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Anti rushing?

Discussion in 'StarCraft 2 Strategy Discussion' started by mc2, May 21, 2007.

Anti rushing?

Discussion in 'StarCraft 2 Strategy Discussion' started by mc2, May 21, 2007.

  1. orphean

    orphean New Member

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    Start practicing in SC!
     
  2. TheDarkTemplar

    TheDarkTemplar New Member

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    I've lost my copy, though I'm awfully tempted to go buy another one because all this talk of StarCraft2 has got me in the mood for an epic uber-long game with several skirmishes culminating in one massive battle.

    Good times :D
     
  3. mc2

    mc2 New Member

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    Yes i really hope the static defenses for SC2 would have dramatic improvement......the seige tanks are great as static def
    what i'd like to see is improved protoss and zerg static def, the photon cannon is rather weak, and the sunken colony aren't that reliable either.....there should be like advanced photon cannon or advanced sunken colony......

    Boy wouldn't it be great if we can upgrade photon cannons so that they launch scarabs??? :D
     
  4. Drift

    Drift New Member

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    like what oph said, rushing is part of the game.. one of the main strats is rising above your opponets early in the game, as waiting for them to get stronger is pointless, getting faster at building takes practice and it dosent hurt to look online on some tips that work for other people that are either anti-rush or help you to build a small army in the early minutes of the game
     
  5. orphean

    orphean New Member

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    I'm happy there's going to be more options for the early-game rush, and some tech tree modifications just for rushing. Maybe it'll turn SC into slightly less of a click-fest.
     
  6. mc2

    mc2 New Member

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    ah yeah click-fest, does anyone remember APM (actions per minute)? someone suggested that it's a tool to measure a person's skill.

    If most victories are achieved via rushing, then that means the units in the higher tech trees don't get used much, which defeats the purpose of putting so much work on it (mothership, anyone?). And at the start of each game, it's very exhausting having to try to produce as much combat units as possible to counter rushes.
     
  7. UchihaItachi0129

    UchihaItachi0129 New Member

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    3 words? statsis feild is 2???
     
  8. Bumbaloe

    Bumbaloe New Member

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    Make sense in your posts or don't post at all, please.
     
  9. UchihaItachi0129

    UchihaItachi0129 New Member

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    sry i forgot to quote
    o and sry i read that wrong or interpreted it the wrong way i thought it meant statsis field was 3 words i get it now "nuclear launch detected" sry
     
  10. Bumbaloe

    Bumbaloe New Member

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    This doesn't make sense to me either. Try using proper grammar and spelling next time.
     
  11. mc2

    mc2 New Member

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    just for you Bumbaloe I'll translate what Uchihaltachi said:

    "Sorry I read the wrong thing. I thought Praetor Fenix said that 'Stasis Field' is 3 words, and I corrected him because 'Stasis Field' is 2 words. He must of meant 'Nuclear Launch Detected' has 3 words in it"
     
  12. markus

    markus New Member

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    I get it lol.

    Anyway, this topic is about rushing. Let's see, I always try to rush. It works half the time, so I win about 50% of my games. But then I start playing more skilled players and my noob rush tactics no longer work! hehehe :'(

    Hey bumbaloe, aren't you supposed to be on some camp?
     
  13. Bumbaloe

    Bumbaloe New Member

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    I learned today that we are leaving at 11 o'clock and not right when I get up. :D
     
  14. GosuGosu

    GosuGosu Guest

    I agree.
     
  15. mc2

    mc2 New Member

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    If an average game lasts 15min for experts, that means I'm quite noob at the game :) Because usually my games last around 45min - 60min. Although I rarely rush offensively, I often have trouble defending my base against early attacks.

    the "common rules" of "no rush in the 1st 10min" that some players state before the match is very helpful for me to build up my base. There needs to be an option at the beginning of each game. The match starter can click on the Option and each player cannot launch an attack on anyone until 10mins into the game, nor can they build up their troops "within" the enemy's base.
     
  16. reject_666_6

    reject_666_6 New Member

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    Why not build troops within the enemy's base? If the guy went through all the trouble to fly his Barracks over there, do you think he'd not use it?
     
  17. mc2

    mc2 New Member

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    LOL fly his barracks over.....
    I meant something that can disable enemy from sending troops into the enemy's base before the "no-rush" time is up.
    ofc they can build up their forces OUTSIDE the base
     
  18. reject_666_6

    reject_666_6 New Member

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    ;DSorry, when I saw that "within" I actually thought you were talking about producing units in the confines of his base.
     
  19. mc2

    mc2 New Member

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    Would there be a better method to counter early rushes apart from just madly pumping out basic units?
     
  20. reject_666_6

    reject_666_6 New Member

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    Yes, garrison your SCVs in your Command Centre, liftoff, and land on the enemy, crushing them into oblivion.