1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

"Annoying" Units: The WTF Factor ;)

Discussion in 'StarCraft 2 Strategy Discussion' started by Chax424, Apr 2, 2008.

"Annoying" Units: The WTF Factor ;)

Discussion in 'StarCraft 2 Strategy Discussion' started by Chax424, Apr 2, 2008.

  1. JacobBlair1

    JacobBlair1 New Member

    Joined:
    Jul 23, 2008
    Messages:
    208
    Likes received:
    1
    Trophy points:
    0
    From:
    Chandler, AZ
    It is really sad that all of the protoss make me go WTF?! because computer makes them to were they are jesus and they rush to earlly and it ticks me off!
     
  2. DarkSonicDX

    DarkSonicDX New Member

    Joined:
    Aug 7, 2008
    Messages:
    38
    Likes received:
    0
    Trophy points:
    0
    The units i find aroun SC2,well ... Thor is a great hunking machine but really slow.So i think it sucks with a WTF factor :p i was doing it when i first saw the Thor's attacks and movement speed.
     
  3. HatoXanadu

    HatoXanadu New Member

    Joined:
    Jul 19, 2008
    Messages:
    195
    Likes received:
    1
    Trophy points:
    0
    Haha, do you mean the early game 13 zealot rush? :D
     
  4. freedom23

    freedom23 New Member

    Joined:
    Aug 8, 2007
    Messages:
    1,172
    Likes received:
    2
    Trophy points:
    0
    Lol, back in broodwar when i was a beginner, it took me a while before i can handle that computer AI tactic.
     
  5. BloodHawk

    BloodHawk Member

    Joined:
    Sep 20, 2007
    Messages:
    796
    Likes received:
    3
    Trophy points:
    18
    From:
    CT, USA
    Boxer has played non-terran competitively? Never knew that. Or maybe you are just referring to his ungodly even for a Korean micro with marine/medic.
    Agreed that very well microed stalkers would pose great threat to that start. I wouldn't say they would win hands down depending on how far away your 3 attack groups are from each other though.

    If it doesn't become a popular aka well known and countered strat; I would assume you could throw off most anyone with that.
     
  6. Seyla

    Seyla New Member

    Joined:
    Sep 16, 2008
    Messages:
    26
    Likes received:
    0
    Trophy points:
    0
    From:
    Phoenix, AZ
    Everything except for the science vessel and siege tank sounds like my favorite stuff to do...

    I make fields of Nuke Silos, keep a few queens around to aim at big units, especially like the lurker tactic described above, then the biggy is the dark archon's mind control... to steal your drone or scv hehe.
     
  7. Ursawarrior

    Ursawarrior New Member

    Joined:
    Oct 17, 2007
    Messages:
    1,651
    Likes received:
    5
    Trophy points:
    0
    From:
    somewhere....not sure
    i really hate to be DT rushed when im terran
    i mean im like WTF?! I CANT DO ANYTHING!
     
  8. Chax424

    Chax424 New Member

    Joined:
    Oct 21, 2007
    Messages:
    411
    Likes received:
    1
    Trophy points:
    0
    From:
    A
    I hear ya brotha. Just let it all out.
    You don't have comsat because you teched to factory, therefor you don't have an engine bay either. "Should have thought that one over," you think as your SCVs star blowing up randomly...
     
  9. kuvasz

    kuvasz Corrections Officer

    Joined:
    Jul 26, 2007
    Messages:
    5,143
    Likes received:
    15
    Trophy points:
    38
    From:
    Hungary
    Scout and anticipate.
     

    Attached Files:

  10. Boneblade

    Boneblade New Member

    Joined:
    Sep 20, 2008
    Messages:
    17
    Likes received:
    0
    Trophy points:
    0
    I think Reapers are going to become a common nuisance amidst pubescent would-be Starcraft stars. Imagine being five minutes into a game and then having reapers bouncing into and out of your base, sniping off stragglers or scratching at your harvesters without you being able to really do anything about it except either launch a full assault against his base (risky) or building your own tactical response units, like Stalkers.
     
