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Are there any abilities from StarCraft:BW you want taken OUT of StarCraft II?

Discussion in 'StarCraft 2 Strategy Discussion' started by DarkTemplol, Nov 23, 2007.

Are there any abilities from StarCraft:BW you want taken OUT of StarCraft II?

  1. Wlck742

    Wlck742 New Member

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    Re: Are there any abilitys from StarCraft:BW you want taken OUT of StarCraft II?

    You should keep your anti-air units more spread out or have a unit around to see them coming earlier. Also I found it was better to use wraiths since they were faster than goliaths so they could chase down the queens faster.
     
  2. DarkTemplol

    DarkTemplol New Member

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    Re: Are there any abilitys from StarCraft:BW you want taken OUT of StarCraft II?

    Hmm, ok, I'll try that. Thanks for the advise.
     
  3. Wlck742

    Wlck742 New Member

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    Re: Are there any abilitys from StarCraft:BW you want taken OUT of StarCraft II?

    As long as you don't get hit by ensnare it should work. But I'm not a Terran player, I'm a Protoss player, so I may be very wrong.
     
  4. Psionicz

    Psionicz New Member

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    Re: Are there any abilitys from StarCraft:BW you want taken OUT of StarCraft II?

    Tanks are easy for a Zerg player to counter in many ways anyway. Simply have 12 Zerglings burrowed further away from your base then the Lurkers and when tanks set up to siege mode, Zerg will strike. But this can be countered by using a Scanner Sweep on those suspicious areas but when you attack the Zerglings Mutalisks would come pretty fast.
     
  5. DarkTemplol

    DarkTemplol New Member

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    Re: Are there any abilitys from StarCraft:BW you want taken OUT of StarCraft II?

    M&Ms are normally best against Zerg anyways. Up until the BCs :p
     
  6. furrer

    furrer New Member

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    Re: Are there any abilitys from StarCraft:BW you want taken OUT of StarCraft II?

    Yes but atleast in pro games, Terran always uses Tanks as siege vs sunkens.
     
  7. Darktemplar_L

    Darktemplar_L New Member

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    Re: Are there any abilitys from StarCraft:BW you want taken OUT of StarCraft II?

    I really can not see any use for the Queen's ensnare so I want that taken out if the Queen returns. Also, optical flare was pretty much useless and I never used it. I also think EMP should be taken out because I have never used it and if your enemy isn't a protoss, it's kind of useless.
     
  8. BirdofPrey

    BirdofPrey New Member

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    Re: Are there any abilitys from StarCraft:BW you want taken OUT of StarCraft II?

    Ensare slows zealots. Gives you a chance to kill them before they cut you appart. Now more important due to charge
     
  9. furrer

    furrer New Member

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    Re: Are there any abilitys from StarCraft:BW you want taken OUT of StarCraft II?

    I would just like to see ensnare back, just better. But right now it overlaps with the marauder...
     
  10. Gizmo4life

    Gizmo4life Guest

    Re: Are there any abilitys from StarCraft:BW you want taken OUT of StarCraft II?

    the question regarding which spells should stay is kinda dumb because they will have to change the effectiveness of the spells they keep when they balance the game, so you wont be able to apply them to all the same situations. Thats why its starcraft2 and not stacraft redone in 3D. I agree that restoration and optical flare should be taken out tho. Mind control also shouldnt return
     
  11. Gizmo4life

    Gizmo4life Guest

    Re: Are there any abilitys from StarCraft:BW you want taken OUT of StarCraft II?

    although mind control did have one practical purpose with pvp. you could spend all of your resources on units and then occasionally mind control an enemies unit so you get all the upgrades, meaning that you should have more units that are equally effective. still not a stellar ability tho.
     
  12. Kaaraa

    Kaaraa Space Junkie

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    Mind Control. I hated it when someone would steal one of my workers and get to play another race during the game.
     
  13. darkone

    darkone Moderator

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    Thats why you move your workers when you are attacked, and keep them in a safe spot in the first place, instead of out in the open at the head of a base, or the back maybe.
     
  14. Psionicz

    Psionicz New Member

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    I used to love donig that. Sneak a Dark Archon into a Zerg base and MC it, then sneak/run for my life out.
     
  15. Gizmo4life

    Gizmo4life Guest

    yeah but its super hard to do against good players, especially if the zerg has lurkers scattered around his base.