the player intervenes.
    The ambushing units could be led into a trap.
    A large enough, or well comprised force, could wipe out whatever ambushers come up.

    This doesn't differ too much from lurkers, but lurkers are immune until Detectors come about. Dark Templar could hunt fleeing units down.

    Abush would just enhance some of burrows element of surprise.