  11. sotang

    sotang New Member

    Joined:
    Sep 18, 2008
    Messages:
    11
    Likes received:
    0
    Trophy points:
    0
    From:
    Aiur
    The most annoying unit by far is the zerg rush!!!! yes i mean zerg as in one. THE OVERMIND!!!!!!!!!!! Ceapest unit ever, overmind poops out baby's. why havn't zerg won the battle yet? they are the best
    I mean terran and protoss don't have unlimited population, and they care about what they through out. zerg just want to kill without regret. so most anoyying unit is OVERMIND, but for reallz i think that the queen will be most annoying. lolz
     
  12. sotang

    sotang New Member

    Joined:
    Sep 18, 2008
    Messages:
    11
    Likes received:
    0
    Trophy points:
    0
    From:
    Aiur
    i didn't want to double post, oh poo
     
  13. Arvendragon

    Arvendragon Member

    Joined:
    Oct 6, 2008
    Messages:
    578
    Likes received:
    0
    Trophy points:
    16
    From:
    Canada
    ONE THING TO ALL NOOBS:
    STOP CARRIER MASSING! It's not that hard to kill, just STUPID. Massing units IS NOT A GOOD STRATEGY.

    Yeah. That's about it, but:
    EMP+Nuke in the Ghost? GG Nexus!
    Lurkers - Sames as always-Splattered Marine blood.
    Stalker - I'm being stalked! LOL tele is pretty good for anti-ling micro.
    AND:

    <drumroll>
    DT RUSH!
    Terrans have no detectors, no mines, and Nomads are pretty much the last available unit. Where's the missile turret again? Zerg have Overlords, and Protoss get Photons, but in StarCraft: Brood War, watch a Boxer, Nada, Flash, Xellos, etc. replay. They don't build turrets until the end. Why? BECAUSE MINES = DEAD DTS!

    Pardon the CAPS LOCK!
    :p
     
  14. Gasmaskguy

    Gasmaskguy New Member

    Joined:
    Aug 3, 2007
    Messages:
    4,071
    Likes received:
    4
    Trophy points:
    0
    From:
    Sweden
    @Arvendragon. I don't know the current Terran build, but I am pretty sure they have Sensor Towers. They have great line of sight and detect. You can still scan with an upgraded Command Center, the Surveillance Station.
    You're right about the mines though. Vulkans (that's what Nomads are called now) are pretty late, and I am not even sure if they can make mines at the moment. But I am pretty sure the game will be balanced in the end, allowing Terran players to counter DT-rushes in new ways. :) Most likely people will spam Sensor Towers. :p It's not very bad though, as you will be warned about any incoming attacks thanks to the long line of sight + the alarm that goes off when something enters their range.
     
    Last edited: Oct 7, 2008
  15. ItzaHexGor

    ItzaHexGor Active Member

    Joined:
    Sep 9, 2007
    Messages:
    4,187
    Likes received:
    21
    Trophy points:
    38
    From:
    Sydney, Australia
    @ Arvendragon...

    EMP + Nuke = GG Nexus? Not necessarily. In StarCraft2 Protoss shields regenerate extremely quickly when out of combat, so the Nexus may in fact have time to regenerate enough shields to withstand the blast. Not to mention that they chances of being able to pull off a Nuke placed directly on their Nexus after you've just EMP'd it is extremely remote.

    Lurkers against Marines? Again, not necessarily. Lurker's base damage has been severely nerfed in StarCraft2. They're got half the base damage, but a whopping bonus, of thirty, against Armoured units. They'll still be pretty good in numbers, as their splash damage will all overlap, but they won't be remotely as effective against Marines, etc, as Banelings will.

    Stalkers against 'lings? Again, not necessarily. Stalkers are designed to counter Armoured units, and they are definitely not ideal for countering Zerglings. Their attack is much weaker against Light units and their slowish attack doesn't help at all. Blink will help kite them, but its cooldown is too long, and the Zerglings too fast, for it to be amazingly effective. The best thing Blink will do for this is to help them flee.